Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
Thank you, i seemed to have missed it
Rollback Post to RevisionRollBack
Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
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Can I get some feedback on this stat block that I made for an undead balor?
Undead Balor Lord
Huge undead (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (21d12 + 168)
Speed 40 ft., fly 80 ft.
STR
DEX
CON
INT
WIS
CHA
26 (+8)
15 (+2)
26 (+8)
20 (+5)
16 (+3)
22 (+6)
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances Cold, Lightning
Damage Immunities: Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
CR 25 (33,000 XP) Proficiency Bonus +8
Traits
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
Here's a link to my Discord thing: The Dorky Dragon Tavern
"Avoid roasted cabbage, do not eat earwax, and look on the bright side of life." -Angela
this is Gato's way. [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Hello, all! Foalin is my familiar, after a little conversation...
extended sig(click it): :3
Thank you, i seemed to have missed it
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Does anybody else have feedback for this?
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.