I have a character called Erelda Drisinil, Drow Rogue (Lvl 7) who is a badass assassin. Face hidden behind a golden mask, figure obscured by a flowing black cape, eyes a piercing blue. He catches arrows with his hands (using Gloves of Missle Snaring) and always gets the drop on his enemies with his very high stealth and deception, ending them with his pair of heavy daggers.
Recently he had an encounter with a Were Leopard and got bitten. He went under a curse and became a Half-Were Leopard. Heh, of course, the Cleric of the party just cast Remove Curse but the experience left a lasting encounter upon Erelda. Up until that point he had been purely focused on his physical prowess and upgrading his weaponry/gear. However, after his encounter with the curse, he has since been fascinated with knowledge of any kind. Delving into magics that he perceives will make him more powerful and capable. Aka Wizard OR MAYBE Warlock. Do you think this would work? Would it vibe well? I like the idea of him carrying around a spellbook and turning items into silver, tricking guards with apparent wealth. I wouldn't Level him MUCH in Wizard/Warlock and would definitely keep the Rogue/Assassin vibe. But yeah IDK how it would go.
I'd prefer going Arcane Trickster, but that ship has sailed. Either way, a couple of levels won't hurt. Spells that allow for a save based on your Int or Cha or otherwise are based on your casting stat likely won't be very effective, but that still leaves plenty of other, useful options. A few buff spells or utility magic should come in handy enough. Remember you'll need a 13 in that spellcasting stat in order to multiclass, unless your DM waives that requirement.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
Yeah, he has lots of Int. and Char. since he is Rogue. I just don't think the Arcane Trickster is the right thing for him as he is definitely the Assasin type. He is just using magics and knowledge to augment his skills and power. But yeah I should consider the Intelligence vs Charisma side of things too.
Illusionist/Archfey lock seem like a good fit for an assassin style character. The spells could help with infiltration pretty well. Maybe also trickster cleric, seeing how other god cured you, might have lead you to focus a bit more on the gods. One other viable class might be druid, based on your were leopard experience.
There is an entire network of them out in the Forgotten realms, The Red Wizards of Thay are a massive group.
However I presume you mean Rogue. Short answer - yes a wizard / rogue multi-class was a well used character. With the advent of the Arcane Trickster you are probably better off using a pure rogue with that subclass, though if you want more wizard than rogue then there is nothing wrong with taking wizard as your main class with a few levels of rogue. I would not recommend more than 3 levels in rogue as you will lose access to level 9 spells.
So firstly... Hit lvl 8 before multi-classing. And of course you'll need the prerequisite stats for multi-classing…
That said, I think warlock would hit your story line so far. I think that a "working" assassin may not have time for wizard training. But would he aspect "powers" if he found or met some-thing/one who would grant them?
Although if you disagree, I would recommend a to level dip into conjuration for the minor conjuration feature. Although it takes an action to use, you can summon a weapon that disappears the moment after the strike is made and basically allows you to walk into the place virtually unarmed. Of course taking the same dip into enchantment would fit nicely into your current aesthetic with the hypnotic gaze feature.
Of course this mental shift was started by cleric, so his explorations may be into the clerical domains. He may have an easy in with the deity of the cleric in the party. Although he may find himself better aligned with dear to you with the trickery domain or if the DM allows the death domain.
A dip into Bard might also serve your needs and also fit well into your character's theme.
Wizard Rouge makes your spellcaster's cheeks nice and rosy. It's great for high class social gatherings. Doesn't work very well when your face is hidden behind a golden mask, though.
I have a rogue/wizard in one of my current campaigns and things have been working out pretty well for her. She went Conjuration and gets a good amount of mileage from being able to conjure objects on the fly, like extra dagger's, fake shackles that vanish after taking damage, to name a few. Also, while her wizard level is comparatively low, she more than makes up for it by grabbing ritual spells whenever she can find them for expanded utility.
However, after his encounter with the curse, he has since been fascinated with knowledge of any kind. Delving into magics that he perceives will make him more powerful and capable. Aka Wizard OR MAYBE Warlock. Do you think this would work? Would it vibe well? I like the idea of him carrying around a spellbook and turning items into silver, tricking guards with apparent wealth. I wouldn't Level him MUCH in Wizard/Warlock and would definitely keep the Rogue/Assassin vibe. But yeah IDK how it would go.
From what you're describing, I would think that wizard would be more fitting than warlock, but either option would certainly work. And, yes, you can get some decent benefits for your rogue [assassin] from a few levels of either wizard or warlock. The others have already offered up some good suggestions on which types of subclasses would synergize well with your rogue, but I'd like to offer a wizard subclass suggestion that I haven't seen voiced yet; transmutation.
Now, if you're only taking 2-3 levels of wizard, you aren't necessarily gaining as much mechanical or combat benefit from this school of magic as you would from some of the others. However, from a roleplaying perspective, it would make a lot of sense for YOUR character's background/history. Your drow rogue became interested in magic because he was changed/transformed into a were-leopard...kind of like how transmutation spells work. He wants to turn things into silver...which is exactly what the 2nd level Minor Alchemy class ability does. Maybe he wants the spells that makes him more capable and powerful...so expeditious retreat, jump, and longstrider would all help with that (which are all transmutation spells).
Not saying that there are any right or wrong ways to go, but your background information made me immediately think of him studying the how and why he became a were-leopard and what ways to magically augment himself without having to be cursed with lycanthrope.
It works, but it is subject to the tradeoff that all multiclassing have - you delay access to higher tier stuff.
In a party of 5th level characters, the pure wizard is now enjoying fireball when the wizard/rogue still only has 1st and 2nd level spells. The pure fighter is now using extra attack when the ranger/monk is still at one attack per action.
Wizard Rouge makes your spellcaster's cheeks nice and rosy. It's great for high class social gatherings. Doesn't work very well when your face is hidden behind a golden mask, though.
Wizard Rouge makes your spellcaster's cheeks nice and rosy. It's great for high class social gatherings. Doesn't work very well when your face is hidden behind a golden mask, though.
(Sorry, I couldn't resist lol)
More a Wizard eyeliner type myself.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Magic Initiate feat grants you two cantrips and a first level spell per day. A much more practical investment for someone with a physical subclass and a curiosity for magic.
Hey. I'm playing a rogue who recently multiclassed into a sorcerer, totally works! Personally, I think you shuld go with sorcerer, but its your character man.
Rollback Post to RevisionRollBack
woot woot mcsnoot
To post a comment, please login or register a new account.
I have a character called Erelda Drisinil, Drow Rogue (Lvl 7) who is a badass assassin. Face hidden behind a golden mask, figure obscured by a flowing black cape, eyes a piercing blue. He catches arrows with his hands (using Gloves of Missle Snaring) and always gets the drop on his enemies with his very high stealth and deception, ending them with his pair of heavy daggers.
Recently he had an encounter with a Were Leopard and got bitten. He went under a curse and became a Half-Were Leopard. Heh, of course, the Cleric of the party just cast Remove Curse but the experience left a lasting encounter upon Erelda. Up until that point he had been purely focused on his physical prowess and upgrading his weaponry/gear. However, after his encounter with the curse, he has since been fascinated with knowledge of any kind. Delving into magics that he perceives will make him more powerful and capable. Aka Wizard OR MAYBE Warlock. Do you think this would work? Would it vibe well? I like the idea of him carrying around a spellbook and turning items into silver, tricking guards with apparent wealth. I wouldn't Level him MUCH in Wizard/Warlock and would definitely keep the Rogue/Assassin vibe. But yeah IDK how it would go.
I'd prefer going Arcane Trickster, but that ship has sailed. Either way, a couple of levels won't hurt. Spells that allow for a save based on your Int or Cha or otherwise are based on your casting stat likely won't be very effective, but that still leaves plenty of other, useful options. A few buff spells or utility magic should come in handy enough. Remember you'll need a 13 in that spellcasting stat in order to multiclass, unless your DM waives that requirement.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Yeah, he has lots of Int. and Char. since he is Rogue. I just don't think the Arcane Trickster is the right thing for him as he is definitely the Assasin type. He is just using magics and knowledge to augment his skills and power. But yeah I should consider the Intelligence vs Charisma side of things too.
Illusionist/Archfey lock seem like a good fit for an assassin style character. The spells could help with infiltration pretty well. Maybe also trickster cleric, seeing how other god cured you, might have lead you to focus a bit more on the gods. One other viable class might be druid, based on your were leopard experience.
There is an entire network of them out in the Forgotten realms, The Red Wizards of Thay are a massive group.
However I presume you mean Rogue. Short answer - yes a wizard / rogue multi-class was a well used character. With the advent of the Arcane Trickster you are probably better off using a pure rogue with that subclass, though if you want more wizard than rogue then there is nothing wrong with taking wizard as your main class with a few levels of rogue. I would not recommend more than 3 levels in rogue as you will lose access to level 9 spells.
So firstly... Hit lvl 8 before multi-classing. And of course you'll need the prerequisite stats for multi-classing…
That said, I think warlock would hit your story line so far. I think that a "working" assassin may not have time for wizard training. But would he aspect "powers" if he found or met some-thing/one who would grant them?
Although if you disagree, I would recommend a to level dip into conjuration for the minor conjuration feature. Although it takes an action to use, you can summon a weapon that disappears the moment after the strike is made and basically allows you to walk into the place virtually unarmed. Of course taking the same dip into enchantment would fit nicely into your current aesthetic with the hypnotic gaze feature.
Of course this mental shift was started by cleric, so his explorations may be into the clerical domains. He may have an easy in with the deity of the cleric in the party. Although he may find himself better aligned with dear to you with the trickery domain or if the DM allows the death domain.
A dip into Bard might also serve your needs and also fit well into your character's theme.
Wizard Rouge makes your spellcaster's cheeks nice and rosy. It's great for high class social gatherings. Doesn't work very well when your face is hidden behind a golden mask, though.
(Sorry, I couldn't resist lol)
I have a rogue/wizard in one of my current campaigns and things have been working out pretty well for her. She went Conjuration and gets a good amount of mileage from being able to conjure objects on the fly, like extra dagger's, fake shackles that vanish after taking damage, to name a few. Also, while her wizard level is comparatively low, she more than makes up for it by grabbing ritual spells whenever she can find them for expanded utility.
From what you're describing, I would think that wizard would be more fitting than warlock, but either option would certainly work. And, yes, you can get some decent benefits for your rogue [assassin] from a few levels of either wizard or warlock. The others have already offered up some good suggestions on which types of subclasses would synergize well with your rogue, but I'd like to offer a wizard subclass suggestion that I haven't seen voiced yet; transmutation.
Now, if you're only taking 2-3 levels of wizard, you aren't necessarily gaining as much mechanical or combat benefit from this school of magic as you would from some of the others. However, from a roleplaying perspective, it would make a lot of sense for YOUR character's background/history. Your drow rogue became interested in magic because he was changed/transformed into a were-leopard...kind of like how transmutation spells work. He wants to turn things into silver...which is exactly what the 2nd level Minor Alchemy class ability does. Maybe he wants the spells that makes him more capable and powerful...so expeditious retreat, jump, and longstrider would all help with that (which are all transmutation spells).
Not saying that there are any right or wrong ways to go, but your background information made me immediately think of him studying the how and why he became a were-leopard and what ways to magically augment himself without having to be cursed with lycanthrope.
It works, but it is subject to the tradeoff that all multiclassing have - you delay access to higher tier stuff.
In a party of 5th level characters, the pure wizard is now enjoying fireball when the wizard/rogue still only has 1st and 2nd level spells. The pure fighter is now using extra attack when the ranger/monk is still at one attack per action.
More a Wizard eyeliner type myself.
Jander Sunstar is the thinking person's Drizzt, fight me.
Magic Initiate feat grants you two cantrips and a first level spell per day. A much more practical investment for someone with a physical subclass and a curiosity for magic.
Lost me at Assassin with a flowing cape.
That is like a professional bicycle racer wearing clown shoes.
Maybe an onslaught of caped assassins will lead to the security innovation in dungeons and strongholds: the revolving door.
Jander Sunstar is the thinking person's Drizzt, fight me.
Hey. I'm playing a rogue who recently multiclassed into a sorcerer, totally works! Personally, I think you shuld go with sorcerer, but its your character man.
woot woot mcsnoot