Your character has travelled far and wide like a nomad with a carnival. They have created great bonds and developed their skill to attract, amaze, and distract.
Feat list:
1. Carney tounge.
You have learned the greatest secrete in the land, abscure to scholars and thieves alike. You can talk in the Carney tounge and teach others - allowing conversations go unnoticed as gibberish.
Takes 2 days to teach others, 5 days for others to be proficient (This can be adjusted to capaign needs). Some may come to suspect what you are talking about but never truly understanding what is said.
2. Friend among friends.
If there is a carnival, you can talk with them using Carney tounge. They will welcome you warmly, allowing a place to rest, eat, sleep, trade, and hide as long as they feel safe to do so. They will disown you if you or your group threatens their safety. However, each carnival is its own traveling city state. If one disowns you, another may take you in.
3. You gain proficeincy in two of the following skills::
Slight of hand, acrobatics, performance, deception, animal handling, or medicine.
4. You gain profeceincy in 1 of the following tools/kits/instruments::
The Carney
Your character has travelled far and wide like a nomad with a carnival. They have created great bonds and developed their skill to attract, amaze, and distract.
Feat list:
1. Carney tounge.
You have learned the greatest secrete in the land, abscure to scholars and thieves alike. You can talk in the Carney tounge and teach others - allowing conversations go unnoticed as gibberish.
Takes 2 days to teach others, 5 days for others to be proficient (This can be adjusted to capaign needs). Some may come to suspect what you are talking about but never truly understanding what is said.
2. Friend among friends.
If there is a carnival, you can talk with them using Carney tounge. They will welcome you warmly, allowing a place to rest, eat, sleep, trade, and hide as long as they feel safe to do so. They will disown you if you or your group threatens their safety. However, each carnival is its own traveling city state. If one disowns you, another may take you in.
3. You gain proficeincy in two of the following skills::
Slight of hand, acrobatics, performance, deception, animal handling, or medicine.
4. You gain profeceincy in 1 of the following tools/kits/instruments::
Carpentry tools, brewers kit, cobblers tools, cooks utencils, smiths tools,
Any instrument.
This probably needs some work. Been fun to use it. Having small cues here and there to show how my character is a part of a carnival.