Long story short, one of my players played beastmaster ranger, using the primal companion. I read through its level 3 feature and thought "oh we can command beast with a bonus action now."
I ran the campaign with that rules for a few weeks and had only noticed the beastmaster level 7 feature when the party finally reached that level "On any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn."
Guess who allow him to do that since 3rd level? Yep, me. Regardless, I kinda have to homebrew a new feature for him since having your beast count as magical is kinda... meh.
Thought for balance and flavor?
Exceptional Training Beginning at 7th level, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, your beast gains one of the following features based on the training it has gone through.
Fortitude. Your beast has advantage on all Strength and Constitution saving throws. Once per long rest, when your beast reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead. It also counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Reflex. Your beast has advantage on all Dexterity and Charisma saving throws.Your beast can mimic the speech of another person (up to 5 words). It must have heard the person speaking for at least 1 minute. A creature can determine that the noise is faked with a successful Intelligence (Investigation) check against your spell save DC. Once your beast mimics the speech, it can't learn another one until it finishes a long rest. Also, whenever it makes a Dexterity (Acrobatic) or Dexterity (Stealth) check, it can treat a d20 roll of 7 or lower as an 8.
Will. Your beast has advantage on all Wisdom and Intelligence saving throws. Your beast can't be surprised while it is conscious. Allies within 5 feet of your beast also share this effect. Also, when you take a long rest, you can teach your beast how to activate a spell scroll that you can use yourself and requires no concentration. Though, it will forget about it by the time you take another long rest.
For information, my friend plays as a wood elf with an eagle and panther as his primal companion. (I let him uses two, but can only have 1 active at the same time since he plays his pc like ash from pokemon.)
I am, of course, open to any suggestion you guys have.
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Long story short, one of my players played beastmaster ranger, using the primal companion. I read through its level 3 feature and thought "oh we can command beast with a bonus action now."
I ran the campaign with that rules for a few weeks and had only noticed the beastmaster level 7 feature when the party finally reached that level "On any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn."
Guess who allow him to do that since 3rd level? Yep, me. Regardless, I kinda have to homebrew a new feature for him since having your beast count as magical is kinda... meh.
Thought for balance and flavor?
Exceptional Training
Beginning at 7th level, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, your beast gains one of the following features based on the training it has gone through.
Fortitude. Your beast has advantage on all Strength and Constitution saving throws. Once per long rest, when your beast reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead. It also counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Reflex. Your beast has advantage on all Dexterity and Charisma saving throws. Your beast can mimic the speech of another person (up to 5 words). It must have heard the person speaking for at least 1 minute. A creature can determine that the noise is faked with a successful Intelligence (Investigation) check against your spell save DC. Once your beast mimics the speech, it can't learn another one until it finishes a long rest. Also, whenever it makes a Dexterity (Acrobatic) or Dexterity (Stealth) check, it can treat a d20 roll of 7 or lower as an 8.
Will. Your beast has advantage on all Wisdom and Intelligence saving throws. Your beast can't be surprised while it is conscious. Allies within 5 feet of your beast also share this effect. Also, when you take a long rest, you can teach your beast how to activate a spell scroll that you can use yourself and requires no concentration. Though, it will forget about it by the time you take another long rest.
For information, my friend plays as a wood elf with an eagle and panther as his primal companion. (I let him uses two, but can only have 1 active at the same time since he plays his pc like ash from pokemon.)
I am, of course, open to any suggestion you guys have.