I'm wondering over make some spells more flavored on crafting and design magic trhough sigils in my games.
The main problem I want to overcame is that in the actual 5e the way on casting spells are almost "I run to reach and cast spell" or "I'll make this ritual here since nobody can bother me right now". There's not much a flaver on the crafting of magic and even if my players narrate how they use V, S or M componets that always happens in a istant of a turn or in a long ritual that they ever avoid during combat because 10 rounds to one poor result. The "magic" on crafting magic becomes seems to become loose in this way.
So, I not intend to change the actual spells but homebrew some newer versions to add to spell lists (or make some subclasse with that particularity) that can make a more crafted spell that demands not too long as ritual neither not too quick than an action. Something like a battle ritualist that can make that kind of ritals usefull during hurry situations. That should work in somehow about 2 or 3 rounds where the caster should focus on crafting a magic sigil or some sort of quickier ritual that would trigger a worhty result.
One exemple I'm working on over wall of fire (I'll write as it work not as the spell description structure) (Also, I would think over balancing it):
Ring of Fire Bind
The caster spend 3 actions drawing a magic sigil in the ground and chooses up to 3 creatures, at the end of casting the choosen creatures are bound within a ring of fire that deals 12d10 (I trippled the damage and adapt to d10 avarage to a number that can be divided by 3 and 2) fire damage split equally between the number of rings (1=12d10, 2=6d10, 3=4d10). within the ring, the target are restrained and takes the damage each round until it brakes the condition (agains spell DC) and can leaves the ring.
So, considering that, would you think that it should work if I simply make similar spells, like wall of fire for exemple, but the caster would expend 3 rounds crafting a sigil on the ground, than the effect are trippled? Or should I design that kind of spells trough the 0 and create totally diferent spells? I mean, would that 3-times-cost=result unbalance it? There's anyone who know homebrews similar to it where I can take inspiration?
I'm wondering over make some spells more flavored on crafting and design magic trhough sigils in my games.
The main problem I want to overcame is that in the actual 5e the way on casting spells are almost "I run to reach and cast spell" or "I'll make this ritual here since nobody can bother me right now". There's not much a flaver on the crafting of magic and even if my players narrate how they use V, S or M componets that always happens in a istant of a turn or in a long ritual that they ever avoid during combat because 10 rounds to one poor result. The "magic" on crafting magic becomes seems to become loose in this way.
So, I not intend to change the actual spells but homebrew some newer versions to add to spell lists (or make some subclasse with that particularity) that can make a more crafted spell that demands not too long as ritual neither not too quick than an action. Something like a battle ritualist that can make that kind of ritals usefull during hurry situations. That should work in somehow about 2 or 3 rounds where the caster should focus on crafting a magic sigil or some sort of quickier ritual that would trigger a worhty result.
One exemple I'm working on over wall of fire (I'll write as it work not as the spell description structure) (Also, I would think over balancing it):
Ring of Fire Bind
The caster spend 3 actions drawing a magic sigil in the ground and chooses up to 3 creatures, at the end of casting the choosen creatures are bound within a ring of fire that deals 12d10 (I trippled the damage and adapt to d10 avarage to a number that can be divided by 3 and 2) fire damage split equally between the number of rings (1=12d10, 2=6d10, 3=4d10). within the ring, the target are restrained and takes the damage each round until it brakes the condition (agains spell DC) and can leaves the ring.
So, considering that, would you think that it should work if I simply make similar spells, like wall of fire for exemple, but the caster would expend 3 rounds crafting a sigil on the ground, than the effect are trippled? Or should I design that kind of spells trough the 0 and create totally diferent spells? I mean, would that 3-times-cost=result unbalance it? There's anyone who know homebrews similar to it where I can take inspiration?