Advantage on saves against the Frightened condition is replaced with immunity to the Frightened condition.
Artificer 2024
TCE: Tasha's Cauldron of Everything
As 2025 class except:
Level 1: Replace Tinker's Magic with Magical Tinkering (TCE feature) plus [spells[Mending[/spells] cantrip.
Level 2: Replicate Magic Item except you touch a nonmagical item to imbue it with one of your infusions. Any feature that destroys or disintegrates an infused item instead renders it non-magical. Plans Known is twice the Magic Items limit (same as TCE).
Level 6: Magic Item Tinker:
Charge Magic Item can affect any magic item
Drain Magic Item renders the item nonmagical
Transmute Magic Item renders one infused item nonmagical and applies another infusion to another nonmagical item. The infusion can be the same or different.
Level 10: Magic Item Adept. You can attune 4 items at once and when you craft a common or uncommon magic item, the gold cost is reduced by half. (no time reduction). This does not apply to magic items crafted by Bastions.
Level 14: Magic Item Savant: You can attune 5 items and you can ignore species requirements on attuning or using a magic item.
Level 18: Magic Item Master: You can attune 6 items and you can ignore class requirements on attuning or using a magic item.
Alchemist:
Level 3: Tool Proficiency, Alchemist Spells, and Experimental Elixir per The Artificer except you always choose the Elixir's effect.
Armorer:
Level 9: Armor Modifications: As TCE except the extra infusions and known plans follow Armor Replication in The Artificer.
Level 15: Perfected Armor: When a creature is hit by the Infiltrator's Lightning Launchers, your next attack against it has advantage and if it hits, the target takes an extra 1d6 lightning damage.
Artillerist:
Battle Smith:
Cartographer:
Other:
Homunculus Servant
Material cost is consumed but returned when the Homunculus dies.
Languages: Your languages, but cannot speak. Telepathy 1 mile (works only with you)
CR None (XO 0; PB equals the Spell Level)
Artificer Infusion List 2024
<strong>Magic Item Plans (Artificer Level 2+)</strong><br />--<br /><strong>Magic Item Plans (Artificer Level 6+)</strong><br />All Purpose Tool +1 (TCE)<br /><strong>Magic Item Plans (Artificer Level 10+)</strong><br />Uncommon Ring that isn't cursed*<br /><strong>Magic Item Plans (Artificer Level 14+)</strong><br />Rare Ring that isn't cursed*<br /><br />* You can learn this option multiple times and must select a different item each time, each item selected counts as a different plan
Artificer Infusions 2014 and 2024 (Potential)
Artificer Infusions are available as scrolls (Plans).
Artificers have a book of plans and can add plans from scrolls as a Wizards. Artificers can change one plan known (prepared) with a Long Rest.
2024 Bard
Weapon Proficiencies: Simple Weapons, Longswords, Rapier, Shortswords. (no hand crossbows)
2024 Wizard
Abjurer
Arcane Ward: Apply Resistances, Vulnerabilities, and Immunities before reducing the ward's Hit Points.
Lightly Armored
Lightly Armored does not provide Shield Proficiency.
Moderately Armored
Moderately Armored provides Shield Proficiency.
Casting a Circle spell
Casting a Circle spell is always obvious. The components of a spell cast as a Circle spell cannot be modified (such as through Subtle spell) except as noted in Circle Casting Options.
Each secondary caster must maintain concentration on the spell being cast until the spell casting is completed regardless of the casting time. Breaking concentration causes the spell to fail as normal.
RULINGS
Harengon Hop
The Rabbit Hop ability allows for multiple jumps as part of the bonus action, but the normal jumping limitations restrictions apply to each jump.
Per the ruling on Disciple of Life, a Moon-Sickle will increase the healing of each berry in a Goodberry casting.
Casting a Circle spell
Secondary casters are determined when initiating casting the Circle spell.
Each secondary caster is caster of the spell and a valid target for effects that target a creature casting a spell. In the case of Counterspell, the components of the spell being cast determine if the secondary casters are targetable (because of the house rule above, secondary casters are always targetable).
Failing to contribute to a spell causes the spell to fail.
Player companions
Player companions follow the same rules as Players when reduced to 0 HP unless the companion has explicit rules otherwise; they are not automatically dead at 0 HP.
HOUSERULES
Astral Elves
May choose Starry Wisp as an innate cantrip.
Kender
Advantage on saves against the Frightened condition is replaced with immunity to the Frightened condition.
Artificer 2024
TCE: Tasha's Cauldron of Everything
As 2025 class except:
Level 1: Replace Tinker's Magic with Magical Tinkering (TCE feature) plus [spells[Mending[/spells] cantrip.
Level 2: Replicate Magic Item except you touch a nonmagical item to imbue it with one of your infusions. Any feature that destroys or disintegrates an infused item instead renders it non-magical. Plans Known is twice the Magic Items limit (same as TCE).
Level 6: Magic Item Tinker:
Level 10: Magic Item Adept. You can attune 4 items at once and when you craft a common or uncommon magic item, the gold cost is reduced by half. (no time reduction). This does not apply to magic items crafted by Bastions.
Level 14: Magic Item Savant: You can attune 5 items and you can ignore species requirements on attuning or using a magic item.
Level 18: Magic Item Master: You can attune 6 items and you can ignore class requirements on attuning or using a magic item.
Alchemist:
Level 3: Tool Proficiency, Alchemist Spells, and Experimental Elixir per The Artificer except you always choose the Elixir's effect.
Armorer:
Level 9: Armor Modifications: As TCE except the extra infusions and known plans follow Armor Replication in The Artificer.
Level 15: Perfected Armor: When a creature is hit by the Infiltrator's Lightning Launchers, your next attack against it has advantage and if it hits, the target takes an extra 1d6 lightning damage.
Artillerist:
Battle Smith:
Cartographer:
Other:
Homunculus Servant
Material cost is consumed but returned when the Homunculus dies.
Immunities: Poison, Charmed, Exhaustion, Poisoned.
Senses: Passive Perception: 10 + spell level.
Languages: Your languages, but cannot speak. Telepathy 1 mile (works only with you)
CR None (XO 0; PB equals the Spell Level)
Artificer Infusion List 2024
Artificer Infusions 2014 and 2024 (Potential)
Artificer Infusions are available as scrolls (Plans).
Artificers have a book of plans and can add plans from scrolls as a Wizards. Artificers can change one plan known (prepared) with a Long Rest.
2024 Bard
Weapon Proficiencies: Simple Weapons, Longswords, Rapier, Shortswords. (no hand crossbows)
2024 Wizard
Abjurer
Arcane Ward: Apply Resistances, Vulnerabilities, and Immunities before reducing the ward's Hit Points.
Lightly Armored
Lightly Armored does not provide Shield Proficiency.
Moderately Armored
Moderately Armored provides Shield Proficiency.
Casting a Circle spell
RULINGS
Harengon Hop
The Rabbit Hop ability allows for multiple jumps as part of the bonus action, but the normal jumping limitations restrictions apply to each jump.
Goodberry and Moon-Sickle
Per the ruling on Disciple of Life, a Moon-Sickle will increase the healing of each berry in a Goodberry casting.
Casting a Circle spell
Player companions
Player companions follow the same rules as Players when reduced to 0 HP unless the companion has explicit rules otherwise; they are not automatically dead at 0 HP.
How to add Tooltips.
My houserulings.