My oldest Homebrew from a few years back. Born from a love of sharks, nerdiness, and a need to make a homebrew, here it is. I apologise for any mistakes on my part, and and for the ungodly amount of subraces. And yes, I am aware of how over and under powered they are. Just wanted to get it out there.
Class and Race Description
Race: Selachian
Selachian Traits: Waterborne humanoids that have a striking resemblance to sharks. Ability score increase. Your constitution score increases by 1. Age. Selachians fully mature around their early teens and live less than a century. Alignment. The strongest is the righteous in Selachian society, as is in the wild and cruel world underwater. As a result, it is not uncommon for a Selachian to lean onto the chaotic and/or evil side of the world, because of their strict code of hierarchy and spartan style of society.
Size: Your size is medium Speed. Your base walking speed is 30 feet. You have a swimming speed of 40 feet. Amphibious. You can breathe both air and water. Natural sailor. You are proficient with navigator's tools and vehicles (water). Teeth. You are never unarmed. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Languages. You can speak, read, and write in common and Aquan.
Aquatic Blindsense: While underwater, you have a blindsight of 30ft. If a creature is bleeding, your blindsight extends to 60ft for that creature
Darkvision: Accustomed to the oceans depths, you have a dark vision of 60ft.
Subrace:
Mako: These Selachians are extremely quick, and are known for quick sneak attacks
Ability score increase: Your dexterity increases by 2
Speed: Your speed increases by 5, and your swim speed increases by 10. Additionally, while in water, you can dash twice as an action, but you can`t move on your next turn.
Teeth: Your bite attack can use your dexterity modifier instead. It also does an extra 1d6 if you move your maximum speed one that turn.
Thresher: These Selachians have a strangely shaped tail.
Ability Score Increase: Your strength and dexterity increase by 1
Speed: your swim speed increases by 5ft
Strangely shaped tail: Your whip-shaped tail can be used as a weapon. While underwater, as an action, you can move up to half your speed and whip your tail at enemies. It has a reach of 10ft and does 1d6 bludgeoning damage. Additionally, all creatures in a 15ft cone have to make a dc 15 dexterity. On a fail, they can`t take reactions. If they fail by 10 or more, they have disadvantage on attack rolls on the next round.
Whale: these Selachians are pacifists, and despite they`re large demeanor, are actually quite timid.
Ability score increase: your strength and charisma increase by 1
Krill Eater: While underwater, as long as you move at least 5ft and have your mouth open, you can catch krill in your mouth to eat. Doing this for 5 minutes gives you enough food for the day.
Tiger: these Selachians are known as the garbage bins of the sea, as they eat anything.
Ability score increase: your strength and one other score of your choice increase by 1
Garbage Bin: You can bite anything with reckless abandon. If a monster has a trait that makes you take damage if you touch it, you have resistance to that damage when you bite it.
My oldest Homebrew from a few years back. Born from a love of sharks, nerdiness, and a need to make a homebrew, here it is. I apologise for any mistakes on my part, and and for the ungodly amount of subraces. And yes, I am aware of how over and under powered they are. Just wanted to get it out there.
Class and Race Description
Race: Selachian
Selachian Traits: Waterborne humanoids that have a striking resemblance to sharks.
Ability score increase. Your constitution score increases by 1.
Age. Selachians fully mature around their early teens and live less than a century.
Alignment. The strongest is the righteous in Selachian society, as is in the wild and cruel world underwater. As a result, it is not uncommon for a Selachian to lean onto the chaotic and/or evil side of the world, because of their strict code of hierarchy and spartan style of society.
Size: Your size is medium
Speed. Your base walking speed is 30 feet. You have a swimming speed of 40 feet.
Amphibious. You can breathe both air and water.
Natural sailor. You are proficient with navigator's tools and vehicles (water).
Teeth. You are never unarmed. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write in common and Aquan.
Aquatic Blindsense: While underwater, you have a blindsight of 30ft. If a creature is bleeding, your blindsight extends to 60ft for that creature
Darkvision: Accustomed to the oceans depths, you have a dark vision of 60ft.
Subrace:
Mako: These Selachians are extremely quick, and are known for quick sneak attacks
Ability score increase: Your dexterity increases by 2
Speed: Your speed increases by 5, and your swim speed increases by 10. Additionally, while in water, you can dash twice as an action, but you can`t move on your next turn.
Teeth: Your bite attack can use your dexterity modifier instead. It also does an extra 1d6 if you move your maximum speed one that turn.
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Great white: these Selachians take up most of the Selachian population. They are known for ruthlessness and bloodlust.
Ability score increase: your strength increases by 2
Countershading: you have an advantage on dexterity(stealth) checks while underwater.
Teeth: your bite uses a d10 instead of a d6
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Hammerhead: These Selachians have oddly shaped heads, which are flat, with the eyes sticking out the sides.
Ability score increase: Your Charisma and Dexterity increase by 1.
Aquatic blindsense: You have a blind sense of 60ft. While underwater, if a creature is bleeding, your blindsight increases to 120ft for that creature.
Strangely shaped head: You can`t be surprised. You also have an advantage on Wisdom (Perception) checks.
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Thresher: These Selachians have a strangely shaped tail.
Ability Score Increase: Your strength and dexterity increase by 1
Speed: your swim speed increases by 5ft
Strangely shaped tail: Your whip-shaped tail can be used as a weapon. While underwater, as an action, you can move up to half your speed and whip your tail at enemies. It has a reach of 10ft and does 1d6 bludgeoning damage. Additionally, all creatures in a 15ft cone have to make a dc 15 dexterity. On a fail, they can`t take reactions. If they fail by 10 or more, they have disadvantage on attack rolls on the next round.
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Whale: these Selachians are pacifists, and despite they`re large demeanor, are actually quite timid.
Ability score increase: your strength and charisma increase by 1
Krill Eater: While underwater, as long as you move at least 5ft and have your mouth open, you can catch krill in your mouth to eat. Doing this for 5 minutes gives you enough food for the day.
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Tiger: these Selachians are known as the garbage bins of the sea, as they eat anything.
Ability score increase: your strength and one other score of your choice increase by 1
Garbage Bin: You can bite anything with reckless abandon. If a monster has a trait that makes you take damage if you touch it, you have resistance to that damage when you bite it.
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Frill: these Selachians are ancient, and haven`t changed for thousands of years. They are actually shaped more like snakes.
Ability score increase: your dexterity and intelligence increase by 1.
Snake-like body: you can use your bite as a bonus action on your turn, instead of as an action.
Studded Leather: He does exactly what I do
Natural Armor: But better