The arcane magic you command is infused with elemental fire. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Ignan, Aquan, Auran, and Terran.
With a touch you can start fires. As an action you can magically ignite a flammable object you touch with your hand.
Mantle of Flame:
Starting at 1st level, you can unleash the phoenix fire that blazes within provided that you aren’t wearing medium or heavy armor or using a shield. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
* Your base AC becomes 13 + Your Dexterity modifier * You shed bright light in a 30-foot radius and dim light for an additional 30 feet. * Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. * Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Rise From The Ashes:
Resistance to Fire damage
Starting at 6th level The fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you must make a dexterity saving throw against your DC. A creature take fire damage equal to your sorcerer level + your Charisma modifier on a failed save and half as much damage on a successful one.
If you use this feature while under the effects of your Mantle of Flame, you regain hit points equal to your Sorcerer level + your Charisma modifer and your Mantle of Flame immediately ends.
Once you use this feature, you can’t use it again until you finish a long rest.
Flames of the Phoenix:
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.
If you use this feature while under the effects of your Mantle of Flame, your fire damage ignores resistances and deals half damage to creatures immune to fire.
Form of the Phoenix:
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
* You have a flying speed of 40 feet and can hover. * You have immunity To Fire damage and resistance to all other damage. * If you use your Phoenix Spark, that feature deals an extra 20 fire damage and on failed save creatures are pushed back 10ft and knocked prone
Born from Fire:
The arcane magic you command is infused with elemental fire. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Ignan, Aquan, Auran, and Terran.
With a touch you can start fires. As an action you can magically ignite a flammable object you touch with your hand.
Mantle of Flame:
Starting at 1st level, you can unleash the phoenix fire that blazes within provided that you aren’t wearing medium or heavy armor or using a shield. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
* Your base AC becomes 13 + Your Dexterity modifier
* You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
* Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches
you.
* Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Rise From The Ashes:
Resistance to Fire damage
Starting at 6th level The fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you must make a dexterity saving throw against your DC. A creature take fire damage equal to your sorcerer level + your Charisma modifier on a failed save and half as much damage on a successful one.
If you use this feature while under the effects of your Mantle of Flame, you regain hit points equal to your Sorcerer level + your Charisma modifer and your Mantle of Flame immediately ends.
Once you use this feature, you can’t use it again until you finish a long rest.
Flames of the Phoenix:
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.
If you use this feature while under the effects of your Mantle of Flame, your fire damage ignores resistances and deals half damage to creatures immune to fire.
Form of the Phoenix:
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
* You have a flying speed of 40 feet and can hover.
* You have immunity To Fire damage and resistance to all other damage.
* If you use your Phoenix Spark, that feature deals an extra 20 fire damage and on failed save creatures are pushed back 10ft and knocked prone