I am aware that this have been a topic long discussed in the community and lots of people want as a core class feature, but I believe there are cons that come with pros of implementing a homebrew idea.
If the Battle Master's maneuvers become a core feature, this does increase the Fighter class's versatility, combat and social utility, and DPR while fulfilling the versatile and tactical warrior MARKETED theme of the class. For example, they will be able to choose whether they want to increase their defense with Evasive Footwork or Parry, aid allies with Commander's Strike or Maneuvering Attack, or hinder enemies with Disarming Strike or Trip Attack. Sounds very cool and tactical, and the Battle Master doesn't need to be undermined as the superiority dice start as d6's and can be only be increased with the Battle Master subclass. It is a shame that it didn't became a core things in 5e's playtest in 2014 (D&D Next) and 2024 (One D&D).
However, this ideas comes with a few set-backs when implementing this idea in CURRENT 2014 and 2024 5e-D&D. Especially if there are is another Fighter who is playing the Battle Master subclass. Firstly, it buffs subclass that already uses resources like the Eldritch Knight, Arcane Archer and Psi Warrior thus also not balancing them with the weaker subclasses. Additionally, it degrades the uniqueness and mystique of the Battle Master, and (if given to ALL martials) degrade the feel and theming of the Fighter class.
So, could you please share your thoughts for this homebrew idea that you may help those parties considering to implement this homebrew?
I compromise I'd suggest to people is just giving all your martial characters the Martial Adept feat for free - including those playing a Battlemaster.
I am aware that this have been a topic long discussed in the community and lots of people want as a core class feature, but I believe there are cons that come with pros of implementing a homebrew idea.
If the Battle Master's maneuvers become a core feature, this does increase the Fighter class's versatility, combat and social utility, and DPR while fulfilling the versatile and tactical warrior MARKETED theme of the class. For example, they will be able to choose whether they want to increase their defense with Evasive Footwork or Parry, aid allies with Commander's Strike or Maneuvering Attack, or hinder enemies with Disarming Strike or Trip Attack. Sounds very cool and tactical, and the Battle Master doesn't need to be undermined as the superiority dice start as d6's and can be only be increased with the Battle Master subclass. It is a shame that it didn't became a core things in 5e's playtest in 2014 (D&D Next) and 2024 (One D&D).
However, this ideas comes with a few set-backs when implementing this idea in CURRENT 2014 and 2024 5e-D&D. Especially if there are is another Fighter who is playing the Battle Master subclass. Firstly, it buffs subclass that already uses resources like the Eldritch Knight, Arcane Archer and Psi Warrior thus also not balancing them with the weaker subclasses. Additionally, it degrades the uniqueness and mystique of the Battle Master, and (if given to ALL martials) degrade the feel and theming of the Fighter class.
So, could you please share your thoughts for this homebrew idea that you may help those parties considering to implement this homebrew?
I compromise I'd suggest to people is just giving all your martial characters the Martial Adept feat for free - including those playing a Battlemaster.