Hi! I'm making a monk with the soldier background. Because of the soldier background, my DM has granted me the fighter features fighting style and weapon mastery. How would I do that in dndbeyond?
Hi! I'm making a monk with the soldier background. Because of the soldier background, my DM has granted me the fighter features fighting style and weapon mastery. How would I do that in dndbeyond?
D&D Beyond doesn't directly support adding arbitrary features from one class to a character with a different class as that's pretty far outside the normal rules of the game.
However, those specific things happen to be things that are also offered by feats, so you may be able to work around it by manually adding the relevant feats (your chosen fighting style feat and the Weapon Master feat) via the Manage Feats button on the character sheet. You'll need to turn off feat prerequisites on the Home tab of the character builder first.
Thanks for the reply! I could find the Fighting Initiate feat but I couldn't find the 2024 version of the Weapon Master feat but that doesn't matter that much. Thank you very much :)
If by "that doesn't matter that much" you mean that weapon mastery (ie the ability to use mastery properties of weapons) isn't that important to you, you might want to take a closer look at them.
For example, if you take weapon master for daggers, you can use their Nick property. This means that you could attack with a main-hand weapon, use the Nick property to attack with a dagger in your off-hand (which wouldn't use your Bonus Action), then use your Bonus Action for an Unarmed Strike - or Flurry of Blows for 2 Unarmed Strikes. This would give your first level monk 3-4 attacks per round at level 1, all using your DEX mod and Martial Arts die. It's highly probable you could take out anything you're likely to run into at 1st level in a single round. Honestly, I don't know what the heck your DM was thinking, but enjoy it! lol
I know this is a dumb question but... which is better at what? I mean... the monk possesses great battlefield control, and the fighter has good feats and raw power, plus with eldritch knight, some of that power can be sacrificed to match the monk's battlefield control a bit. https://omegle****/
So I'm not asking for a general comparison but more of... why would you choose a fighter over a monk and vica versa? What pros do each have in comparison with each other?
That's an interesting question. I have never really considered pros and cons of one class over another. I usually choose my class based off of an idea I have for the character I'm creating. I.e. if my character was abandoned at a monastery as an infant, monk. If their parent(s) were wizards, they are likely going to be a wizard. The times when I've chosen class before writing a background for my character, it's because something about that class appealed to me at the time.
If you choose your class based off of pros and cons of one class over another, does that mean that you usually play the same class over and over (or the same few classes, depending on the type of character you're going for)?
(not being judgmental, just curious as your question makes me think you use a radically different approach to your characters than I do)
I know this is a dumb question but... which is better at what? I mean... the monk possesses great battlefield control, and the fighter has good feats and raw power, plus with eldritch knight, some of that power can be sacrificed to match the monk's battlefield control a bit.
So I'm not asking for a general comparison but more of... why would you choose a fighter over a monk and vica versa? What pros do each have in comparison with each other?
I guess it depends on whether you are playing the game as a competition or not. Personally, I bring a bit of my 1970's perspective to my characters so my PCs are concepts I enjoy. Currently I'm playing a Champion Fighter who is a big 'ol rube from a farm. He set a lot of fencepoles so Maul is his weapon and I'm interested in exploring the new Weapon Masteries so that dovetailed into my choice. Nothing to do with "better", everything to do with "interest".
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Hi! I'm making a monk with the soldier background. Because of the soldier background, my DM has granted me the fighter features fighting style and weapon mastery. How would I do that in dndbeyond?
D&D Beyond doesn't directly support adding arbitrary features from one class to a character with a different class as that's pretty far outside the normal rules of the game.
However, those specific things happen to be things that are also offered by feats, so you may be able to work around it by manually adding the relevant feats (your chosen fighting style feat and the Weapon Master feat) via the Manage Feats button on the character sheet. You'll need to turn off feat prerequisites on the Home tab of the character builder first.
pronouns: he/she/they
Thanks for the reply! I could find the Fighting Initiate feat but I couldn't find the 2024 version of the Weapon Master feat but that doesn't matter that much. Thank you very much :)
No problem!
pronouns: he/she/they
I'd just take a level or two of Fighter. Absolutely worth it for martial characters.
If by "that doesn't matter that much" you mean that weapon mastery (ie the ability to use mastery properties of weapons) isn't that important to you, you might want to take a closer look at them.
For example, if you take weapon master for daggers, you can use their Nick property. This means that you could attack with a main-hand weapon, use the Nick property to attack with a dagger in your off-hand (which wouldn't use your Bonus Action), then use your Bonus Action for an Unarmed Strike - or Flurry of Blows for 2 Unarmed Strikes. This would give your first level monk 3-4 attacks per round at level 1, all using your DEX mod and Martial Arts die. It's highly probable you could take out anything you're likely to run into at 1st level in a single round. Honestly, I don't know what the heck your DM was thinking, but enjoy it! lol
If that isn't what you meant, then never mind :)
I know this is a dumb question but... which is better at what? I mean... the monk possesses great battlefield control, and the fighter has good feats and raw power, plus with eldritch knight, some of that power can be sacrificed to match the monk's battlefield control a bit. https://omegle****/
So I'm not asking for a general comparison but more of... why would you choose a fighter over a monk and vica versa? What pros do each have in comparison with each other?
That's an interesting question. I have never really considered pros and cons of one class over another. I usually choose my class based off of an idea I have for the character I'm creating. I.e. if my character was abandoned at a monastery as an infant, monk. If their parent(s) were wizards, they are likely going to be a wizard. The times when I've chosen class before writing a background for my character, it's because something about that class appealed to me at the time.
If you choose your class based off of pros and cons of one class over another, does that mean that you usually play the same class over and over (or the same few classes, depending on the type of character you're going for)?
(not being judgmental, just curious as your question makes me think you use a radically different approach to your characters than I do)
I guess it depends on whether you are playing the game as a competition or not. Personally, I bring a bit of my 1970's perspective to my characters so my PCs are concepts I enjoy. Currently I'm playing a Champion Fighter who is a big 'ol rube from a farm. He set a lot of fencepoles so Maul is his weapon and I'm interested in exploring the new Weapon Masteries so that dovetailed into my choice. Nothing to do with "better", everything to do with "interest".