3 times per Day: Any 1 Symbol from the Symbol Spell
And had specific 2 additional (At Will) spell abilities, 2 additional (3 per day abilities), 2 additional 1 per day abilities, that are unique to that Demon Lord's Theme
Caster Lv:20/25 based on CR, starting at 20, then increasing it by 1 for every 3 ratings above Lv:18 (MAX: Lv:25 at CR:33)
Telepathy 125 ft. (100 ft. for Obyrith)(also speaks all languages)(always has the "Dark Speech" feat.)
Extra Stats: Strength: +6, Dexterity: +4, Constitution: +6, Intelligence: +2, Wisdom: +4, Charisma: +6 (If it advance in power, it get +2 to everything for every 5 hit dice it gains)
Spell Resistance: Equal to their CR + 13 (Must roll over number to affect the Demon Lord)
Does the stuff from 3.5 (Dragon Magazine 359) still hold up to make a custom Demon Lord?
Creature Type: Outsider
Alignment: Chaotic/Evil
Subtype: Tanar'ri/Obyrith (Has Abilities and Treats of the Subtype)
The Creature keeps it's abilities granted by its former class level (including Spellcasting) before becoming a Demon Lord
Spells(at will): Astral Projection, Blasphemy (Word of Chaos), Desicrate, Detect Good, Detect Law, Greater Dispel Magic, Greater Teleport, Planeshift, Shapechange, Telekinesis, Unhallow, Unholy Aura (Cloak of Chaos), Unholy Blight (Chaos Hammer)
3 times per Day: Any 1 Symbol from the Symbol Spell
And had specific 2 additional (At Will) spell abilities, 2 additional (3 per day abilities), 2 additional 1 per day abilities, that are unique to that Demon Lord's Theme
Caster Lv:20/25 based on CR, starting at 20, then increasing it by 1 for every 3 ratings above Lv:18 (MAX: Lv:25 at CR:33)
Damage Reduction: 15 or 20
Immunity: Poison, Non-magical (Bludgeoning, Piercing, Slashing Damage)
Resistance: Cold, Fire, Lightning
Weapons: Ignores Damage Reduction and Immunities
"Magic Weapons" Spell Permanently
Legendary(3)/Magic Resistance
Telepathy 125 ft. (100 ft. for Obyrith)(also speaks all languages)(always has the "Dark Speech" feat.)
Extra Stats: Strength: +6, Dexterity: +4, Constitution: +6, Intelligence: +2, Wisdom: +4, Charisma: +6 (If it advance in power, it get +2 to everything for every 5 hit dice it gains)
Spell Resistance: Equal to their CR + 13 (Must roll over number to affect the Demon Lord)