I was thinking of making a Solarpunk setting campaign and it's gonna be heavily influenced by Greek myth (the gods, the heroes, etc) and most likely be using the Olympians as the belief system. So is D&D system fitting for it? (Pls be kind I'm kinda a newbie loll)
Strictly speaking, sure. The tech level in solarpunk is usually a near-future vibe, which is atypical of D&D, but not prohibitively so. Are you thinking of using that kind of teck level or are you replacing the tech with magic?
Also, what elements of solarpunk are you looking to emphasize?
I might homebrew some simple techs like communicators, but they're definitely gonna be magical maybe like hextech from Arcane. I'm gonna emphasize more on how the community have evolved and sustainability tech but not leaving out the divine deities/interventions. It's still rough
Review how Eberron uses magic as a tech replacement for ideas. You're be looking to be more modern stuff but it's a good resource for ideas. Sending Stones, Lightning rail, sky cars etc.
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I was thinking of making a Solarpunk setting campaign and it's gonna be heavily influenced by Greek myth (the gods, the heroes, etc) and most likely be using the Olympians as the belief system. So is D&D system fitting for it? (Pls be kind I'm kinda a newbie loll)
Strictly speaking, sure. The tech level in solarpunk is usually a near-future vibe, which is atypical of D&D, but not prohibitively so. Are you thinking of using that kind of teck level or are you replacing the tech with magic?
Also, what elements of solarpunk are you looking to emphasize?
I might homebrew some simple techs like communicators, but they're definitely gonna be magical maybe like hextech from Arcane. I'm gonna emphasize more on how the community have evolved and sustainability tech but not leaving out the divine deities/interventions. It's still rough
Review how Eberron uses magic as a tech replacement for ideas. You're be looking to be more modern stuff but it's a good resource for ideas. Sending Stones, Lightning rail, sky cars etc.