I wanted to make some spells that gave spellchuckers a bit more combat ability so that it would be easier to make basic gishes without a huge lot of sacrifice for such a simple thing. And here they are:
The spells are designed to work together and have text to allow you to cast all 3 in one turn - this is so if you start battle without them you don't waste 3 turns to get them all - for it is unlikely anyone would spend all those slots at start of day and if it took all 3 turns in a battle, nobody would ever pick the spells. Sure, there's Time Stop but that's only in play at very late level. They consume your spellcasting focus so caution must be used if going to cast all the time when away from somewhere that could supply such. The cost is less if combining Armour with the others, but still. And it's 1st, 2nd and 3rd level spell slots.
As always, homebrew often starts imbalanced, and so I'd like to get opinions and feedback to help balance them.
(Thanks to this thread for ways in which to have tooltips work for homebrew stuff.)
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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I wanted to make some spells that gave spellchuckers a bit more combat ability so that it would be easier to make basic gishes without a huge lot of sacrifice for such a simple thing. And here they are:
Spellforge: Armour
Spellforge: Shield
Spellforge: Weapon
The spells are designed to work together and have text to allow you to cast all 3 in one turn - this is so if you start battle without them you don't waste 3 turns to get them all - for it is unlikely anyone would spend all those slots at start of day and if it took all 3 turns in a battle, nobody would ever pick the spells. Sure, there's Time Stop but that's only in play at very late level. They consume your spellcasting focus so caution must be used if going to cast all the time when away from somewhere that could supply such. The cost is less if combining Armour with the others, but still. And it's 1st, 2nd and 3rd level spell slots.
As always, homebrew often starts imbalanced, and so I'd like to get opinions and feedback to help balance them.
(Thanks to this thread for ways in which to have tooltips work for homebrew stuff.)
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.