Hi! I am new to DMing and just going through Icespire peak. In meantime im preparing my homebrew world and i would love to add my race to the mix. So i started working on firbolg, Norn (gw2), rashemen inspired race. But now im facing a moment, where i need to know if it is somehow balanced and properly written. And if i should add some abilities for higher levels for each of the Spirit guardians they have as im thinking about kind of innate ability that evolves and can be corrupted. Abilities could be used just a set number of times per long rest without consequences, but after that you would either roll on wild magic (i would make it so it is related flavour wise), or you would hear a voice, that let you use ability for free, but it corrupts you slowly (x uses, and changes happen). So there would be two secret spirits, one chaotic and one corrupted, that you can transfer to if you use the abilities that way.
Ættir
Ability score increase: Your Strength score increases by 2, and one other score of your choice increases by 1.
Age: As humanoids relative to Giants formerly native to Ebonveil, Ættir have long lifespans. An Aettir reaches adulthood around 30, and can live for up to 300 years. But as magic returned, their lifespan is now getting slowly prolonged.
Alignment: As people living mainly in icy mountains, where they survive mainly thanks to strong traditions and cohesion, they are closer to lawfulness.
Size: Ættir are between 7 and 8 feet tall and weigh between 220 and 300 pounds. Your size is Medium.
Speed: Your base walking speed is 30
Giant Heritage: You are considered one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages: You can speak, read and write common and giant. And you can speak Ættir hunting language (resembling animal sounds).
Close to the Plane: You have proficiency in Survival skill. If you are directly touching a natural surface (such as unworked earth, stone, or wood), you get advantage on Survival and Perception checks related to your immediate surroundings.
Resonance: Thanks to your proximity to the Ebonveil Plane, you can connect to the magic within the plane through direct contact with the natural surface (such as unworked earth, stone, or wood) and use it with the help of your guardian spirit.
You have a number of Resonance points equal to your proficiency bonus. You regain all expended points when you finish a long rest.
Spirit guardian: Ættir has an innate connection to one of the spirit guardians. It decides their position in the society and guides them.
You have an innate connection to a spirit guardian that guides your path. Choose one of the following spirits: Vigamånd, Denståe, Envedø, or Renskygge. Your choice grants you specific benefits.
While you are in physical contact with a natural surface (such as unworked earth, stone, or wood), you can channel your guardian’s power by spending Resonance points.
Vigamånd “The truth seeking Raven” - You can spend two points of Resonance to cast Detect Magic or Identify, using Wisdom as spellcasting modifier and requiring no material components.
Denståe “Unshakeable guarding Bear” - When you take damage from an attack, you can use your reaction to spend 1 Resonance point and reduce the damage by 1d4 + your Constitution modifier.
Envedø “Dead guiding Deer” - You can spend two points of Resonance and an action to touch the ground where a creature died within the last 24 hours. You’ll see a third-person view of the last 10 seconds of his life, as if you were looking through the eyes of the surrounding nature. Or you can spend one point of Resonance to cast Speak with dead, requiring no material components.
Renskygge “The silent Leopard” - You can spend two points of Resonance to Hide with advantage as bonus action even if only lightly obscured.
Hi! I am new to DMing and just going through Icespire peak.
In meantime im preparing my homebrew world and i would love to add my race to the mix. So i started working on firbolg, Norn (gw2), rashemen inspired race. But now im facing a moment, where i need to know if it is somehow balanced and properly written. And if i should add some abilities for higher levels for each of the Spirit guardians they have as im thinking about kind of innate ability that evolves and can be corrupted. Abilities could be used just a set number of times per long rest without consequences, but after that you would either roll on wild magic (i would make it so it is related flavour wise), or you would hear a voice, that let you use ability for free, but it corrupts you slowly (x uses, and changes happen). So there would be two secret spirits, one chaotic and one corrupted, that you can transfer to if you use the abilities that way.
Ættir
Ability score increase: Your Strength score increases by 2, and one other score of your choice increases by 1.
Age: As humanoids relative to Giants formerly native to Ebonveil, Ættir have long lifespans. An Aettir reaches adulthood around 30, and can live for up to 300 years. But as magic returned, their lifespan is now getting slowly prolonged.
Alignment: As people living mainly in icy mountains, where they survive mainly thanks to strong traditions and cohesion, they are closer to lawfulness.
Size: Ættir are between 7 and 8 feet tall and weigh between 220 and 300 pounds. Your size is Medium.
Speed: Your base walking speed is 30
Giant Heritage: You are considered one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages: You can speak, read and write common and giant. And you can speak Ættir hunting language (resembling animal sounds).
Close to the Plane: You have proficiency in Survival skill. If you are directly touching a natural surface (such as unworked earth, stone, or wood), you get advantage on Survival and Perception checks related to your immediate surroundings.
Resonance: Thanks to your proximity to the Ebonveil Plane, you can connect to the magic within the plane through direct contact with the natural surface (such as unworked earth, stone, or wood) and use it with the help of your guardian spirit.
You have a number of Resonance points equal to your proficiency bonus. You regain all expended points when you finish a long rest.
Spirit guardian: Ættir has an innate connection to one of the spirit guardians. It decides their position in the society and guides them.
You have an innate connection to a spirit guardian that guides your path. Choose one of the following spirits: Vigamånd, Denståe, Envedø, or Renskygge. Your choice grants you specific benefits.
While you are in physical contact with a natural surface (such as unworked earth, stone, or wood), you can channel your guardian’s power by spending Resonance points.
Vigamånd “The truth seeking Raven” - You can spend two points of Resonance to cast Detect Magic or Identify, using Wisdom as spellcasting modifier and requiring no material components.
Denståe “Unshakeable guarding Bear” - When you take damage from an attack, you can use your reaction to spend 1 Resonance point and reduce the damage by 1d4 + your Constitution modifier.
Envedø “Dead guiding Deer” - You can spend two points of Resonance and an action to touch the ground where a creature died within the last 24 hours. You’ll see a third-person view of the last 10 seconds of his life, as if you were looking through the eyes of the surrounding nature. Or you can spend one point of Resonance to cast Speak with dead, requiring no material components.
Renskygge “The silent Leopard” - You can spend two points of Resonance to Hide with advantage as bonus action even if only lightly obscured.
Thank you for the feedback!
Seems good to me.
Looks pretty balanced to me. Though is this 5e or 5.5e?
Respectfully,
Nanra
5e