This is specific race only for Fans of sonic the hedgehog
MOBIANS
Anthropomorphic animals of boundless energy and spirit, native to the vibrant world of Mobius — a planet of endless Zones, ancient ruins, and the constant shadow of a mad scientist.
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🧬 LORE
Mobians are the dominant sentient species of Mobius — a world of lush green fields, mechanical cities, scorching deserts, and floating islands. They are not a single species, but a vast family of anthropomorphic animals: hedgehogs, foxes, rabbits, wolves, cats, bears, birds, and countless others. Each Mobian carries the traits of their animal kin — speed, strength, cunning, or flight — yet walks upright, speaks, and builds civilizations as advanced as any human kingdom.
Their world has endured decades of turmoil under the tyranny of a mad scientist named Dr. Ivo "Eggman" Robotnik, who seeks to conquer Mobius with armies of robots, mind‑control devices, and reality‑warping technology. Despite this, Mobians remain resilient — they have formed resistance cells, rebuilt their towns, and produced legendary heroes like Sonic the Hedgehog, Tails, Amy Rose, and Knuckles the Echidna.
In the IDW comics and modern games (such as Sonic Forces), Mobians are shown as diverse, courageous, and deeply connected to the Chaos Emeralds — ancient gems that grant incredible power to those who wield them. Some Mobians are ordinary citizens, while others possess extraordinary abilities that make them champions of freedom.
Mobians are defined by their speed, courage, and unbreakable will. Whether they live in the bustling cities of the United Federation or the quiet villages of Green Hill Zone, they share a common dream: to live free from tyranny, and to protect the world they call home.
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🧬 MOBIAN RACIAL TRAITS
Your Mobian character has the following traits.
Ability Score Increase. You increase one ability score by 2, and a different one by 1, or you increase three different scores by 1 each.
Age. Mobians reach adulthood around 15–18 years and can live up to 80–100 years, depending on their animal type.
Alignment. Mobians tend toward Chaotic Good, valuing freedom and personal expression. However, individuals can be of any alignment.
Size. Your size is Medium (ranging from 2 to 4 feet tall, depending on species). Your size is Small if your animal type is notably tiny (e.g., a mouse or a bird).
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and one additional language of your choice.
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🔵 Rings (Ring Energy)
Mobians naturally generate a unique energy called Ring Energy. You have a pool of Rings equal to your level + your Proficiency Bonus (minimum 1). You regain all expended Rings when you finish a Long Rest. When you finish a Short Rest, you regain a number of Rings equal to a roll of:
You can spend Rings to fuel your racial abilities.
🌀 Spin Dash
You can curl into a ball and launch yourself at a foe.
· Cost: 1 Ring. · Action: Bonus Action. · Effect: You move up to 10 feet in a straight line (without provoking opportunity attacks). Make one melee attack against a creature within reach. The attack deals extra damage equal to your Proficiency Bonus + your choice of Strength, Dexterity, or Constitution modifier. If the target is Large or smaller, it is pushed 10 feet away and must make a Dexterity saving throw (DC = 8 + your Dexterity modifier + your Proficiency Bonus) or fall prone.
🌪️ PATHS OF MOBIUS
At 1st level, you choose a Path that reflects your natural talents or fighting style. You gain the passive benefits immediately. Active abilities unlock at 3rd level.
🔵 PATH OF WIND (Speed) Sonic, Jet, Mighty
You are built for velocity — swift as a gust, relentless as a storm.
Passive: Your walking speed increases by 10 feet (total 40 ft).
Active (3rd level):
· Boost (3 Rings, Bonus Action): Double your speed until the end of your current turn. When you pass through a creature's space (once per creature per turn), that creature takes damage equal to your Dexterity modifier.
· Sonic Burst (1 Ring, Action): Launch a shockwave at a target within 30 feet. The target makes a Dexterity saving throw (DC = 8 + your Dexterity or Wisdom modifier + your Proficiency Bonus). On a failure, they take 2d4 thunder damage (scaling: 3d4 at 5th, 4d4 at 9th, 5d4 at 13th, 6d4 at 17th) and are pushed 10 feet. On a success, half damage and no push.
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🟡 PATH OF FLIGHT (Tech) Tails, Charmy, Rouge
You rely on intellect, flight, and precision — a true engineer of the sky.
Passive: You gain a fly speed equal to your walking speed. You cannot wear medium or heavy armor. You ignore difficult terrain.
Active (3rd level):
· Tornado (1 Ring, Reaction): When you are hit by a melee attack, you gain +3 to your AC against that attack. If the attack misses, you deal damage to the attacker equal to your Dexterity or Intelligence modifier (your choice).
🔴 PATH OF FIST (Strength) knuckles, big, mighty
You are raw power — crushing blows, unyielding stance.
Passive: You gain +1 hit point per character level.
Active (3rd level):
· Heavy Strike (1 Ring, Bonus Action): When you hit with a melee attack, you deal additional damage equal to your Strength modifier. The target must make a Constitution saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus). On a failure, they are stunned until the end of your next turn.
🟢 PATH OF HEART (Support) like cream, chao and amy
You are the anchor of your team — healing, inspiring, and protecting.
Passive: You gain a +1 bonus to Charisma checks (Persuasion, Deception, Intimidation). You add your Proficiency Bonus to any healing you grant through your abilities.
Active (3rd level):
· Healing Burst (1 Ring, Bonus Action, Touch): A creature you touch regains hit points equal to 2d6 + your Charisma modifier + your Proficiency Bonus. This healing increases to 3d6 at 11th level and 4d6 at 17th level.
🟣 PATH OF CHAOS (Magic / Control) shadow, silver
You bend reality — teleporting, exploding, and warping the battlefield.
Passive: Once per turn, you can teleport up to 10 feet to an unoccupied space you can see without provoking opportunity attacks.
Active (3rd level):
· Chaos Charge (2 Rings, Action): Create an explosion in a 10‑foot radius within 30 feet. All creatures in that area make a Dexterity saving throw (DC = 8 + your Intelligence or Wisdom modifier + your Proficiency Bonus). They take 2d6 damage (scaling: 3d6 at 5th, 4d6 at 11th, 5d6 at 17th) of a type of your choice (force, lightning, or thunder). Choose one additional effect: all targets are stunned until the end of your next turn, pushed 15 feet and knocked prone, or have disadvantage on their next attack.
· Chaos Control (2 Rings, Reaction): When you are hit by a melee attack, you gain +2 to your AC against that attack. If the attack misses, you teleport to any unoccupied space within 5 feet of the attacker (behind them) and may make one melee attack against them as a bonus action on your turn.
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This is specific race only for Fans of sonic the hedgehog
MOBIANS
Anthropomorphic animals of boundless energy and spirit, native to the vibrant world of Mobius — a planet of endless Zones, ancient ruins, and the constant shadow of a mad scientist.
---
🧬 LORE
Mobians are the dominant sentient species of Mobius — a world of lush green fields, mechanical cities, scorching deserts, and floating islands. They are not a single species, but a vast family of anthropomorphic animals: hedgehogs, foxes, rabbits, wolves, cats, bears, birds, and countless others. Each Mobian carries the traits of their animal kin — speed, strength, cunning, or flight — yet walks upright, speaks, and builds civilizations as advanced as any human kingdom.
Their world has endured decades of turmoil under the tyranny of a mad scientist named Dr. Ivo "Eggman" Robotnik, who seeks to conquer Mobius with armies of robots, mind‑control devices, and reality‑warping technology. Despite this, Mobians remain resilient — they have formed resistance cells, rebuilt their towns, and produced legendary heroes like Sonic the Hedgehog, Tails, Amy Rose, and Knuckles the Echidna.
In the IDW comics and modern games (such as Sonic Forces), Mobians are shown as diverse, courageous, and deeply connected to the Chaos Emeralds — ancient gems that grant incredible power to those who wield them. Some Mobians are ordinary citizens, while others possess extraordinary abilities that make them champions of freedom.
Mobians are defined by their speed, courage, and unbreakable will. Whether they live in the bustling cities of the United Federation or the quiet villages of Green Hill Zone, they share a common dream: to live free from tyranny, and to protect the world they call home.
---
🧬 MOBIAN RACIAL TRAITS
Your Mobian character has the following traits.
Ability Score Increase. You increase one ability score by 2, and a different one by 1, or you increase three different scores by 1 each.
Age. Mobians reach adulthood around 15–18 years and can live up to 80–100 years, depending on their animal type.
Alignment. Mobians tend toward Chaotic Good, valuing freedom and personal expression. However, individuals can be of any alignment.
Size. Your size is Medium (ranging from 2 to 4 feet tall, depending on species). Your size is Small if your animal type is notably tiny (e.g., a mouse or a bird).
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and one additional language of your choice.
---
🔵 Rings (Ring Energy)
Mobians naturally generate a unique energy called Ring Energy. You have a pool of Rings equal to your level + your Proficiency Bonus (minimum 1). You regain all expended Rings when you finish a Long Rest. When you finish a Short Rest, you regain a number of Rings equal to a roll of:
· 1–4 level: 1d4
· 5–6 level: 1d6
· 8–9 level: 1d8
· 10–11 level: 1d10
· 12+ level: 1d12
You can spend Rings to fuel your racial abilities.
🌀 Spin Dash
You can curl into a ball and launch yourself at a foe.
· Cost: 1 Ring.
· Action: Bonus Action.
· Effect: You move up to 10 feet in a straight line (without provoking opportunity attacks). Make one melee attack against a creature within reach. The attack deals extra damage equal to your Proficiency Bonus + your choice of Strength, Dexterity, or Constitution modifier. If the target is Large or smaller, it is pushed 10 feet away and must make a Dexterity saving throw (DC = 8 + your Dexterity modifier + your Proficiency Bonus) or fall prone.
🌪️ PATHS OF MOBIUS
At 1st level, you choose a Path that reflects your natural talents or fighting style. You gain the passive benefits immediately. Active abilities unlock at 3rd level.
🔵 PATH OF WIND (Speed) Sonic, Jet, Mighty
You are built for velocity — swift as a gust, relentless as a storm.
Passive: Your walking speed increases by 10 feet (total 40 ft).
Active (3rd level):
· Boost (3 Rings, Bonus Action): Double your speed until the end of your current turn. When you pass through a creature's space (once per creature per turn), that creature takes damage equal to your Dexterity modifier.
· Sonic Burst (1 Ring, Action): Launch a shockwave at a target within 30 feet. The target makes a Dexterity saving throw (DC = 8 + your Dexterity or Wisdom modifier + your Proficiency Bonus). On a failure, they take 2d4 thunder damage (scaling: 3d4 at 5th, 4d4 at 9th, 5d4 at 13th, 6d4 at 17th) and are pushed 10 feet. On a success, half damage and no push.
---
🟡 PATH OF FLIGHT (Tech) Tails, Charmy, Rouge
You rely on intellect, flight, and precision — a true engineer of the sky.
Passive: You gain a fly speed equal to your walking speed. You cannot wear medium or heavy armor. You ignore difficult terrain.
Active (3rd level):
· Tornado (1 Ring, Reaction): When you are hit by a melee attack, you gain +3 to your AC against that attack. If the attack misses, you deal damage to the attacker equal to your Dexterity or Intelligence modifier (your choice).
🔴 PATH OF FIST (Strength) knuckles, big, mighty
You are raw power — crushing blows, unyielding stance.
Passive: You gain +1 hit point per character level.
Active (3rd level):
· Heavy Strike (1 Ring, Bonus Action): When you hit with a melee attack, you deal additional damage equal to your Strength modifier. The target must make a Constitution saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus). On a failure, they are stunned until the end of your next turn.
🟢 PATH OF HEART (Support) like cream, chao and amy
You are the anchor of your team — healing, inspiring, and protecting.
Passive: You gain a +1 bonus to Charisma checks (Persuasion, Deception, Intimidation). You add your Proficiency Bonus to any healing you grant through your abilities.
Active (3rd level):
· Healing Burst (1 Ring, Bonus Action, Touch): A creature you touch regains hit points equal to 2d6 + your Charisma modifier + your Proficiency Bonus. This healing increases to 3d6 at 11th level and 4d6 at 17th level.
🟣 PATH OF CHAOS (Magic / Control) shadow, silver
You bend reality — teleporting, exploding, and warping the battlefield.
Passive: Once per turn, you can teleport up to 10 feet to an unoccupied space you can see without provoking opportunity attacks.
Active (3rd level):
· Chaos Charge (2 Rings, Action): Create an explosion in a 10‑foot radius within 30 feet. All creatures in that area make a Dexterity saving throw (DC = 8 + your Intelligence or Wisdom modifier + your Proficiency Bonus). They take 2d6 damage (scaling: 3d6 at 5th, 4d6 at 11th, 5d6 at 17th) of a type of your choice (force, lightning, or thunder). Choose one additional effect: all targets are stunned until the end of your next turn, pushed 15 feet and knocked prone, or have disadvantage on their next attack.
· Chaos Control (2 Rings, Reaction): When you are hit by a melee attack, you gain +2 to your AC against that attack. If the attack misses, you teleport to any unoccupied space within 5 feet of the attacker (behind them) and may make one melee attack against them as a bonus action on your turn.