Hello everyone, this is my first time posting in a while. Anyway, I was looking through Xanathar's today, and I noticed that the rules for Adamantine weapons are literally that they auto crit objects. WTF???? So I've reworked them so that instead, they make it so that if your target is wearing armor, it gets +1 to hit, and the weapon is resistant to any and all damage. Thoughts?
The +1 on the attack roll if the target's wearing armor is interesting, though it may only be relevant at fairly low levels of play, since a lot of higher-level threats don't have actual armor. The weapon itself being resistant to damage will probably never come up at all for most players using it.
It might help to know what you felt was the problem with the existing one.
I feel like it is just kinda useless. "Does double damage to objects" WHO CARES? (I have a very combat focussed party). Anyway, it's basically just 500 gold or smth for something you will use like twice and won't do much anyway
I feel like it is just kinda useless. "Does double damage to objects" WHO CARES? (I have a very combat focussed party). Anyway, it's basically just 500 gold or smth for something you will use like twice and won't do much anyway
You should tailor rules to fit your group. My group has used adamantine weapons to good effect on many occasions. We will break doors or locks, destroy objects, use swords as pry bars, break weapons…
Not something that comes up every session, but having a dagger that can serve as a piton or to spike a door can be helpful. Also the roleplay hook can be fun.
But if your group is mainly combat then you might change it up or lower the price.
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Hello everyone, this is my first time posting in a while. Anyway, I was looking through Xanathar's today, and I noticed that the rules for Adamantine weapons are literally that they auto crit objects. WTF???? So I've reworked them so that instead, they make it so that if your target is wearing armor, it gets +1 to hit, and the weapon is resistant to any and all damage. Thoughts?
With all due respect,
Nanra
PM me the word "avacado"
The +1 on the attack roll if the target's wearing armor is interesting, though it may only be relevant at fairly low levels of play, since a lot of higher-level threats don't have actual armor. The weapon itself being resistant to damage will probably never come up at all for most players using it.
It might help to know what you felt was the problem with the existing one.
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I feel like it is just kinda useless. "Does double damage to objects" WHO CARES? (I have a very combat focussed party). Anyway, it's basically just 500 gold or smth for something you will use like twice and won't do much anyway
With all due respect,
Nanra
PM me the word "avacado"
You should tailor rules to fit your group. My group has used adamantine weapons to good effect on many occasions. We will break doors or locks, destroy objects, use swords as pry bars, break weapons…
Not something that comes up every session, but having a dagger that can serve as a piton or to spike a door can be helpful. Also the roleplay hook can be fun.
But if your group is mainly combat then you might change it up or lower the price.