I'm looking for a divine/stealth hybrid, but one with enough identity to be more than just a subclass.The Slayer from Pathfinder and the avenger class (from Ravenloft 2ndE and 4Ed) gave me some ideas.I'm not interested in the concept of a hired assassin or a secret society mercenary because their goals wouldn't include joining a group of adventurers to loot dungeons.
Who would use expensive magic for criminal acts to make money?Therefore, the motivation should be animosity towards a target considered unholy, like a supernatural predator or a heretical cult.
And why a stealthy monster slayer instead of a paladin in shining armor?Sometimes more subtle methods are needed, like tricking mindless zombies into falling from a great height into a trap, or manipulating vampires and werewolves into killing each other, or you have to operate in an area already conquered by an enemy faction.
Who would choose this class? Fans of romance novels where the female protagonist is a deadly assassin while still being seductive, or fans of survival-horror or zombie apocalypse stories who would appreciate a bit of magic tricks.
The Nightstalker
(also known as Veil Sentry, Veil Keeper, Night Exegete, or Witch-Hunter)
Alignment: Any, but almost always marked by trauma or personal oaths
Central Fantasy “When the light is no longer enough, someone has to walk among shadows without losing faith.”
The Veil Watchers are mortals who have seen the end of the world—or one of them. They are not temple priests or knights radiant.They are survivors, hunters, the last line of defense. Their faith is not solemn: it is a promise whispered with bloodied hands.
You prepare spells after long rest. You do not need a visible holy symbol. List focused on: Protection Revelation Limited Healing Supernatural Smite
🕯️ LEVEL 2 — Charges of Resilience
You gain Resilience (2 charges).
You gain a charge when:
You would fall to 0 HP
You succeed on a death save
An ally falls unconscious within 9 m
Uses:
Reduce damage taken
Activate spells without spending a spell slot
Remain conscious for 1 additional round
Maximum: Your proficiency bonus.
🌒 LEVEL 3 — Path of the Veil (Subclass)
Choose one:
Hunter of the Unholy
Bearer of the Last Miracle
Steward of Collapse
Inquisitor of Silence
You gain features at 3rd, 7th, 11th, and 15th levels.
👁️ LEVEL 3 — Eyes of Horror
Advantage on detect rolls:
Invisible creatures
Supernatural illusions
Unholy corruption
🏃 LEVEL 4 — Feat As Rules 2024.
⚔️ LEVEL 5 — Extra Attack When you take the Attack action, you can attack twice.
🛡️ LEVEL 6 — Shadowstep
When you use Stealth you can move an additional 3 meters without breaking it.You ignore difficult terrain in dim light or darkness.
🌑 LEVEL 7 — Subclass Feature
🕯️ LEVEL 8 — Feat
✨ LEVEL 9 — Unholy Resistance
Damage resistance: Necrotic or Radiant (your choice) A
dvantage against possession and supernatural charm
🌒 LEVEL 10 — Unwavering Faith
When you fail a saving throw: You can spend 1 Resilience to re-roll it. On a success, you regain 1 charge.
🌑 LEVEL 11 — Subclass Feature
Atonement damage is improved.
🕯️ LEVEL 12 — Feat
🩸 LEVEL 13 — Refuse to Fall 1/long rest:
When you reach 0 HP, you remain at 1 HP. For 1 minute you cannot be unconscious.
🌒 LEVEL 14 — Blessed Shadow You can cast invisibility on yourself without spending a slot/long rest. While it lasts, your attacks can deal Atonement damage.
🌑 LEVEL 15 — Subclass Trait
🕯️ LEVEL 16 — Feat
✨ LEVEL 17 — Supreme Atonement Your Atonement damage is 4d6. Ignore the resistances of unholy creatures.
🕯️ LEVEL 18 — Last Refuge While you have at least 1 Resilience: Allies within 3 yards gain advantage against fear and charm.
🌑 LEVEL 19 — Feat
🕯️ LEVEL 20 — Guardian of the Threshold
You become a living bulwark. The scene changes when you enter combat.
You regain Resilience at the start of each turn if you are below half HP.
Once per long rest, you cannNeglect the death of a nearby ally or Banish or destroy a weakened unholy creature.
No offence, but I don't really understand how this is different from a Paladin. It is a tank-DPR class with magical healing/support abilities focused on fighting evil creatures. A Paladin doesn't need to be a knight in shining armour, they can be, but you can build a DEX-focused Paladin that uses two daggers and light armour with proficiencies in Thieves Tools, Stealth, Deception, Sleight of Hand, and Investigation just by picking the right species, background, and feats.
What is the unique class defining ability? What is this class's version of Bardic Inspiration, or Sneak Attack, or Divine Smite, or Rage, or Metamagic?
My opinion is the idea is enoughly interesting, and playtesting to fix a homemade idea is playing D&D too. It is only a sketch to start and it would need a lot of work to be upgraded but it may be worth. It can be enoughly different to can enjoy its own subclasses. It is not only a rogue with some magic tricks but the guerrilla in the crusade against the unholy enemies. We aren't talking about a ninja gaiden clone but more an apocalypse survivor with special gifts.She doesn't worry about glory or fair play but the survival of her team and loved beings.
Remember the survival horror and stealth-strategy videogames where you had wellcome some "help", for example a decoy clone to trick the slasher and this falls into a deep pit without escape, or this follows the potential prey until a cabin full of explosive packs.
Ok so this isn't a serious idea at all, you're just spit balling stuff and feeding it into AI to waste our time. Good job knowing how to push the "Generate" button, but please don't waste our time. If you don't want to put in the effort of coming up with something, don't expect others to praise you for it, or to put in the effort to fix it for you.
If you want to be creative, you have to allow for brainstorming, and after selecting the ideas with the most potential, you work on developing them until they're polished.You have to know how to keep an open mind. If you automatically dismiss every new idea, you're blocking your creativity. Sometimes, , to design the composition of a painting or a new dress requires many sketches and then making many changes as you go.
If I share a crazy idea, and it inspires others to create their own, then it's been worthwhile.
I think the term "partisan" would be better.I like the idea of something like a monster hunter fighting in a territory ruled by the bad guys, and therefore having to operate from the shadows.We could also use the name "candler" because it's about someone trying to carry a small light in an area shrouded in darkness.(And the name originated from a candle business used as a front.) This allows for enough of its own identity to allow room for its own subclasses.
If you don't know how to be assertive in disagreeing with someone else's suggestion, then you don't understand what true leadership is.A true leader isn't rude, nor does he ever speak with contempt.Having the authority to reprimand and behaving like a true leader are two very different things.
You should learn to walk before you try to run. Building a new class is a monumental task even for professional game developers. Have you ever created a subclass and playtested it? If not, I suggest you start with that. You can get similar versatility by creating a family of subclasses of this flavor, say one rogue subclass, one paladin subclass and one cleric subclass (Like how there are shadow-themed subclasses, psionic subclasses, or aquatic subclasses), but do it one at a time
My main intention is to showcase an idea or concept that has a strong brand identity and can serve as inspiration to others. The power balance and fun gameplay can arrive after.
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I'm looking for a divine/stealth hybrid, but one with enough identity to be more than just a subclass. The Slayer from Pathfinder and the avenger class (from Ravenloft 2ndE and 4Ed) gave me some ideas. I'm not interested in the concept of a hired assassin or a secret society mercenary because their goals wouldn't include joining a group of adventurers to loot dungeons.
Who would use expensive magic for criminal acts to make money? Therefore, the motivation should be animosity towards a target considered unholy, like a supernatural predator or a heretical cult.
And why a stealthy monster slayer instead of a paladin in shining armor? Sometimes more subtle methods are needed, like tricking mindless zombies into falling from a great height into a trap, or manipulating vampires and werewolves into killing each other, or you have to operate in an area already conquered by an enemy faction.
Who would choose this class? Fans of romance novels where the female protagonist is a deadly assassin while still being seductive, or fans of survival-horror or zombie apocalypse stories who would appreciate a bit of magic tricks.
The Nightstalker
(also known as Veil Sentry, Veil Keeper, Night Exegete, or Witch-Hunter)
Role: Holy infiltrator, survivor, horror hunter
Sources: Rogue (stealth), Cleric/Paladin (faith), Gothic horror, Survival horror, Dark magical girl Typical
Alignment: Any, but almost always marked by trauma or personal oaths
Central Fantasy “When the light is no longer enough, someone has to walk among shadows without losing faith.”
The Veil Watchers are mortals who have seen the end of the world—or one of them. They are not temple priests or knights radiant. They are survivors, hunters, the last line of defense. Their faith is not solemn: it is a promise whispered with bloodied hands.
Visual Identity
Worn layers, hidden sacred symbols
Blessed light weapons (crossbows, daggers, stakes)
Tired eyes, ritual markings, makeshift reliquaries
Functional gothic aesthetic + emotional magic (dark magical girl)
Role: Holy Infiltrator, Horror Hunter, Survivor
Hit Die: d8
Primary Attribute: Wisdom or Charisma (you choose when creating the character)
Saving Rolls: Dexterity, Wisdom
Armor: Light, Medium, Light Shields
Weapons: Simple, Fine Weapons, Hand and Light Crossbows
Skills: Choose 3 from Stealth, Perception, Investigation, Survival, Religion, Insight, Medicine, Athletics
🌑 LEVEL 1 — Inner Oath You do not swear before a temple: you swear to survive and protect.
Choose your Faith Attribute: Wisdom or Charisma.
You gain Sacred Stealth: You can attempt to hide even from undead, daemons, and aberrations if there is light cover or darkness.
You know 2 divine tricks (Nightstalker's own list).
🗡️ LEVEL 1 — Atonement Damage
Once per turn, when you strike from stealth or hit an unholy creature add 1d6 radiant or necrotic damage (your choice at character creation).
Scaling:
5th level: 2d6
11th level: 3d6
17th level: 4d6
✝️ LEVEL 2 — Spellcasting Partial divine caster (similar to paladin/ranger spell table).
You prepare spells after long rest. You do not need a visible holy symbol. List focused on: Protection Revelation Limited Healing Supernatural Smite
🕯️ LEVEL 2 — Charges of Resilience
You gain Resilience (2 charges).
You gain a charge when:
You would fall to 0 HP
You succeed on a death save
An ally falls unconscious within 9 m
Uses:
Reduce damage taken
Activate spells without spending a spell slot
Remain conscious for 1 additional round
Maximum: Your proficiency bonus.
🌒 LEVEL 3 — Path of the Veil (Subclass)
Choose one:
Hunter of the Unholy
Bearer of the Last Miracle
Steward of Collapse
Inquisitor of Silence
You gain features at 3rd, 7th, 11th, and 15th levels.
👁️ LEVEL 3 — Eyes of Horror
Advantage on detect rolls:
Invisible creatures
Supernatural illusions
Unholy corruption
🏃 LEVEL 4 — Feat As Rules 2024.
⚔️ LEVEL 5 — Extra Attack When you take the Attack action, you can attack twice.
🛡️ LEVEL 6 — Shadowstep
When you use Stealth you can move an additional 3 meters without breaking it. You ignore difficult terrain in dim light or darkness.
🌑 LEVEL 7 — Subclass Feature
🕯️ LEVEL 8 — Feat
✨ LEVEL 9 — Unholy Resistance
Damage resistance: Necrotic or Radiant (your choice) A
dvantage against possession and supernatural charm
🌒 LEVEL 10 — Unwavering Faith
When you fail a saving throw: You can spend 1 Resilience to re-roll it. On a success, you regain 1 charge.
🌑 LEVEL 11 — Subclass Feature
Atonement damage is improved.
🕯️ LEVEL 12 — Feat
🩸 LEVEL 13 — Refuse to Fall 1/long rest:
When you reach 0 HP, you remain at 1 HP. For 1 minute you cannot be unconscious.
🌒 LEVEL 14 — Blessed Shadow You can cast invisibility on yourself without spending a slot/long rest. While it lasts, your attacks can deal Atonement damage.
🌑 LEVEL 15 — Subclass Trait
🕯️ LEVEL 16 — Feat
✨ LEVEL 17 — Supreme Atonement Your Atonement damage is 4d6. Ignore the resistances of unholy creatures.
🕯️ LEVEL 18 — Last Refuge While you have at least 1 Resilience: Allies within 3 yards gain advantage against fear and charm.
🌑 LEVEL 19 — Feat
🕯️ LEVEL 20 — Guardian of the Threshold
You become a living bulwark. The scene changes when you enter combat.
You regain Resilience at the start of each turn if you are below half HP.
Once per long rest, you cannNeglect the death of a nearby ally or Banish or destroy a weakened unholy creature.
SUBCLASSES (SUMMARY)
🦇 Hunter of the Unholy
Marks of Prey
Blessed Traps
Bonus Damage to a Chosen Type
Inspiration: Van Helsing, Bloodborne
🕊️ Bearer of the Last Miracle
Ritual Transformation
Emotional Magic Spells that Scale with Danger
Inspiration: Madoka, Dark Utena, magical sacrifice
☣️ Sentinel of Collapse
Extreme Survival
Bonuses to survival, resilience, improvisation
Group protection magic
Ability to keep fighting on the brink of death
Inspiration: survival horror, The Last of Us, Resident Evil
🔍 Inquisitor of Silence
Reveal Lies
Shatter Illusions
Supernatural Judgment
Inspiration: Silent Hill, religious gothic
FINAL FANTASY This class doesn't win because it shines, it wins because it doesn't give up.
It's perfect for Gothic Horror, Dark Fantasy, Tragic Romance, Survival Horror or even Found Family
No offence, but I don't really understand how this is different from a Paladin. It is a tank-DPR class with magical healing/support abilities focused on fighting evil creatures. A Paladin doesn't need to be a knight in shining armour, they can be, but you can build a DEX-focused Paladin that uses two daggers and light armour with proficiencies in Thieves Tools, Stealth, Deception, Sleight of Hand, and Investigation just by picking the right species, background, and feats.
What is the unique class defining ability? What is this class's version of Bardic Inspiration, or Sneak Attack, or Divine Smite, or Rage, or Metamagic?
Why was AI used? Only AI uses emotes like that, and it's also quite fond of the list writing style.
Did you notice it? Congratulations.
My opinion is the idea is enoughly interesting, and playtesting to fix a homemade idea is playing D&D too. It is only a sketch to start and it would need a lot of work to be upgraded but it may be worth. It can be enoughly different to can enjoy its own subclasses. It is not only a rogue with some magic tricks but the guerrilla in the crusade against the unholy enemies. We aren't talking about a ninja gaiden clone but more an apocalypse survivor with special gifts.She doesn't worry about glory or fair play but the survival of her team and loved beings.
Remember the survival horror and stealth-strategy videogames where you had wellcome some "help", for example a decoy clone to trick the slasher and this falls into a deep pit without escape, or this follows the potential prey until a cabin full of explosive packs.
Ok so this isn't a serious idea at all, you're just spit balling stuff and feeding it into AI to waste our time. Good job knowing how to push the "Generate" button, but please don't waste our time. If you don't want to put in the effort of coming up with something, don't expect others to praise you for it, or to put in the effort to fix it for you.
If you want to be creative, you have to allow for brainstorming, and after selecting the ideas with the most potential, you work on developing them until they're polished. You have to know how to keep an open mind. If you automatically dismiss every new idea, you're blocking your creativity. Sometimes, , to design the composition of a painting or a new dress requires many sketches and then making many changes as you go.
If I share a crazy idea, and it inspires others to create their own, then it's been worthwhile.
I think the term "partisan" would be better. I like the idea of something like a monster hunter fighting in a territory ruled by the bad guys, and therefore having to operate from the shadows. We could also use the name "candler" because it's about someone trying to carry a small light in an area shrouded in darkness. (And the name originated from a candle business used as a front.) This allows for enough of its own identity to allow room for its own subclasses.
If you don't know how to be assertive in disagreeing with someone else's suggestion, then you don't understand what true leadership is. A true leader isn't rude, nor does he ever speak with contempt. Having the authority to reprimand and behaving like a true leader are two very different things.
You should learn to walk before you try to run. Building a new class is a monumental task even for professional game developers. Have you ever created a subclass and playtested it? If not, I suggest you start with that. You can get similar versatility by creating a family of subclasses of this flavor, say one rogue subclass, one paladin subclass and one cleric subclass (Like how there are shadow-themed subclasses, psionic subclasses, or aquatic subclasses), but do it one at a time
My main intention is to showcase an idea or concept that has a strong brand identity and can serve as inspiration to others. The power balance and fun gameplay can arrive after.