Fortune is (currently) a magic legendary longsword that requires attunement by a creature of good alignment.
It has 4 features (detailed below)
Fortune
Weapon (longsword), legendary (requires attunement by a creature of good alignment)
Fortune favours the bold
Whenever you make an attack with fortune, you may spend 2 hit dice and roll them, taking that much damage to gain advantage on attacks until the beginning of your next turn. Additionally, whenever you roll for damage with fortune after using this feature, you gain gold equal to the damage rolled
Lady Luck is smiling
Tymora watches over you, occasionally guiding an attack that would otherwise miss to an enemy weak spot. Attacks with fortune score a critical hit on a roll of 7 or 20
The Great Wheel
Whenever you score a critical hit with fortune, roll 3d10s. For each 7 rolled, you may make 1 additional attack.
Jackpot
If you roll 3 7's on The Great Wheel, Tymora reaches across from her realm and offers her aid. Describe the assistance you seek. The DM chooses the Nature of Tymora's aid; the Effect of any Cleric spell or Trickery Domain spell would be appropriate.
Tymora also grants a boon to fortune, she hands 2 6 sided dice over and instructs them to roll them.
2d6
Property
2
Fortunefunctions as a defender.
3
When you hit with an attack using fortune, the attack deals an extra 1d6 damage.
4
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this feature, you can't use it again until you finish a short rest.
5
Increase the bonus to skill checks by 1, to a maximum of +3. Reroll if fortune already has a +3 bonus. Reroll if fortune already has a +3 bonus.
6
Fortune functions as a ring of spell storing.
7
Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if fortune already has a +3 bonus.
8
While wielding fortune you can use a bonus action to make a weapon attack using a gold coin. A coin thrown this way uses the same attack bonus as fortune and deals 1d4 damage. The thrown coin has the Finesse, Light, Range (20/60) and Thrown properties.
9
Increase the bonus to saving throws by 1, to a maximum of +3. Reroll if fortune already has a +3 bonus. Reroll if fortune already has a +3 bonus.
10
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this feature, you can't use it again until you finish a short rest.
11
When you score a critical hit using fortune you roll 1 additional damage die.
Make it 'ANY' melee weapon (but D&D beyond doesn't appear to be able to do this)
Concern's that people might raise (will add more if people raise more issues!):
Giving extra attacks for free is OP Yes, it could be. However, take into account the following: This only happens on a critical hit, which is a 10% chance with fortune (unless you have advantage on the attack, which then makes it 19%) The chance of rolling 7s is as follows: ● Chance of rolling a single 7 when rolling 3d10s: 24.30% ● Chance of rolling double 7s when rolling 3d10s: 2.70% ● Chance of rolling triple 7s when rolling 3d10s: 0.10%
Here's a link to the AnyDice program: AnyDice Results In the results, a 0 represents a 'failure' (non critical, or non 7 result), 1 on the Critical Chance results = a Critical Hit, 1,2,3 on the Jackpot results denote the chance of rolling that many 7s.
Fortune is (currently) a magic legendary longsword that requires attunement by a creature of good alignment.
It has 4 features (detailed below)
Fortune
Fortune favours the bold
Whenever you make an attack with fortune, you may spend 2 hit dice and roll them, taking that much damage to gain advantage on attacks until the beginning of your next turn.
Additionally, whenever you roll for damage with fortune after using this feature, you gain gold equal to the damage rolled
Lady Luck is smiling
Tymora watches over you, occasionally guiding an attack that would otherwise miss to an enemy weak spot.
Attacks with fortune score a critical hit on a roll of 7 or 20
The Great Wheel
Whenever you score a critical hit with fortune, roll 3d10s.
For each 7 rolled, you may make 1 additional attack.
Jackpot
If you roll 3 7's on The Great Wheel, Tymora reaches across from her realm and offers her aid.
Describe the assistance you seek. The DM chooses the Nature of Tymora's aid; the Effect of any Cleric spell or Trickery Domain spell would be appropriate.
Tymora also grants a boon to fortune, she hands 2 6 sided dice over and instructs them to roll them.
A coin thrown this way uses the same attack bonus as fortune and deals 1d4 damage. The thrown coin has the Finesse, Light, Range (20/60) and Thrown properties.
Here's a link to the homebrew: Legendary Longsword: Fortune
Things I was considering doing:
Make it 'ANY' melee weapon (but D&D beyond doesn't appear to be able to do this)
Concern's that people might raise (will add more if people raise more issues!):
Yes, it could be. However, take into account the following:
This only happens on a critical hit, which is a 10% chance with fortune (unless you have advantage on the attack, which then makes it 19%)
The chance of rolling 7s is as follows:
● Chance of rolling a single 7 when rolling 3d10s: 24.30%
● Chance of rolling double 7s when rolling 3d10s: 2.70%
● Chance of rolling triple 7s when rolling 3d10s: 0.10%
Here's a link to the AnyDice program: AnyDice Results
In the results, a 0 represents a 'failure' (non critical, or non 7 result), 1 on the Critical Chance results = a Critical Hit, 1,2,3 on the Jackpot results denote the chance of rolling that many 7s.