So I'm making a feat, that whenever you make X Melee Weapon Attacks in a row undamaged you get double damage and advantage on Melee Weapon Attacks you make still undamaged* kinda like a "lock in" focus state so how many is to many?
Say for the sake of argument that you made the required number of attacks three. It would take three entire turns for a level 1 fighter to get the boost going, plus a fourth turn to actually attack with the benefit active. Now jump to level 5, that fighter gets two attacks per turn. Now it only takes three total turns to get the benefit and make use of it a single time. Level 11, fighter has three attacks, takes two turns to activate the benefit and make use of it a single time. By level 20, fighter has four attacks, can get this feat active and benefit from it in a single turn. Of course, this is dependent on the attacks hitting, but it could still be a concern.
I imagine with Monks and Flurry of Blows shenanigans you could achieve some ridiculous effects as well.
Of course, this is all dependent on not getting hit in between turns, which is much harder to control.
My biggest concern is with the benefit itself. Once you have the "focus state" running, you are probably unlikely to take damage during your own turn. So if you are a Monk or a fighter or a Barbarian or something, you're getting a really high amount of free DOUBLE DAMAGE attacks.
I would suggest making it based on number of turns rather than number of attacks, nerfing the effect, and maybe making the damage that resets it based on a threshold of damage rather than any.
I really like the concept though, and I'd love to see what you do with my excessive amounts of feedback!
To elaborate on the topic I would keep the attacks made instead of turns because I like the concept of I punch 100 times in a turn because I think it's nessacary for this big a buff for marshals.
To elaborate on the topic I would keep the attacks made instead of turns because I like the concept of I punch 100 times in a turn because I think it's nessacary for this big a buff for marshals.
Thanks for the feedback though.
It is not a "big buff to martials", it is a big buff specifically to Monks, and two-weapon users, and those with very high AC or other ways to avoid damage. A Paladin with a Greatsword will be at a substantial disadvantage vs a Rogue with two hand crossbows. A Barbarian will be heavily incentivized to not use Reckless Attack ever and to wear as much armour as they can get. Martials getting access to the Shield spell will be heavily favoured so they can avoid damage as much as possible. The dual-wielding Eldritch Knights will love you, and Rogues who spend the whole combat hiding so they can't be attacked will love you. Those who build characters to absorb damage rather than avoid it will curse your name.
So I'm making a feat, that whenever you make X Melee Weapon Attacks in a row undamaged you get double damage and advantage on Melee Weapon Attacks you make still undamaged* kinda like a "lock in" focus state so how many is to many?
*ends on a short or long rest
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Say for the sake of argument that you made the required number of attacks three. It would take three entire turns for a level 1 fighter to get the boost going, plus a fourth turn to actually attack with the benefit active. Now jump to level 5, that fighter gets two attacks per turn. Now it only takes three total turns to get the benefit and make use of it a single time. Level 11, fighter has three attacks, takes two turns to activate the benefit and make use of it a single time. By level 20, fighter has four attacks, can get this feat active and benefit from it in a single turn. Of course, this is dependent on the attacks hitting, but it could still be a concern.
I imagine with Monks and Flurry of Blows shenanigans you could achieve some ridiculous effects as well.
Of course, this is all dependent on not getting hit in between turns, which is much harder to control.
My biggest concern is with the benefit itself. Once you have the "focus state" running, you are probably unlikely to take damage during your own turn. So if you are a Monk or a fighter or a Barbarian or something, you're getting a really high amount of free DOUBLE DAMAGE attacks.
I would suggest making it based on number of turns rather than number of attacks, nerfing the effect, and maybe making the damage that resets it based on a threshold of damage rather than any.
I really like the concept though, and I'd love to see what you do with my excessive amounts of feedback!
nah bro trust.
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To elaborate on the topic I would keep the attacks made instead of turns because I like the concept of I punch 100 times in a turn because I think it's nessacary for this big a buff for marshals.
Thanks for the feedback though.
Join my cult The Hollow Knight Cult
It is not a "big buff to martials", it is a big buff specifically to Monks, and two-weapon users, and those with very high AC or other ways to avoid damage. A Paladin with a Greatsword will be at a substantial disadvantage vs a Rogue with two hand crossbows. A Barbarian will be heavily incentivized to not use Reckless Attack ever and to wear as much armour as they can get. Martials getting access to the Shield spell will be heavily favoured so they can avoid damage as much as possible. The dual-wielding Eldritch Knights will love you, and Rogues who spend the whole combat hiding so they can't be attacked will love you. Those who build characters to absorb damage rather than avoid it will curse your name.
Also, I will have one for barbarians and tanks with some lifesteal and big damage for a temporary time
But you can't have both feats
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What about Ranged martials? e.g. your classic Ranger with a Longbow.
They get nothing for them long poker sticks
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