Warrior of the Spirit is my take on reimagining the old Astral Self monk from 5e into something that feels more in line with the 2024 design philosophy. Instead of summoning spectral arms around yourself, you manifest your own spirit as a physical companion that fights alongside you. It isn't a familiar. It's literally an extension of your own soul. My goal with the subclass was to create a true companion monk without breaking the action economy. The spirit isn't meant to be a second player character. It supports your turn rather than taking one of its own. The subclass focuses on battlefield control, positioning, protection, and teamwork instead of just increasing damage. By higher levels, it feels like you're controlling two bodies with one mind, allowing you to threaten different parts of the battlefield while still remaining engaged in the fight yourself.
Overall, I wanted it to capture the fantasy of a monk whose spirit has become so disciplined that it can physically manifest and fight beside them, while staying balanced alongside the official 2024 monk subclasses. Let me know what you think! Warrior of the Spirit Homebrew Subclass
Sounds cool. I left you a comment. Might of been a bit more negative than I meant to come off at first but I think I can help you build a better version.
Thank you! It actually got some gears turning in my head about what direction to take. I appreciate the feed back!
I'll be updating this subclass often, but I had a goal of creating 1 subclass for each class until I feel like they could potentially be published in 5.5e. Your feedback actually really helped and maybe if I write any other subclasses, you could help too!
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Warrior of the Spirit is my take on reimagining the old Astral Self monk from 5e into something that feels more in line with the 2024 design philosophy. Instead of summoning spectral arms around yourself, you manifest your own spirit as a physical companion that fights alongside you. It isn't a familiar. It's literally an extension of your own soul. My goal with the subclass was to create a true companion monk without breaking the action economy. The spirit isn't meant to be a second player character. It supports your turn rather than taking one of its own. The subclass focuses on battlefield control, positioning, protection, and teamwork instead of just increasing damage. By higher levels, it feels like you're controlling two bodies with one mind, allowing you to threaten different parts of the battlefield while still remaining engaged in the fight yourself.
Overall, I wanted it to capture the fantasy of a monk whose spirit has become so disciplined that it can physically manifest and fight beside them, while staying balanced alongside the official 2024 monk subclasses. Let me know what you think! Warrior of the Spirit Homebrew Subclass
Sounds cool. I left you a comment. Might of been a bit more negative than I meant to come off at first but I think I can help you build a better version.
Thank you! It actually got some gears turning in my head about what direction to take. I appreciate the feed back!
I'll be updating this subclass often, but I had a goal of creating 1 subclass for each class until I feel like they could potentially be published in 5.5e. Your feedback actually really helped and maybe if I write any other subclasses, you could help too!