So, I decided to redo the Draconic Gift feats, which are kinda bad all things considered - aside from Gem dragon being a half feat and Chromatic being useful with resistance, there was no reason to take them for reasons other than flavor - so I redesigned them to feel stronger and worth a feat
Gift of the Chromatic Dragon
Chromatic Infusion - As a Bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this Bonus action, you can't do so again until you finish a Short or Long rest
Reactive Resistance - When you take acid, cold, fire, lightning, or poison damage, you can use your Reaction to give yourself Resistance to that instance of damage. You can use this Reaction a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long rest
Gift of the Gem Dragon
When you take damage from a creature within you can see, you can use your Reaction to emanate telekinetic energy (DC equals 8 + your proficiency bonus + your Constitution, Intelligence, Wisdom, or Charisma modifier - choose when you gain the feat). You can use this Reaction a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long rest:
Telekinetic Reprisal - The creature that dealt damage to you must make a Strength saving throw - on a failed save, the creature takes 3d4 Force damage and is pushed up to 20 ft away from you, on a successful save, the creature takes no damage and is pushed up to 10 ft
Terror’s Thrall - The creature that dealt damage to you must make a Wisdom saving throw - on a failed save, the creature takes 2d4 Psychic damage and becomes Frightened until the end of its next turn, upon a successful save, the creature takes half as much damage and has disadvantage on all attack rolls against you until the end of its next turn
Vengeful Surge - You launch an energetic blast at the point of the creature that dealt damage to you - the target and each creature you choose within 5ft of the target must make a Dexterity saving throw or take 4d4 Force damage on a failed save, and half as much on a successful save - the target has disadvantage on this saving throw
Gift of the Metallic Dragon
Draconic Healing - You learn the Cure Wounds spell. You can cast this spell once at a spell level equal to your proficiency modifier without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a Long rest. You can also cast this spell using any spell slots you have. The spell's spellcasting ability is Constitution, Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat)
Protective Wings - You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your Reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to double your Proficiency bonus against that attack roll, potentially causing it to miss. You can use this Reaction a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long rest
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So, I decided to redo the Draconic Gift feats, which are kinda bad all things considered - aside from Gem dragon being a half feat and Chromatic being useful with resistance, there was no reason to take them for reasons other than flavor - so I redesigned them to feel stronger and worth a feat
Gift of the Chromatic Dragon
Gift of the Gem Dragon
Gift of the Metallic Dragon