I whipped up this thing for possible thematic use, but I'm not 100% sure where it should sit in rarity. I was thinking either rare or very rare. I could likely adjust the damage output to make it fit in either, really?
Feel free to leave insights, tips, and constructive criticisms!
Veilbreaker (Greatsword)
A mystic blade forged in halls long forgotten, in a time where the land was threatened by things beyond the pall. Veilbreaker was created for rending the barrier between that which is corporeal and that which is incorporeal; a bane against creatures not of this world. It is a wide-bladed greatsword of dark steel, imbued with magic through ornate arcane etchings, that gleams iridescently with strange colours. When used in an attack, the blade leaves a shimmering trail of rippling reality in it's wake, caused by the temporary laceration through multiple planes of existence.
When attuned to Veilbreaker, you receive a +2 to both attack rolls and damage rolls and gain use of the weapon's special attacks, which use charges. These charges regain 1d4 expended charges at dawn.
Attacks against celestials, fiends, fey, undead, and aberrations take an extra 2d4 of force damage.
On a critical hit, the target, if it is a creature of the types listed above, is considered paralyzed until the end of your next turn, even if the target is resistant or immune to being paralyzed.
Shatter Wave: As a bonus action, you can prepare your next attack to send a surging wave of primordial energy directly a target that you can see up to a distance of 60 ft. However the target must be no closer than 10 ft from you, otherwise you take half of the damage dealt to the target. On a successful hit, the target takes 2d8 force damage. This ability expends 1 charge.
Rend the Veil: A mighty 180° circumhorizontal slice of raw magic tears asunder the veil that separates the planes. Once per turn, as an attack action, you swing Veilbreaker in awide horizontal arc, striking all hostile targets within 5 feet of you that would be in the arc of the attack. On a successful hit, each target takes 2d10 force damage. This ability expends 2 charges.
This weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
That would be Very Rare. You also need to clarify the maximum number of charges it can have, and specify whether your special attacks are melee attacks or ranged attacks.
I whipped up this thing for possible thematic use, but I'm not 100% sure where it should sit in rarity. I was thinking either rare or very rare. I could likely adjust the damage output to make it fit in either, really?
Feel free to leave insights, tips, and constructive criticisms!
Veilbreaker (Greatsword)
A mystic blade forged in halls long forgotten, in a time where the land was threatened by things beyond the pall. Veilbreaker was created for rending the barrier between that which is corporeal and that which is incorporeal; a bane against creatures not of this world. It is a wide-bladed greatsword of dark steel, imbued with magic through ornate arcane etchings, that gleams iridescently with strange colours. When used in an attack, the blade leaves a shimmering trail of rippling reality in it's wake, caused by the temporary laceration through multiple planes of existence.
When attuned to Veilbreaker, you receive a +2 to both attack rolls and damage rolls and gain use of the weapon's special attacks, which use charges. These charges regain 1d4 expended charges at dawn.
Attacks against celestials, fiends, fey, undead, and aberrations take an extra 2d4 of force damage.
On a critical hit, the target, if it is a creature of the types listed above, is considered paralyzed until the end of your next turn, even if the target is resistant or immune to being paralyzed.
Shatter Wave: As a bonus action, you can prepare your next attack to send a surging wave of primordial energy directly a target that you can see up to a distance of 60 ft. However the target must be no closer than 10 ft from you, otherwise you take half of the damage dealt to the target. On a successful hit, the target takes 2d8 force damage. This ability expends 1 charge.
Rend the Veil: A mighty 180° circumhorizontal slice of raw magic tears asunder the veil that separates the planes. Once per turn, as an attack action, you swing Veilbreaker in a wide horizontal arc, striking all hostile targets within 5 feet of you that would be in the arc of the attack. On a successful hit, each target takes 2d10 force damage. This ability expends 2 charges.
This weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
That would be Very Rare. You also need to clarify the maximum number of charges it can have, and specify whether your special attacks are melee attacks or ranged attacks.
Ah, perfect! Thanks!