My D&D group have been watching DDB for a while, and a bunch of us think now may be a good time to start using it with the new Campaign we have started.
We have a house rule for Wild Magic Surge. I have figured out how to create a Homebrew Feat for it, but I can not figure out how to "update" my Sorcerers standard Wild Magic Surge Feat with my Homebrew version. Can anyone point me in the right direction?
The only way I see to do it right now would be to create a Homebrew Class, that is basically the existing Sorcerer class with 1 adjusted Feat. That just sound like toooo much work, and a good way to miss something.
Easier than I figured, copying the original helped a lot.
But still a bit clunkier than I was hoping. But in the process of doing it, I did come to realize that Wild Magic is a SubClass of Sorcerer and not really a Feat, so it does make sense from that stand point.
Thank you
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My D&D group have been watching DDB for a while, and a bunch of us think now may be a good time to start using it with the new Campaign we have started.
We have a house rule for Wild Magic Surge. I have figured out how to create a Homebrew Feat for it, but I can not figure out how to "update" my Sorcerers standard Wild Magic Surge Feat with my Homebrew version. Can anyone point me in the right direction?
The only way I see to do it right now would be to create a Homebrew Class, that is basically the existing Sorcerer class with 1 adjusted Feat. That just sound like toooo much work, and a good way to miss something.
Thanx in advance for any help or guidance,
Del
You can create a copy of the wild magic subclass and change only the one feature.
Easier than I figured, copying the original helped a lot.
But still a bit clunkier than I was hoping. But in the process of doing it, I did come to realize that Wild Magic is a SubClass of Sorcerer and not really a Feat, so it does make sense from that stand point.
Thank you