While DnDBeyond doesn’t have tools for home brewing full classes, this is something I’ve wanted to put together for a while. I just wanted to get thoughts and feedback from everyone here. Here is what I have so far:
The Overlord class will be designed around having a small army of creatures to command. These creatures will be determined by the Overlord's subclass, or Lordship, at lvl 2. Goblin Lords will be able to summon goblinoids, Bone Lords will be able to summon undead, Dragon Lords will be able to some kobolds and dragons.
Currently the summonable limit is based on the xp threshold for a medium difficulty encounter for one player of that level (DMG Creating Combat Encouters). This is so a 1v1 with an equal level pc should be an equal match. There will also be a CR limit per level. Currently it starts at 1/2 at lvl 2 and max at 10 for lvl 20. And for the sake of action economy there will be a limit to how many creatures can be summoned. The Overlord will summon the creatures after a long rest and can’t summon more until they finish another long rest.
The class and subclasses will get basic features, I need help with figuring out these features. Some things I want as features are Horde Tactics (which will function similar to Battlemaster Maneuvers) and Horde Boons (which will be like Warlock Eldritch Evocations).
Some examples of Overlords for roleplay:
a Goblin leading his people to a better life
a Leonin using Gnolls to overthrow his brother, the king (be prepared!)
a tribe of kobolds following their 'god', a Dragonborn who is very confused
a dethroned queen seeking to reclaim her kingdom with her three baby dragons.
Things I’m having trouble with:
as stated before, features
while dragons and undead have creatures that reach the max cr of 10, goblinoids have at most 6
I’d also love to make a subclass that includes Gnolls, but they have even fewer monster options than goblinoids
love the idea im going to make a version on dungeon masters vault and post it here to gate your mind started also subclasses should be based around how you treat and use your underlings not what kind you can have
The main reason I went with monster type is to limit play options. Fae will obviously have more of a magic type, while goblinoids will have more of a melee type. It also makes the player consider how best to build their horde within the limits provided, as well as providing certain weakness that can be used against them to offset action economy. "Sure you got a ton of zombies you can throw at this person, but they use 'Turn Undead'."
I am working with a similar concept. As a DM I’ve synthesized what I like about each class (5e), rewriting/calculating some contributing spells (conjure). I could always use the community’s opinion and lore expertise to create a custom class or status block.
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Hey all,
While DnDBeyond doesn’t have tools for home brewing full classes, this is something I’ve wanted to put together for a while. I just wanted to get thoughts and feedback from everyone here. Here is what I have so far:
The Overlord class will be designed around having a small army of creatures to command. These creatures will be determined by the Overlord's subclass, or Lordship, at lvl 2. Goblin Lords will be able to summon goblinoids, Bone Lords will be able to summon undead, Dragon Lords will be able to some kobolds and dragons.
Currently the summonable limit is based on the xp threshold for a medium difficulty encounter for one player of that level (DMG Creating Combat Encouters). This is so a 1v1 with an equal level pc should be an equal match. There will also be a CR limit per level. Currently it starts at 1/2 at lvl 2 and max at 10 for lvl 20. And for the sake of action economy there will be a limit to how many creatures can be summoned. The Overlord will summon the creatures after a long rest and can’t summon more until they finish another long rest.
The class and subclasses will get basic features, I need help with figuring out these features. Some things I want as features are Horde Tactics (which will function similar to Battlemaster Maneuvers) and Horde Boons (which will be like Warlock Eldritch Evocations).
Some examples of Overlords for roleplay:
Things I’m having trouble with:
I'd appreciate thoughts and feedback. Thanks!
I would highly suggest using Google Docs to put together the Class. That's what I do!
love the idea im going to make a version on dungeon masters vault and post it here to gate your mind started also subclasses should be based around how you treat and use your underlings not what kind you can have
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
get your mind started sorry
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
For now I'm just putting together an Excel sheet, when I have enough to work with then I'll put it in Google Docs.
The main reason I went with monster type is to limit play options. Fae will obviously have more of a magic type, while goblinoids will have more of a melee type. It also makes the player consider how best to build their horde within the limits provided, as well as providing certain weakness that can be used against them to offset action economy. "Sure you got a ton of zombies you can throw at this person, but they use 'Turn Undead'."
I am working with a similar concept. As a DM I’ve synthesized what I like about each class (5e), rewriting/calculating some contributing spells (conjure). I could always use the community’s opinion and lore expertise to create a custom class or status block.