Hi everyone, I've been d'ming a game of d&d for a year now and that's all the experience I've had so I'm still very new to it all. As a Dm I found that the sorcerer class doesn't have many metamagics even with all the books that are out, I can't seem to find many. I have thought of a few and wanted to know what you all think.
Metamagic ideas
1. Focused mind - when forced to make a concentration check on a spell you're holding and fail your rolls, you can spend sorcery points equal to the spell level it was cast at to maintain concentration.
2. Natural magic resistance - when forced to make a save throw against a magical effect, you can spend 3 sorcery points to give yourself advantage on the roll.
3. Powerful spell- when casting a spell that deals damage you can spend 2 sorcery points to increase the damage of the spell by 1 die. You can spend 4 sorcery points to gain 2 damage die and a max of 6 sorcery points to gain 3 damage die. This must be stated before the spell has been cast.
So that's what I have, please I would love feedback on this.
Natural Magic Resistance, though I don't like the name seems fairly well balanced, because it sounds very similar to one that imposes disadvantage. I think that one requires 3 points, so it seems fair for the reverse.
Powerful Spell and the one that lets you reroll damage dice seem like they might be very powerful together.
Focused Mind is the one I can't place my figure on. It seems like you spend time on the balance of it. 1 point for each level of the spell seems rather fair. But it feels strong to me. Maybe its because I am a GM and it seems like a really easy way to keep concentration. But you should wait until you hear more feedback about it, because I might seem more balanced to others and I am just being overly tough on it.
EDIT: Not sure if it was noticeable, I was way too lazy to go look up the names of the things. Sorry. I didn't know them off the top of my head.
Yeah I struggled with the names of the metamagic haha. Powerful spell I do agree could be to powerful especially with the empowered metamagic I did not think of those together as that could potentially be very devastating.
For the 3rd metamagic I proposed may I ask what you think should change about it? To create more balance.
I would actually wait for more feedback on the Focused Mind feedback I gave you. The reason being, it seems balanced to me and I even like the idea. The thing that has me second guessing it is that I think I like it way too much.
Basically, my problem is as a player I would always pick that. So in my mind, it feels too powerful, but that is because I tend to do a lot of spells that are concentration-based and hate when I lose concentration. So I would always pick that one if it existed without a doubt. So that is why I think it is too powerful.
However, I am curious as to what others say because it might just seem strong to me because of how I play a sorcerer someone else might come in and say its too weak.
I really can't tell you what I would change. Because making it cost 2 points per level would make it almost pointless early on and really expensive at higher levels. So it doesn't really work that way. So I am really lost on the feedback for this one specifically. Which is odd, because I love the idea, which is why I am weary.
Powerful spell and empowered spell metamagics do combine in a possibly overpowered way. And Powerful spell does the equivalent of casting at a higher level for most spells.
I do have a problem with focused mind and natural magic resistance, and it is not their balancing. Metamagic are a way of augmenting spells when they are cast, these are not. As is, these are more like sorcerer subclass features.
My suggested changes are:
Hardened Spell - when you cast a concentration spell, you can spend a number of sorcery points equal to the spell’s level. The first time you would fail a concentration check with that spell, you succeed instead. Each additional time you would fail a concentration check for this spell you can spend a number of sorcery points equal to the spell’s level to succeed the check instead.
I got nothing for natural magic resistance.
Advanced spell - when you cast a spell that has additional bonuses at higher levels, you can spend 3 sorcery points to cast that spell as if it we're cast 1 level higher than the spell slot used.
If anyone thinks hardened spell and advanced spell are too powerful as is, slight balancing I had thought of was to have hardened spell only work the first time and advanced spell to cost 2 plus half the spells level number of points.
My initial impression is that Focused Mind isn't over-powered either. If you wanted to scale it down, you could give it a flat cost of 2 or 3 and make the benefit just advantage to the roll rather than automatic.
Powerful spell and empowered spell metamagics do combine in a possibly overpowered way. And Powerful spell does the equivalent of casting at a higher level for most spells.
I do have a problem with focused mind and natural magic resistance, and it is not their balancing. Metamagic are a way of augmenting spells when they are cast, these are not. As is, these are more like sorcerer subclass features.
My suggested changes are:
Hardened Spell - when you cast a concentration spell, you can spend a number of sorcery points equal to the spell’s level. The first time you would fail a concentration check with that spell, you succeed instead. Each additional time you would fail a concentration check for this spell you can spend a number of sorcery points equal to the spell’s level to succeed the check instead.
I got nothing for natural magic resistance.
Advanced spell - when you cast a spell that has additional bonuses at higher levels, you can spend 3 sorcery points to cast that spell as if it we're cast 1 level higher than the spell slot used.
If anyone thinks hardened spell and advanced spell are too powerful as is, slight balancing I had thought of was to have hardened spell only work the first time and advanced spell to cost 2 plus half the spells level number of points.
Even though those are basically the same effect, I like the wording on them much more. Very well said.
Ahh I do see what you mean. Reading through the metamagics they're all relating to at the moment a spell is cast.
Advanced spell (much better name) I like the use of not using a spell slot and making it cast a spell slot higher.
And pre using sorcery points for hardened spell/focused mind is a good way to get around the power balance issue.
I see what you meant by the natural resistance as it reading properly in the PHB it says metamagic enhance your spells. Natural resistance is not a spell. I appreciate your suggestions as I believe they work well.
Ahh I do see what you mean. Reading through the metamagics they're all relating to at the moment a spell is cast.
Personally I don't think that's an issue for Focused Mind, but I can see why it could be for someone. I don't see it as an issue because concentration as I see it is more or less a 'continued casting' of a spell. I did the finger wiggling and chanting, but I still have to keep doing this particular bit of magicy activity to keep it going. I don't see why a sorcerer wouldn't thematically be able to inject their particular magic sauce at that point, rather than just with the finger wiggling. :)
Powerful spell and empowered spell metamagics do combine in a possibly overpowered way. And Powerful spell does the equivalent of casting at a higher level for most spells.
I do have a problem with focused mind and natural magic resistance, and it is not their balancing. Metamagic are a way of augmenting spells when they are cast, these are not. As is, these are more like sorcerer subclass features.
My suggested changes are:
Hardened Spell - when you cast a concentration spell, you can spend a number of sorcery points equal to the spell’s level. The first time you would fail a concentration check with that spell, you succeed instead. Each additional time you would fail a concentration check for this spell you can spend a number of sorcery points equal to the spell’s level to succeed the check instead.
I got nothing for natural magic resistance.
Advanced spell - when you cast a spell that has additional bonuses at higher levels, you can spend 3 sorcery points to cast that spell as if it we're cast 1 level higher than the spell slot used.
If anyone thinks hardened spell and advanced spell are too powerful as is, slight balancing I had thought of was to have hardened spell only work the first time and advanced spell to cost 2 plus half the spells level number of points.
Oh and I do think the changes at the bottom you stated work better especially hardened spell as it effectively gives 1 free pass then if they want to succeed then take the war caster feat to allow a better chance.
My initial impression is that Focused Mind isn't over-powered either. If you wanted to scale it down, you could give it a flat cost of 2 or 3 and make the benefit just advantage to the roll rather than automatic.
That too is a great suggestion. Similar to having war caster feat I imagine
Ahh I do see what you mean. Reading through the metamagics they're all relating to at the moment a spell is cast.
Personally I don't think that's an issue for Focused Mind, but I can see why it could be for someone. I don't see it as an issue because concentration as I see it is more or less a 'continued casting' of a spell. I did the finger wiggling and chanting, but I still have to keep doing this particular bit of magicy activity to keep it going. I don't see why a sorcerer wouldn't thematically be able to inject their particular magic sauce at that point, rather than just with the finger wiggling. :)
Haha I do see that!
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Hi everyone, I've been d'ming a game of d&d for a year now and that's all the experience I've had so I'm still very new to it all. As a Dm I found that the sorcerer class doesn't have many metamagics even with all the books that are out, I can't seem to find many. I have thought of a few and wanted to know what you all think.
Metamagic ideas
1. Focused mind - when forced to make a concentration check on a spell you're holding and fail your rolls, you can spend sorcery points equal to the spell level it was cast at to maintain concentration.
2. Natural magic resistance - when forced to make a save throw against a magical effect, you can spend 3 sorcery points to give yourself advantage on the roll.
3. Powerful spell- when casting a spell that deals damage you can spend 2 sorcery points to increase the damage of the spell by 1 die. You can spend 4 sorcery points to gain 2 damage die and a max of 6 sorcery points to gain 3 damage die. This must be stated before the spell has been cast.
So that's what I have, please I would love feedback on this.
Natural Magic Resistance, though I don't like the name seems fairly well balanced, because it sounds very similar to one that imposes disadvantage. I think that one requires 3 points, so it seems fair for the reverse.
Powerful Spell and the one that lets you reroll damage dice seem like they might be very powerful together.
Focused Mind is the one I can't place my figure on. It seems like you spend time on the balance of it. 1 point for each level of the spell seems rather fair. But it feels strong to me. Maybe its because I am a GM and it seems like a really easy way to keep concentration. But you should wait until you hear more feedback about it, because I might seem more balanced to others and I am just being overly tough on it.
EDIT: Not sure if it was noticeable, I was way too lazy to go look up the names of the things. Sorry. I didn't know them off the top of my head.
This is perfect feed back thank you.
Yeah I struggled with the names of the metamagic haha. Powerful spell I do agree could be to powerful especially with the empowered metamagic I did not think of those together as that could potentially be very devastating.
For the 3rd metamagic I proposed may I ask what you think should change about it? To create more balance.
I would actually wait for more feedback on the Focused Mind feedback I gave you. The reason being, it seems balanced to me and I even like the idea. The thing that has me second guessing it is that I think I like it way too much.
Basically, my problem is as a player I would always pick that. So in my mind, it feels too powerful, but that is because I tend to do a lot of spells that are concentration-based and hate when I lose concentration. So I would always pick that one if it existed without a doubt. So that is why I think it is too powerful.
However, I am curious as to what others say because it might just seem strong to me because of how I play a sorcerer someone else might come in and say its too weak.
I really can't tell you what I would change. Because making it cost 2 points per level would make it almost pointless early on and really expensive at higher levels. So it doesn't really work that way. So I am really lost on the feedback for this one specifically. Which is odd, because I love the idea, which is why I am weary.
Thank you. Hopefully I do get more feedback on it.
Powerful spell and empowered spell metamagics do combine in a possibly overpowered way. And Powerful spell does the equivalent of casting at a higher level for most spells.
I do have a problem with focused mind and natural magic resistance, and it is not their balancing. Metamagic are a way of augmenting spells when they are cast, these are not. As is, these are more like sorcerer subclass features.
My suggested changes are:
If anyone thinks hardened spell and advanced spell are too powerful as is, slight balancing I had thought of was to have hardened spell only work the first time and advanced spell to cost 2 plus half the spells level number of points.
My initial impression is that Focused Mind isn't over-powered either. If you wanted to scale it down, you could give it a flat cost of 2 or 3 and make the benefit just advantage to the roll rather than automatic.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Even though those are basically the same effect, I like the wording on them much more. Very well said.
Ahh I do see what you mean. Reading through the metamagics they're all relating to at the moment a spell is cast.
Advanced spell (much better name) I like the use of not using a spell slot and making it cast a spell slot higher.
And pre using sorcery points for hardened spell/focused mind is a good way to get around the power balance issue.
I see what you meant by the natural resistance as it reading properly in the PHB it says metamagic enhance your spells. Natural resistance is not a spell. I appreciate your suggestions as I believe they work well.
Thank you
Personally I don't think that's an issue for Focused Mind, but I can see why it could be for someone. I don't see it as an issue because concentration as I see it is more or less a 'continued casting' of a spell. I did the finger wiggling and chanting, but I still have to keep doing this particular bit of magicy activity to keep it going. I don't see why a sorcerer wouldn't thematically be able to inject their particular magic sauce at that point, rather than just with the finger wiggling. :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Oh and I do think the changes at the bottom you stated work better especially hardened spell as it effectively gives 1 free pass then if they want to succeed then take the war caster feat to allow a better chance.
That too is a great suggestion. Similar to having war caster feat I imagine
Haha I do see that!