Hi all, looking for a little guidance on setting up the Spellcasting feature for a custom subclass. Most of the features are pretty straight forward, but this one is giving me some trouble, I'll paste in what I have for the description, and any info on how to set the feature parameters would be much appreciated,
(Note: I have a separate feature where the player selects the type of dragon egg they've acquired, via Options):
Spellcasting
When you reach 3rd level, you bond with a dragon’s egg, allowing you some minor spellcasting ability. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list. In addition, any elemental damage type specified in a spell’s description is replaced with a damage type dependent on the type of dragon egg in your possession.
Cantrips
You learn one cantrip, dependent on the type of dragon egg:
Dragon
Spell Damage Type
Cantrip
Black
Acid
Acid Splash
Blue
Lightning
Shocking Grasp
Brass
Fire
Fire Bolt
Bronze
Lightning
Shocking Grasp
Copper
Acid
Acid Splash
Gold
Fire
Fire Bolt
Green
Poison
Poison Spray
Red
Fire
Fire Bolt
Silver
Cold
Ray of Frost
White
Cold
Ray of Frost
Spell Slots
Rather than spell slots, Dragon Rider's have a number of Bond Points with their dragon, based on their level, with which the Dragon Rider spends to create spell slots, then casts a spell. The table below summarizes the cost in Bond Points of slots from 1st to 4th. Cantrips don’t require slots and therefore don’t require Bond Points. You can’t reduce your Bond Points less than 0, and you regain all your spent Bond Points when you finish a long rest.
Spell Level
Point Cost
1st
2
2nd
3
3rd
5
4th
6
Spells Known of 1st-Level and Higher
You know one first level wizard spell of your choice, it must be an evocation, abjuration, or enchantment spell on the wizard spell list.
The Spells Known column of the Dragon Rider Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an evocation, abjuration, or enchantment spell of your choice, and must be of a level of which you can cast.
The spells you learn at 8th, 14th, and 20th level can be from any school of magic.
Whenever you gain a level in this class, you can replace a wizard spell that you know with another spell of your choice from the wizard spell list. The new spell must be of a level that which you can cast, and must be evocation, abjuration, or enchantment, unless you’re replacing a spell you gained at 8th, 14th, and 20th level.
Spellcasting Ability
Charisma is your spell casting ability for your wizard spells, since you access these spells through a magical bond with your dragon. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Dragon Rider Spellcasting
Fighter Level
Bond Points
Max Spell Level
Spells Known
3rd
4
1st
1
4th
6
1st
2
5th
6
1st
3
6th
6
1st
4
7th
14
2nd
5
8th
14
2nd
6
9th
14
2nd
6
10th
17
2nd
7
11th
17
2nd
8
12th
17
2nd
8
13th
27
3rd
9
14th
27
3rd
10
15th
27
3rd
10
16th
32
3rd
11
17th
32
3rd
11
18th
32
3rd
11
19th
38
4th
12
20th
38
4th
13
Public Mod Note
(Stormknight):
Moved from General forum to the Homebrew subforum
Your bond points is a cool idea and introduces a new resource mechanic that isn't currently supported.
The product team are planning a revamp of homebrew tools (next year I believe), which may include support for such mechanics. Until then though, you're better off using standard spell slits I'm afraid, if you would like to add this to D&D Beyond as homebrew.
I figured as much, though at the moment I'm having trouble getting spellcasting working in general, even with normal slots, it's a bit complicated, vague, and hard to figure out. I typically keep three tabs open, one with the class editor, and one with the character creator, and one with the character sheet, so I can jump back and forth refreshing the pages with trial and error until I figure out how to get the results I'm after. But with spells, default without any spell settings added, it shows 38 spells known in the character creator, and no matter what i tweak in the class editor it remains the same, so I guess I'm not sure how to set up slots, available spells, or any of that -.-
OMG of course! Totally slipped my mind I can use one as a template and see how it works, wow I'm dumb! Ok, that's more than likely all the kick I needed, thanks Stormknight!!
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Hi all, looking for a little guidance on setting up the Spellcasting feature for a custom subclass. Most of the features are pretty straight forward, but this one is giving me some trouble, I'll paste in what I have for the description, and any info on how to set the feature parameters would be much appreciated,
(Note: I have a separate feature where the player selects the type of dragon egg they've acquired, via Options):
Spellcasting
When you reach 3rd level, you bond with a dragon’s egg, allowing you some minor spellcasting ability. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list. In addition, any elemental damage type specified in a spell’s description is replaced with a damage type dependent on the type of dragon egg in your possession.
Cantrips
You learn one cantrip, dependent on the type of dragon egg:
Dragon
Spell Damage Type
Cantrip
Black
Acid
Acid Splash
Blue
Lightning
Shocking Grasp
Brass
Fire
Fire Bolt
Bronze
Lightning
Shocking Grasp
Copper
Acid
Acid Splash
Gold
Fire
Fire Bolt
Green
Poison
Poison Spray
Red
Fire
Fire Bolt
Silver
Cold
Ray of Frost
White
Cold
Ray of Frost
Spell Slots
Rather than spell slots, Dragon Rider's have a number of Bond Points with their dragon, based on their level, with which the Dragon Rider spends to create spell slots, then casts a spell. The table below summarizes the cost in Bond Points of slots from 1st to 4th. Cantrips don’t require slots and therefore don’t require Bond Points. You can’t reduce your Bond Points less than 0, and you regain all your spent Bond Points when you finish a long rest.
Spell Level
Point Cost
1st
2
2nd
3
3rd
5
4th
6
Spells Known of 1st-Level and Higher
You know one first level wizard spell of your choice, it must be an evocation, abjuration, or enchantment spell on the wizard spell list.
The Spells Known column of the Dragon Rider Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an evocation, abjuration, or enchantment spell of your choice, and must be of a level of which you can cast.
The spells you learn at 8th, 14th, and 20th level can be from any school of magic.
Whenever you gain a level in this class, you can replace a wizard spell that you know with another spell of your choice from the wizard spell list. The new spell must be of a level that which you can cast, and must be evocation, abjuration, or enchantment, unless you’re replacing a spell you gained at 8th, 14th, and 20th level.
Spellcasting Ability
Charisma is your spell casting ability for your wizard spells, since you access these spells through a magical bond with your dragon. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Dragon Rider Spellcasting
Fighter Level
Bond Points
Max Spell Level
Spells Known
3rd
4
1st
1
4th
6
1st
2
5th
6
1st
3
6th
6
1st
4
7th
14
2nd
5
8th
14
2nd
6
9th
14
2nd
6
10th
17
2nd
7
11th
17
2nd
8
12th
17
2nd
8
13th
27
3rd
9
14th
27
3rd
10
15th
27
3rd
10
16th
32
3rd
11
17th
32
3rd
11
18th
32
3rd
11
19th
38
4th
12
20th
38
4th
13
Time to Juice!
This was moved incorrectly, it's a request for D&D beyond homebrew technical help/guidance, not general D&D homebrew.
Time to Juice!
Your bond points is a cool idea and introduces a new resource mechanic that isn't currently supported.
The product team are planning a revamp of homebrew tools (next year I believe), which may include support for such mechanics. Until then though, you're better off using standard spell slits I'm afraid, if you would like to add this to D&D Beyond as homebrew.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I figured as much, though at the moment I'm having trouble getting spellcasting working in general, even with normal slots, it's a bit complicated, vague, and hard to figure out. I typically keep three tabs open, one with the class editor, and one with the character creator, and one with the character sheet, so I can jump back and forth refreshing the pages with trial and error until I figure out how to get the results I'm after. But with spells, default without any spell settings added, it shows 38 spells known in the character creator, and no matter what i tweak in the class editor it remains the same, so I guess I'm not sure how to set up slots, available spells, or any of that -.-
Time to Juice!
I recommend that you create another temporary homebrew class, using the Eldritch Knight as the template, so you can see how that is configured.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
OMG of course! Totally slipped my mind I can use one as a template and see how it works, wow I'm dumb! Ok, that's more than likely all the kick I needed, thanks Stormknight!!
Time to Juice!