I need ideas for the abilities for 6th & 17th lvl.
The subclass is the Domain of Creation, they focus on conjuration & transmutation. So far I have an ability that whenever they cast a leveled conjuration or transmutation spell they gain a charge. They can spend these charges whenever someone gets within 5 ft. of you or when someone attacks, if used when someone gets within 5 ft. the target must make a strength save or be pushed up to 15 ft. If used when attacked you reduce the attack roll by your wisdom modifier.
Their channel divinity is weird, it allows them to cast weaker versions of higher level spells depending on what material its used on. Like if used on solid ground they can make an amount of 5 ft. tiles equal to their level move up or down by 5 ft. like a weak version of bones of the earth.
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"Tell me your funny words, magic man." - The Barbarian
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I need ideas for the abilities for 6th & 17th lvl.
The subclass is the Domain of Creation, they focus on conjuration & transmutation. So far I have an ability that whenever they cast a leveled conjuration or transmutation spell they gain a charge. They can spend these charges whenever someone gets within 5 ft. of you or when someone attacks, if used when someone gets within 5 ft. the target must make a strength save or be pushed up to 15 ft. If used when attacked you reduce the attack roll by your wisdom modifier.
Their channel divinity is weird, it allows them to cast weaker versions of higher level spells depending on what material its used on. Like if used on solid ground they can make an amount of 5 ft. tiles equal to their level move up or down by 5 ft. like a weak version of bones of the earth.
"Tell me your funny words, magic man." - The Barbarian