I would love some feedback on this subclass I'm working on. My main concerns are regarding the balance of the following abilities:
Strings of Fate -- I made it sort of like a more versatile Cutting Words (without the ability to affect damage) mixed with the mechanics of Lay On Hands. Is it too strong for a subclass ability?
Mystic's Might -- I didn't really model this after anything. I originally had this like an additional Magical Secrets thing, but found the flavor a bit lacking. I know there are magic items that allow multiple concentration spells, but is it too OP for a subclass? It's got some limitations, but not sure how much they matter.
For background, the reason I'm working on this is to port over a character from a different system (Fantasy AGE) for use in 5e since my group has since moved to it. The character was a fortuneteller of sorts, and had access to an Eldritch Blast type of cantrip, as well as a school of magic called Fate, wherein you could grant PCs little boosts to their rolls similar to a bard's inspiration die.
The flavor I'm going for is in line with that, this character should be able to "see" the threads of fate that bind all things, and has the ability to make minor adjustments to ensure a better future. For instance, you might see a waiter about to spill some glasses, so you "bend" the threads of fate in such way that she narrowly catches her balance. Or you see a comrade about to be struck with a giant dragon claw, so you create just enough of a miscalculation of distance so the attack barely nicks your comrade's armor.
https://www.dndbeyond.com/characters/subclasses/111151-college-of-fate
I would love some feedback on this subclass I'm working on. My main concerns are regarding the balance of the following abilities:
For background, the reason I'm working on this is to port over a character from a different system (Fantasy AGE) for use in 5e since my group has since moved to it. The character was a fortuneteller of sorts, and had access to an Eldritch Blast type of cantrip, as well as a school of magic called Fate, wherein you could grant PCs little boosts to their rolls similar to a bard's inspiration die.
The flavor I'm going for is in line with that, this character should be able to "see" the threads of fate that bind all things, and has the ability to make minor adjustments to ensure a better future. For instance, you might see a waiter about to spill some glasses, so you "bend" the threads of fate in such way that she narrowly catches her balance. Or you see a comrade about to be struck with a giant dragon claw, so you create just enough of a miscalculation of distance so the attack barely nicks your comrade's armor.
Very much appreciate all constructive feedback!