A full set of plate armor, consisting of interlocking plates of blue dragon scales, embellished with decorative gold and platinum highlights. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. the helmet appears to be shaped to resemble a dragon's head. despite its nature as plate armor, this set is oddly light and unrestrictive.
Static Charge. when attuned, the ambient electrical charge within the scales grants the wearer an extra 5ft of movement. In addition, the user learns the spell call lightning if they do not already know it. The wearer is able to cast it as a cantrip three times, recharging on a long rest. Knowledge of the spell gained through this armor is lost upon unattuning. additionally, this armor grants resistance to lightning damage.
Magnetism. allows the wearer to attach metal objects to the armor without the need for rope or twine. This effect can hold up to 80lbs of weight. objects held in this manner are considered carried by the creature an inherit the related protections.
Blue Dragon Armor
A full set of plate armor, consisting of interlocking plates of blue dragon scales, embellished with decorative gold and platinum highlights. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. the helmet appears to be shaped to resemble a dragon's head. despite its nature as plate armor, this set is oddly light and unrestrictive.
Static Charge. when attuned, the ambient electrical charge within the scales grants the wearer an extra 5ft of movement. In addition, the user learns the spell call lightning if they do not already know it. The wearer is able to cast it as a cantrip three times, recharging on a long rest. Knowledge of the spell gained through this armor is lost upon unattuning. additionally, this armor grants resistance to lightning damage.
Magnetism. allows the wearer to attach metal objects to the armor without the need for rope or twine. This effect can hold up to 80lbs of weight. objects held in this manner are considered carried by the creature an inherit the related protections.
the editor is being rather stubborn so if this item is not appearing properly please let me know and i can make an attempt to fix it