With the combination of the cantrips of Elementalism, Shape Water, and Shillelagh would I be able to create enough water to freeze and shape into a club or quarterstaff and followed with shillelagh to make a viable weapon?
Please add tooltips to your posts, like so Elementalism, Shape Water, and Shillelagh. ([ spells]Elementalism[ /spells], [ spells]Shape Water[ /spells], and [ spells]Shillelagh [/spells]).
It can be if you use 3rd party material. Underfoot a rogue subclass from Tome of Heroes can use shillelagh for their sneak attacks. And now that the spell levels up with the character, it makes it work it.
With the combination of the cantrips of Elementalism, Shape Water, and Shillelagh would I be able to create enough water to freeze and shape into a club or quarterstaff and followed with shillelagh to make a viable weapon?
Please add tooltips to your posts, like so Elementalism, Shape Water, and Shillelagh. ([ spells]Elementalism[ /spells], [ spells]Shape Water[ /spells], and [ spells]Shillelagh [/spells]).
What is the point of this anyways? Is it just for flavor?
I would but I don't know coding.
As for flavor, not really. It's so the character has access to a weapon at all times.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
If you have access to these spells, don't you have access to more effective cantrips/spells than shillelagh?
I tend to play healer/support. I rely mostly on my cantrips for offense.
Exactly: unless you build around it, shillelagh isn't super effective.
It can be if you use 3rd party material. Underfoot a rogue subclass from Tome of Heroes can use shillelagh for their sneak attacks. And now that the spell levels up with the character, it makes it work it.
Shillelagh is so much more useful using 2024 that's not "useless" anymore.