A little project I've been working on focuses on updating the weaker subclasses/playstyles, with this batch, I focused on either adding spell lists to certain subclasses. I've also added a new feature for the 7th level beastmaster ranger since after the changes in the tasha's book, the 7th level feature only grants the companion's attack to become magical. I'm curious what you guys think about these changes and what you think should be changed or not.
You can heal your animal companion with various healing remedies. As an action you restore 1d8 + your Wisdom modifier (minimum of 1) hit points to your animal companion, if it's within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
A little project I've been working on focuses on updating the weaker subclasses/playstyles, with this batch, I focused on either adding spell lists to certain subclasses. I've also added a new feature for the 7th level beastmaster ranger since after the changes in the tasha's book, the 7th level feature only grants the companion's attack to become magical. I'm curious what you guys think about these changes and what you think should be changed or not.
Druid Subclasses;
Circle of Dreams Spells
Circle of the Shepard Spells
Circle of Wildfire Spells
Sorcerer Subclasses;
Storm Sorcery. Can replace options with Conjuration and Transmutation spells from the druid, sorcerer, or wizard spell lists.
Wild Magic. Can replace options with options with other sorcerer spells of the same level.
Post Tasha's Beastmaster
Beastmaster Spells
Mend Companion
7th-level Beast Master feature
You can heal your animal companion with various healing remedies. As an action you restore 1d8 + your Wisdom modifier (minimum of 1) hit points to your animal companion, if it's within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
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