So workin on a homebrew spell. Trying to give my Wizard something to do with his bonus action that doesn't waste concentration. Could use help/opinion.
You charge a copper sphere with electricity that then orbits around your body for the duration of the spell.
When you cast the spell, and as a bonus action on your subsequent turns, you can discharge an electric arc at anyone within 30' of you. You make a ranged spell attack and on hit the target takes 1d8 lightning damage.
If any creature moves within 5' of you, and you have not discharged the electricity on your previous turn, you may release the arc toward one triggering target as a reaction. The target must succeed on a Dexterity saving throw or take 1d8 lightning damage and<span;> it can't take reactions until the start of it's next turn.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
Honestly, that looks pretty great! I also like Wizards and have found that some bonus action spells could be pretty fun. And this looks nice! It is similar to Spiritual Weapon on clerics, but a little different, which I like. I like that one is a DEX save and one is an attack, like the attack is you actually launching and aiming the electricity, and the save is it just jumping to someone nearby. It is pretty strong, so I also like the material cost. All around, a great spell!! I might even add this to my game :)
So workin on a homebrew spell. Trying to give my Wizard something to do with his bonus action that doesn't waste concentration. Could use help/opinion.
VAELYNN'S VOLTAIC VESSEL
2nd-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a 3" diameter copper sphere worth 100 gp)
Duration: 1 minute
You charge a copper sphere with electricity that then orbits around your body for the duration of the spell.
When you cast the spell, and as a bonus action on your subsequent turns, you can discharge an electric arc at anyone within 30' of you. You make a ranged spell attack and on hit the target takes 1d8 lightning damage.
If any creature moves within 5' of you, and you have not discharged the electricity on your previous turn, you may release the arc toward one triggering target as a reaction. The target must succeed on a Dexterity saving throw or take 1d8 lightning damage and<span;> it can't take reactions until the start of it's next turn.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
Honestly, that looks pretty great! I also like Wizards and have found that some bonus action spells could be pretty fun. And this looks nice! It is similar to Spiritual Weapon on clerics, but a little different, which I like. I like that one is a DEX save and one is an attack, like the attack is you actually launching and aiming the electricity, and the save is it just jumping to someone nearby. It is pretty strong, so I also like the material cost. All around, a great spell!! I might even add this to my game :)
Seems good to me