First of all I love the new creatures section on the character sheet, very handy both for druids and players that just like to collect random wild animals to befriend.
Second, I love the magic item options available to us in homebrew (even if getting them to work can be a pain sometimes.)
I noticed the Bonus - Natural Attack modifier and Damage - Natural Attack modifier. After some testing with a Centaur druid and wearing an attuned wondrous item that adds +1 bonus attack and damage to natural weapons I found that while it works for her Hoof attacks, it makes no changes to the Wildshape creatures I have listed. I know that the stat blocks for wildshape creatures can be automatically edited (as they have the druid's proficiencies and bonuses listed where appropriate for skills and saving throws) so I'm wondering if it would be possible for magical effects that increase Natural Attack bonus and damage to also display on the wildshape creatures?
Monster skills, saves, and proficiencies all have their own spot in the creation tools, but all actions (including attacks) share a text box with each other and their modifiers are not flagged in a way that can be automated.
This will likely be something addressed when homebrew tools are revamped, but not before.
First of all I love the new creatures section on the character sheet, very handy both for druids and players that just like to collect random wild animals to befriend.
Second, I love the magic item options available to us in homebrew (even if getting them to work can be a pain sometimes.)
I noticed the Bonus - Natural Attack modifier and Damage - Natural Attack modifier. After some testing with a Centaur druid and wearing an attuned wondrous item that adds +1 bonus attack and damage to natural weapons I found that while it works for her Hoof attacks, it makes no changes to the Wildshape creatures I have listed. I know that the stat blocks for wildshape creatures can be automatically edited (as they have the druid's proficiencies and bonuses listed where appropriate for skills and saving throws) so I'm wondering if it would be possible for magical effects that increase Natural Attack bonus and damage to also display on the wildshape creatures?
Also, homebrew ammunition when?
Monster skills, saves, and proficiencies all have their own spot in the creation tools, but all actions (including attacks) share a text box with each other and their modifiers are not flagged in a way that can be automated.
This will likely be something addressed when homebrew tools are revamped, but not before.