The idea of this subclass is to keep enemies away from allies and protect allies if they do make it through. Definitely some Cavalier DNA in this.
Subclass - Warrior of the Warding Ways Warriors of the Warding Ways are focused on unarmed defense and learn techniques to protect themselves and allies and by manipulating an opponents energies to make them less of a threat.
Level 3: Warding Focus
You gain proficiency in one of the following skills of your choice: Insight, Perception, or Persuasion
Level 3: Warding Strikes
Whenever you hit a creature with a melee unarmed attack you may Mark the target until the end of your next turn.
Marked creatures deal less damage on their next attack equal to your Wisdom Modifier + Half your Monk Levels.
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.
Additionally if a creature marked by you deals damage to anyone other than you. You may take a special Flurry of Blows action without expending a Focus point as a bonus action on your next turn. At least on attack must be made against the creature.
the special Flurry of Blows gains the following benefits:
The slow weapon mastery.
You can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you.
You may take this special Flurry of Blows attack a number of times equal to your wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest
Level 6: Deflection Wards
You can now use your Deflect Attacks feature on attacks against you or another creatures within 5 feet.
The reduction now equals 1d10 plus one roll of your Martial Arts die plus your Dexterity modifier and Monk level.
If the target would still take damage after the reduction roll one of your Martial Arts die and the target gains that much Temporary Hit Points before damage.
When redirecting an attack with this feature apply a Mark on the target and regain a use of warding strike.
Level 11: Hold the Line
Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn.
Additionally unarmed strikes gain 5 feet of reach and any Monk Features that have a range of 5 feet increases to 10 feet.
Level 17: Many Armed Defense
As an action, expend 4 Focus to gain the following for up to 10 minutes:
you gain a special reaction that you can take once on every creature's turn, except your turn. You can use this special reaction only to make an unarmed strike as an opportunity attack, and you can't use it on the same turn that you take your normal reaction.
If an unarmed strike is made against a marked target, that target will take extra damage equal to one roll of your Martial Arts die. The extra damage is the same type dealt by that strike.
The idea of this subclass is to keep enemies away from allies and protect allies if they do make it through. Definitely some Cavalier DNA in this.
Subclass - Warrior of the Warding Ways
Warriors of the Warding Ways are focused on unarmed defense and learn techniques to protect themselves and allies and by manipulating an opponents energies to make them less of a threat.
Level 3: Warding Focus
Level 3: Warding Strikes
Level 6: Deflection Wards
Level 11: Hold the Line
Level 17: Many Armed Defense