The rawest form of nature is the various planes of existence. Some druids understand this fact on a fundamental level, channeling energy from the multiverse. These druids have strange abilities, well, strange for someone in this realm.
Circle spells, these are spells that you always have prepared, if they are not Druid spells, they count as Druid spells for you. First level: detect evil and good, detect magic, protection from evil and good, find familiar, Second level: detect thoughts, immovable object, locate object, Third level: protection from energy, summon Fey, summon lesser demon, Forth level, summon greater demon, summon minor elemental, elemental bane, locate creature, banishment, Fifth level: banishing smite, arcane hand, comune, conjure elemental, contact other plane, dispel evil and good, infernal calling, planar binding, summon celestial, Sixth level: arcane gate, conjure fey, planar ally, primordial ward, summon fiend, Seventh level: plane shift, conjure celestial,
At second level, when you chose this subclass, you can manipulate the forces of evil and good, and the differences between them. You now have the ability to wild shape into fiends and celestials.
At sixth level, you gain the ability to wild shape into elementals
At tenth level, you gain the ability to wild shape into fey creatures.
At fourteenth level, you gain the ability to wild shape into aberrations.
The rawest form of nature is the various planes of existence. Some druids understand this fact on a fundamental level, channeling energy from the multiverse. These druids have strange abilities, well, strange for someone in this realm.
Circle spells, these are spells that you always have prepared, if they are not Druid spells, they count as Druid spells for you.
First level: detect evil and good, detect magic, protection from evil and good, find familiar,
Second level: detect thoughts, immovable object, locate object,
Third level: protection from energy, summon Fey, summon lesser demon,
Forth level, summon greater demon, summon minor elemental, elemental bane, locate creature, banishment,
Fifth level: banishing smite, arcane hand, comune, conjure elemental, contact other plane, dispel evil and good, infernal calling, planar binding, summon celestial,
Sixth level: arcane gate, conjure fey, planar ally, primordial ward, summon fiend,
Seventh level: plane shift, conjure celestial,
At second level, when you chose this subclass, you can manipulate the forces of evil and good, and the differences between them. You now have the ability to wild shape into fiends and celestials.
At sixth level, you gain the ability to wild shape into elementals
At tenth level, you gain the ability to wild shape into fey creatures.
At fourteenth level, you gain the ability to wild shape into aberrations.
can I get some feedback?