I can't make subclasses very well and was hoping that someone on here could make this.
This was made for me by Bobthebarbarian51105 on the AI homebrew forum.
Warlock Subclass: The Cult Leader
As a Cult Leader, you have mastered the art of manipulation, persuasion, and devotion to gather followers and channel their power for your own dark purposes. You draw your strength from the loyalty and sacrifice of your cult, granting you unique abilities and control over your minions.
Cult Leader's Command (1st Level): You gain the ability to issue commands to your cult followers as a bonus action on your turn. When you do so, you can use your Charisma modifier instead of your Wisdom for the saving throw DC. Your followers must make a Wisdom saving throw against your spell save DC or be compelled to follow your command for one minute. The number of followers you can command simultaneously equals your Charisma modifier (minimum of 1).
Pact of Fidelity (6th Level): You can establish a magical bond with a cult follower willing to become your Pact Follower. This follower gains certain warlock class features, and you can communicate telepathically with them regardless of distance. If your Pact Follower dies, you can replace them after a long rest.
Dark Devotion (10th Level): Your cult's devotion empowers you further. When your Pact Follower takes damage, you can use your reaction to take the damage instead. Additionally, your followers become immune to fear while within 30 feet of you, and you gain advantage on Charisma checks made to influence or persuade them.
Cultist Uprising (14th Level): You can summon a horde of loyal cultists to your aid. As an action, you can summon a number of cultists equal to your Charisma modifier (minimum of 1) to fight for you. These cultists have hit points equal to your warlock level and use your proficiency bonus for their attack rolls and saving throws. They last for 1 hour, until reduced to 0 hit points, or until you dismiss them as a bonus action.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
Nobody can make this for you for a number of reasons, not the least of which being that it's utter nonsense.
The "Expanded Spell List" gives a number of spells that are already on the Warlock spell list.
Cult Leader's Command is incredibly vague in its scope and randomly says you can replace Wisdom with Charisma. And anyways, why should you have to use magic to command them if they're your followers anyways?
What the hell are "certain warlock class features"? And how exactly do you "replace" a person?
Why would you want to take damage instead of an NPC minion? And why would you need advantage on checks to persuade your literal cult?
The cultists don't actually have any stats, and summoning 5 minions to the battlefield is just annoying. Also, there's apparently no limit to how many times you can use this feature, perhaps even letting you summon different hordes concurrently.
The whole subclass seems to assume you've got a ton of cult members following you around literally every, which is ridiculous and a pain in the ass for an actual game.
Bobthebarbarian51105 did not make this. The AI didn't make this, either. This was pieced together from scraps on the internet that the AI thought related to the prompt. It's practically impossible to identify them all, but each of those scraps were made by real people, instead of by you, Bob, or any pseudo-intelligent machine. That's definitely something to keep in mind. To borrow a very relevant quote from Tolkien: "The Shadow that bred them can only mock, it cannot make: not real things of its own."
Don't use AI for homebrew. Inspiration, maybe, but if you just tell an AI "make me a perfect and flawless Warlock subclass with proper wording and good balance," it'll send out useless garbage like this.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
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I can't make subclasses very well and was hoping that someone on here could make this.
This was made for me by Bobthebarbarian51105 on the AI homebrew forum.
Warlock Subclass: The Cult Leader
As a Cult Leader, you have mastered the art of manipulation, persuasion, and devotion to gather followers and channel their power for your own dark purposes. You draw your strength from the loyalty and sacrifice of your cult, granting you unique abilities and control over your minions.
Expanded Spell List: 1st Level: Charm Person, Command 2nd Level: Calm Emotions, Suggestion 3rd Level: Hypnotic Pattern, Fear 4th Level: Dominate Beast, Compulsion 5th Level: Dominate Person, Geas
Cult Leader's Command (1st Level): You gain the ability to issue commands to your cult followers as a bonus action on your turn. When you do so, you can use your Charisma modifier instead of your Wisdom for the saving throw DC. Your followers must make a Wisdom saving throw against your spell save DC or be compelled to follow your command for one minute. The number of followers you can command simultaneously equals your Charisma modifier (minimum of 1).
Pact of Fidelity (6th Level): You can establish a magical bond with a cult follower willing to become your Pact Follower. This follower gains certain warlock class features, and you can communicate telepathically with them regardless of distance. If your Pact Follower dies, you can replace them after a long rest.
Dark Devotion (10th Level): Your cult's devotion empowers you further. When your Pact Follower takes damage, you can use your reaction to take the damage instead. Additionally, your followers become immune to fear while within 30 feet of you, and you gain advantage on Charisma checks made to influence or persuade them.
Cultist Uprising (14th Level): You can summon a horde of loyal cultists to your aid. As an action, you can summon a number of cultists equal to your Charisma modifier (minimum of 1) to fight for you. These cultists have hit points equal to your warlock level and use your proficiency bonus for their attack rolls and saving throws. They last for 1 hour, until reduced to 0 hit points, or until you dismiss them as a bonus action.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
Nobody can make this for you for a number of reasons, not the least of which being that it's utter nonsense.
Don't use AI for homebrew. Inspiration, maybe, but if you just tell an AI "make me a perfect and flawless Warlock subclass with proper wording and good balance," it'll send out useless garbage like this.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)