They are triggered when you are in an opponent's zone of control and perform:
- A movement to leave the control zone
- Stand up during a knockdown effect
- A Bonus Action Interact with an object
The Disengage action protects against these Opportunity Attacks
II – Exhaustion (Stress)
A Character suffers 1 level of Exhaustion/Stress when:
- If he fails a JS Constitution due to fatigue or harsh conditions (variable DC)
- If he fails a JS Wisdom in the face of a psychological trauma against his morale (variable DC)
- Automatically if it goes to 0HP
III – Finesse Weapons
When a weapon has the Finesse property, it can substitute its Dexterity bonus instead of its Strength for its Attack roll, however Strength remains mandatory for the Damage roll.
VI – Inspiration
If the Characters form a cohesive group, when a Character is Inspired, he can use his Inspiration in Reaction on a test by another member of the group within sight and voice.
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I – Opportunity Attacks
They are triggered when you are in an opponent's zone of control and perform:
- A movement to leave the control zone
- Stand up during a knockdown effect
- A Bonus Action Interact with an object
The Disengage action protects against these Opportunity Attacks
II – Exhaustion (Stress)
A Character suffers 1 level of Exhaustion/Stress when:
- If he fails a JS Constitution due to fatigue or harsh conditions (variable DC)
- If he fails a JS Wisdom in the face of a psychological trauma against his morale (variable DC)
- Automatically if it goes to 0HP
III – Finesse Weapons
When a weapon has the Finesse property, it can substitute its Dexterity bonus instead of its Strength for its Attack roll, however Strength remains mandatory for the Damage roll.
VI – Inspiration
If the Characters form a cohesive group, when a Character is Inspired, he can use his Inspiration in Reaction on a test by another member of the group within sight and voice.