You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
As a reaction you may grant it temporary hit points equal to 1d6 plus your cleric level.
Super simple edit, brings it back into reality, and keeps its flavor/functionality. Thoughts? Too harsh? Not enough? Would you homebrew it differently?
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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New homebrew version:
Super simple edit, brings it back into reality, and keeps its flavor/functionality. Thoughts? Too harsh? Not enough? Would you homebrew it differently?
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.