Dmge Resistances: slashing ,bludgeoning, pearcing, force
Dmge Immunities: poison, cold, necrotic, psychic
Attacks: slam, +5 to hit. One target 2d8 bludgeoning damage., charge, 1d6 recharge 5. Move up to double your speed in a straight line that is 10ft wide. If you hit a medium or smaller creature the creature must make a dc19 dex saving throw taking 2d10 bludgeoning damage, gets knocked prone and launched10ft away on a failed save or half as much damage on a successful save., incendiary breath, the mech exhales /launches fire in a 30ft line or a 15ft cone. Any creature in that area must make a dc20 dex saving throw taking 10 d8 fire damage or half as much on a successful one., Throw, make a grapple attempt at an object ore creature of medium or smaller. If it succeeds you may throw the target up to 50ft away. If the creature/object you threw hits a creature that creature must make a DC 17 dex saving throw taking 2d6 bludgeoning damage and getting knocked prone on a failed save or half as much on a successful save and not getting knocked prone. If you threw a creature the creature takes 2d8 bludgeoning damage and gets knocked prone., (optional) assault rifle, range 100/200ft one target. Roll a d10 then roll a number of of d8s equal to the result of the d10. The total of the d8s is the amount of piercing damage the target takes.
Traits: mech, a creature can spend 10 ft of movement to enter an empty mech. A creature inside a mech has full cover and enough oxygen to survive for 24 hours. While inside a mech the creature (henthforth referred to as the pilot) can can only take actions that the mech canand gains complete control over the mech., immutable form: the battle forged is immune to any effect that would alter its form., constructed resilience, the mech does not need to eat, sleep, breath or drink., magic resistance, the mech has an advantage on saving throws against magic., magic attacks, the mechs attacks are magical.
Edit: please don't take credit for this your barrowing this after all
HP: 250 speed:40 ft Ac:23 size: large type: construct
Str: 27 dex: 14 con:20 into: pilots wis: pilots cha: pilots
Condition immunities: exhaustion, poisoned, petrified, paralyzed, charmed, dazed, stunned.
Dmge Resistances: slashing ,bludgeoning, pearcing, force
Dmge Immunities: poison, cold, necrotic, psychic
Attacks: slam, +5 to hit. One target 2d8 bludgeoning damage., charge, 1d6 recharge 5. Move up to double your speed in a straight line that is 10ft wide. If you hit a medium or smaller creature the creature must make a dc19 dex saving throw taking 2d10 bludgeoning damage, gets knocked prone and launched10ft away on a failed save or half as much damage on a successful save., incendiary breath, the mech exhales /launches fire in a 30ft line or a 15ft cone. Any creature in that area must make a dc20 dex saving throw taking 10 d8 fire damage or half as much on a successful one., Throw, make a grapple attempt at an object ore creature of medium or smaller. If it succeeds you may throw the target up to 50ft away. If the creature/object you threw hits a creature that creature must make a DC 17 dex saving throw taking 2d6 bludgeoning damage and getting knocked prone on a failed save or half as much on a successful save and not getting knocked prone. If you threw a creature the creature takes 2d8 bludgeoning damage and gets knocked prone., (optional) assault rifle, range 100/200ft one target. Roll a d10 then roll a number of of d8s equal to the result of the d10. The total of the d8s is the amount of piercing damage the target takes.
Traits: mech, a creature can spend 10 ft of movement to enter an empty mech. A creature inside a mech has full cover and enough oxygen to survive for 24 hours. While inside a mech the creature (henthforth referred to as the pilot) can can only take actions that the mech canand gains complete control over the mech., immutable form: the battle forged is immune to any effect that would alter its form., constructed resilience, the mech does not need to eat, sleep, breath or drink., magic resistance, the mech has an advantage on saving throws against magic., magic attacks, the mechs attacks are magical.
Edit: please don't take credit for this your barrowing this after all
If your eyes tell you what your seeing how do you know there not lying?