...one of my players has come up with an interesting mechanic that we want to try out, and I would like to capture it in a homebrew domain. It's a cleric devoted to the domain of Water, which in itself is easy enough. The hard part is that with every season (winter, spring, summer, autumn), the domain features change as the nature of water within the season changes.
I'm not entirely sure how to capture this into one domain. In essence, they are four different, situational domains. How would you advise me to approach this? Any advice would be very welcome!
So lets say in the Winter the Channel Divinity can be a once per short rest free casting of Armor of Agathys and a Domain spell of Snillocs Snowball Storm and Inflict Wounds whereas Summer can have Mirror Image as it’s Channel Divinity and Animal Messenger and Hunters Mark as Domain spells. Maybe as a drawback add that they’re vulnerable to Magic’s of the opposite season.This is a very cool build idea. Wish I thought of it and might be stealing it. A lot of work for the DM and player but could work as long as you don’t OP the class.
Hmm, I think I wasn't clear; we've already managed to design the domain, but I was wondering if there was any way to administer it. Is there any way to allow for a variable domain? Should I create four domains and have the character switch domains when appropriate? I don't know if that's even possible. How would you approach it, on the D&D Beyond website?
Currently, I put all four seasons in one giant homebrew domain, but that effectively means that all of the different seasonal domain features will be active at the same time.
Ah. That’s a horse of a different color. Unfortunately you’re probably a lil over the barrel on that. As much as it will make more work for you, creating 4 Domain subclasses might be the way to go. The player would have to create 4 instances of the same player and level each exactly the same outside of the Domain specific spells etc. Then just add/drop the characters into the campaign page on D&DB or add all of them at once and they just use which ever ones appropriate at the time. It’s not the most elegant solution but less clunky than the player having to slog through all 4 seasons spell, ability, features lists on 1 sheet. If burning all those character sheet slots is an issue (since you only get 6 per account) your player might want to create an D&DB account just for that character only.
Another option is to alter each subclass feature to include choices corresponding to the season. It's not too hard to re-enter the character builder and change class choices.
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...one of my players has come up with an interesting mechanic that we want to try out, and I would like to capture it in a homebrew domain. It's a cleric devoted to the domain of Water, which in itself is easy enough. The hard part is that with every season (winter, spring, summer, autumn), the domain features change as the nature of water within the season changes.
I'm not entirely sure how to capture this into one domain. In essence, they are four different, situational domains. How would you advise me to approach this? Any advice would be very welcome!
I’d say tailor the Channel Divinty and Domain spells for each season, with each season assigned a spell school and damage type. Example:
Winter- Cold/Necrotic damage, Necromancy & Evocation
Spring- Force/Lightning damage, Illusion & Conjuration
Summer- Radiant/ Fire damage, Divination & Enchantment
Autumn- Thunder/ Psychic, Abjuration & Transmutation
So lets say in the Winter the Channel Divinity can be a once per short rest free casting of Armor of Agathys and a Domain spell of Snillocs Snowball Storm and Inflict Wounds whereas Summer can have Mirror Image as it’s Channel Divinity and Animal Messenger and Hunters Mark as Domain spells. Maybe as a drawback add that they’re vulnerable to Magic’s of the opposite season.This is a very cool build idea. Wish I thought of it and might be stealing it. A lot of work for the DM and player but could work as long as you don’t OP the class.
Hmm, I think I wasn't clear; we've already managed to design the domain, but I was wondering if there was any way to administer it. Is there any way to allow for a variable domain? Should I create four domains and have the character switch domains when appropriate? I don't know if that's even possible. How would you approach it, on the D&D Beyond website?
Currently, I put all four seasons in one giant homebrew domain, but that effectively means that all of the different seasonal domain features will be active at the same time.
Ah. That’s a horse of a different color. Unfortunately you’re probably a lil over the barrel on that. As much as it will make more work for you, creating 4 Domain subclasses might be the way to go. The player would have to create 4 instances of the same player and level each exactly the same outside of the Domain specific spells etc. Then just add/drop the characters into the campaign page on D&DB or add all of them at once and they just use which ever ones appropriate at the time. It’s not the most elegant solution but less clunky than the player having to slog through all 4 seasons spell, ability, features lists on 1 sheet. If burning all those character sheet slots is an issue (since you only get 6 per account) your player might want to create an D&DB account just for that character only.
Thanks for the advice!
Another option is to alter each subclass feature to include choices corresponding to the season. It's not too hard to re-enter the character builder and change class choices.