This subclass is based off of the Hunter, but reskinned to focus on magic and a magic-based Hunter aesthetic. Is it balanced?
# v3
These rangers harness raw magic to aid them in their hunt. It might be in the form of enhanced tracking and vision or additional damage to targets.
**Note**: magical damage is any damage dealt by a spell or magic item.
# Level 3 - 15 ft. Truesight for one min. an amount of times equal to your Proficiency Bonus. - You learn the Detect Thoughts spell. In addition, you can expend a use of your Favored Enemy to cast it. Casting it this way expands the range you can Sense Thoughts 10 feet per ranger level, but you cannot use Read Thoughts. - Local Surge: +1d4 force damage to all creatures within 5 ft. (circle) of a target on a successful attack roll.
# Level 7 You gain the following features: * Resistance to Psychic damage * If a target hits you with a magical attack, you can use your Reaction to give the attack disadvantage as well as gain Resistance to the attack.
# Level 11 Local Surge is boosted to a 10 ft. radius, you can deal extra damage from Hunter’s Mark to one additional creature in a 15 ft. radius from the target.
# Level 15 Reaction to get Resistance to magical damage until end of turn.
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This subclass is based off of the Hunter, but reskinned to focus on magic and a magic-based Hunter aesthetic. Is it balanced?
# v3
These rangers harness raw magic to aid them in their hunt. It might be in the form of enhanced tracking and vision or additional damage to targets.
**Note**: magical damage is any damage dealt by a spell or magic item.
# Level 3
- 15 ft. Truesight for one min. an amount of times equal to your Proficiency Bonus.
- You learn the Detect Thoughts spell. In addition, you can expend a use of your Favored Enemy to cast it. Casting it this way expands the range you can Sense Thoughts 10 feet per ranger level, but you cannot use Read Thoughts.
- Local Surge: +1d4 force damage to all creatures within 5 ft. (circle) of a target on a successful attack roll.
# Level 7
You gain the following features:
* Resistance to Psychic damage
* If a target hits you with a magical attack, you can use your Reaction to give the attack disadvantage as well as gain Resistance to the attack.
# Level 11
Local Surge is boosted to a 10 ft. radius, you can deal extra damage from Hunter’s Mark to one additional creature in a 15 ft. radius from the target.
# Level 15
Reaction to get Resistance to magical damage until end of turn.