I'm trying to present a combat against a creature that will appear to be impossible to defeat unless the party uses teamwork and communication. It's based off of the mechanics I've seen used in various video games, so you may recognize it. I'd like to hear what adjustments, additions, and ideas you guys might have.
Goal:
Defeat the opponent, or opponents to claim victory.
Rules:
The guild with the quickest finish will be the victor.
If the entirety of the guild is eliminated the challenge will reset.
Each guild may use anything at their disposal to complete the challenge.
Phase 1:
4 portals issue forth energy tethers to 4 humanoid creatures.
Red: Immune to physical attacks
Blue: Regenerates 5 HP per turn
Yellow: Immune to magic
Green: 25% more damage
The tethers stop the creatures in such a manner that there will be no less than 20ft between the two creatures.
If a player interrupts the beam, the creature will immediately reappear at the termination of the beam.
When the creatures are killed the tether and creature vanish for 5 rounds at which time they respawn.
Phase 2:
The 4 tethers extend to the center and create a single Huge creature which obtains all 4 of the tether’s effects simultaneously.
Each tether grants the creature a boon
Red: Resistance to Physical damage
Blue: Regenerates 20 HP per turn
Yellow: Resistance to Magic damage
Green: Doubles damage
If a player stands in one of the beams they will receive a boon and condition, as well as removing the boon from the creature in the center.
Red: Doubles Damage, reduces Strength by 1 every round
Blue: Regenerates 5 HP each round, reduces max hp by 1 every round
Yellow: Infinite spell slots, take 1d4 damage each round
Green: Auto Critical, Can only attack every other round
After 2 rounds out of beam the conditions are removed.
I'm trying to present a combat against a creature that will appear to be impossible to defeat unless the party uses teamwork and communication. It's based off of the mechanics I've seen used in various video games, so you may recognize it. I'd like to hear what adjustments, additions, and ideas you guys might have.
Goal:
Defeat the opponent, or opponents to claim victory.
Rules:
Phase 1:
Phase 2: