So I tried to give the Barbarian a little more flavour than just "Vanilla attack, vanilla attack, vanilla attack. That's my turn done." by giving it a couple useful little utility perks. It started off as a revised Path of the Berserker then stemmed from there. At first there was a lot more to spend rage points on but it became a little over-complicated. I suppose it's a kinda "World of Warcraft warrior mixed with Norse themes" type sub-class. I was wondering if anyone could spot something I've missed that could be considered "broken" and could maybe give me a bit of constructive criticism please? Like anything to change or add. This is my first ever homebrew and I'd love to hear your feedback:
EDIT: details in spoiler
Tyr has seen your accolades on the battlefield and has chosen you as one of his champions. If you continue on this path and impress Tyr until the day you valiantly die in battle, you will be rewarded with strength and power. Though should you sway from this path or show weakness you will be stripped of everything and never gain access to Valhalla.
War God's Wrath
Starting when you choose this path at 3rd level, you gain rage points equal to your Strength modifier (minimum of one) that you can spend whilst raging. You may only use one rage point per action unless stated otherwise. You gain one rage point whenever you score a Critical Hit and recover all rage points on a long rest.
Furious Rage
With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.
At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends.
Enraged Regeneration
You enjoy the thrill of the fight so much that to some it almost looks as if the longer you fight the stronger you get. Whilst raging you can spend rage points to heal hit-points equal to your barbarian level per rage point spent.
War Machine
Starting at 6th level you are starting to show promise as one of Tyr's champions and he grants you access to more of his power. You gain new features on which to spend your rage points.
Deep Wounds - You attempt to rupture an enemies flesh. You spend a rage point then make a weapon attack against a creature within reach. If it hits, then any other attacks you make against this creature score a Critical Hit on a 19 or 20. Each subsequent use of this ability lowers that number by one.
Overpower - You attempt to use brute strength to overpower your enemy. You can spend a rage point and make an attack against a creature within reach. On a hit, that enemy must make a strength saving throw, if it fails it is knocked prone. The DC is 8 + your strength modifier + your proficiency bonus.
Champion of Tyr
Starting at 10th level your loyalty to Tyr and prowess on the battlefield have not gone unnoticed as you are starting to fulfil your potential. You gain access to even more ways to spend your rage points.
Fear of God - Your sheer presence backed with the fury of the gods is enough to intimidate even the largest of foes. You can spend one rage point whenever you or an ally you can see within 10ft makes an intimidation check. The check is then made with advantage and you roll a d8 and add the result to the total.
Adrenaline Rush - The prospect of battle excites you as you chase down your enemies as if you're killing for sport. As a bonus action you can spend a rage point to increase your movement speed by 10ft for the rest of the fight and you can Dash as a bonus action.
Pride of Valhalla
Starting at 14th level Tyr will not let you falter as long as you are willing to fight for him. Whenever you succeed on your save using the Relentless Rage feature, a Valkyrie appears and brings you back to your feet for a chance to finish the fight. You can expend upto three of your hit-dice to immediately restore hit-points
The link to your subclass isn't working for me. Could you please fix the link.
That's strange, it's working for me! Here's the contents:
Tyr has seen your accolades on the battlefield and has chosen you as one of his champions. If you continue on this path and impress Tyr until the day you valiantly die in battle, you will be rewarded with strength and power. Though should you sway from this path or show weakness you will be stripped of everything and never gain access to Valhalla.
War God's Wrath
Starting when you choose this path at 3rd level, you gain rage points equal to your Strength modifier (minimum of one) that you can spend whilst raging. You may only use one rage point per action unless stated otherwise. You gain one rage point whenever you score a Critical Hit and recover all rage points on a long rest.
Furious Rage
With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.
At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends.
Enraged Regeneration
You enjoy the thrill of the fight so much that to some it almost looks as if the longer you fight the stronger you get. Whilst raging you can spend rage points to heal hit-points equal to your barbarian level per rage point spent.
War Machine
Starting at 6th level you are starting to show promise as one of Tyr's champions and he grants you access to more of his power. You gain new features on which to spend your rage points.
Deep Wounds - You attempt to rupture an enemies flesh. You spend a rage point then make a weapon attack against a creature within reach. If it hits, then any other attacks you make against this creature score a Critical Hit on a 19 or 20. Each subsequent use of this ability lowers that number by one.
Overpower - You attempt to use brute strength to overpower your enemy. You can spend a rage point and make an attack against a creature within reach. On a hit, that enemy must make a strength saving throw, if it fails it is knocked prone. The DC is 8 + your strength modifier + your proficiency bonus.
Champion of Tyr
Starting at 10th level your loyalty to Tyr and prowess on the battlefield have not gone unnoticed as you are starting to fulfil your potential. You gain access to even more ways to spend your rage points.
Fear of God - Your sheer presence backed with the fury of the gods is enough to intimidate even the largest of foes. You can spend one rage point whenever you or an ally you can see within 10ft makes an intimidation check. The check is then made with advantage and you roll a d8 and add the result to the total.
Adrenaline Rush - The prospect of battle excites you as you chase down your enemies as if you're killing for sport. As a bonus action you can spend a rage point to increase your movement speed by 10ft for the rest of the fight and you can Dash as a bonus action.
Pride of Valhalla
Starting at 14th level Tyr will not let you falter as long as you are willing to fight for him. Whenever you succeed on your save using the Relentless Rage feature, a Valkyrie appears and brings you back to your feet for a chance to finish the fight. You can expend upto three of your hit-dice to immediately restore hit-points
Thanks for posting, I'm guessing the homebrew is private, that's why you can see it and I can't.
A couple of quick thoughts.
1. The subclass seems a little unfocused. I would decide if you want to do a rework of the Berserker or do a WOW style warrior rage mechanic; not both. If you let me know what is more important I can help you tighten up the design.
2. Are you planning on posting this as public homebrew? If so I would probably remove Tyr's name because I don't think it is part of the OGL. I would replace it with Odin or go with something more generic.
Ah sorry, still new to homebrewing. Thanks for replying. Well I was planning on using it in my private game to test it out and then if it seemed to be okay make it a public homebrew, so the naming of Tyr can be changed easily before I make it public. I guess I'd like it to be a re-imagining of the Berserker with the rage points as a resource management to make it a little bit more fun for the player. I really just took some of the names from WOW as a little nod I guess.
I like what youve got going here. A couple notes on my part:
1) It seems odd that you give them rage points at level 3, but the only option they can spend it on at that level (unless I am misreading something) is the Enraged Regeneration. I would maybe make it cost a rage point to activate the Furious Rage aspect. Or give them the option that when they use Furious Rage, they can spend a rage point in order to forgo taking exhaustion at the end.
2)Enraged Regeneration seems a little too powerful at higher levels. At level 20, a Barbarian could use all 5 rage points to regain 100 HP instantly. My suggestion would be to maybe limit Enraged Regeneration to one rage point and you cannot use the feature again until you have started a different rage.
3)For War God's wrath I would say that maybe you should change the language to say that the maximum number of rage points available to you is equal to your strength modifier, and you regain all lost rage points following a long rest. In addition you regain one lost rage point one a Critical Hit. Unless it is your intention for them to be able to save up large amounts of rage points using critical hits, in which case you can ignore this comment
4) In general, I would make using a Rage point-based ability (such as Enraged Regeneration or Deep Wounds) a bonus action on their turn. So for Deep Wounds, I would change the language to something like: "On your turn, you can spend a rage point to make an additional attack as a bonus action. If this attack hits, any future attacks made against that creature count as a critical hit on a 19 or above. Each time you hit the same creature using this feature, the minimum value required for a critical hit decreases by 1"
As of right now, the way its written makes it seem like they could use multiple rage point features on the same turn (like if they have 5 rage points they could spend 3 on regeneration and 2 to make 2 additional attacks as free actions for deep wounds) which in my opinion is a little powerful.
5) One small change I would make to Adrenaline Rush is that the increased movement speed should only last while you maintain your rage.
Overall, I like what you are going for here. I am a big fan of Monk myself and I really like their utility with using their Ki points in a similar manner. Obviously you have a better idea of what you want out of this subclass, but the one thing I would be cautious of is giving them too many available actions on their turn.
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So I tried to give the Barbarian a little more flavour than just "Vanilla attack, vanilla attack, vanilla attack. That's my turn done." by giving it a couple useful little utility perks. It started off as a revised Path of the Berserker then stemmed from there. At first there was a lot more to spend rage points on but it became a little over-complicated. I suppose it's a kinda "World of Warcraft warrior mixed with Norse themes" type sub-class. I was wondering if anyone could spot something I've missed that could be considered "broken" and could maybe give me a bit of constructive criticism please? Like anything to change or add. This is my first ever homebrew and I'd love to hear your feedback:
EDIT: details in spoiler
Tyr has seen your accolades on the battlefield and has chosen you as one of his champions. If you continue on this path and impress Tyr until the day you valiantly die in battle, you will be rewarded with strength and power. Though should you sway from this path or show weakness you will be stripped of everything and never gain access to Valhalla.
War God's Wrath
Starting when you choose this path at 3rd level, you gain rage points equal to your Strength modifier (minimum of one) that you can spend whilst raging. You may only use one rage point per action unless stated otherwise. You gain one rage point whenever you score a Critical Hit and recover all rage points on a long rest.
Furious Rage
With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.
At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends.
Enraged Regeneration
You enjoy the thrill of the fight so much that to some it almost looks as if the longer you fight the stronger you get. Whilst raging you can spend rage points to heal hit-points equal to your barbarian level per rage point spent.
War Machine
Starting at 6th level you are starting to show promise as one of Tyr's champions and he grants you access to more of his power. You gain new features on which to spend your rage points.
Deep Wounds - You attempt to rupture an enemies flesh. You spend a rage point then make a weapon attack against a creature within reach. If it hits, then any other attacks you make against this creature score a Critical Hit on a 19 or 20. Each subsequent use of this ability lowers that number by one.
Overpower - You attempt to use brute strength to overpower your enemy. You can spend a rage point and make an attack against a creature within reach. On a hit, that enemy must make a strength saving throw, if it fails it is knocked prone. The DC is 8 + your strength modifier + your proficiency bonus.
Champion of Tyr
Starting at 10th level your loyalty to Tyr and prowess on the battlefield have not gone unnoticed as you are starting to fulfil your potential. You gain access to even more ways to spend your rage points.
Fear of God - Your sheer presence backed with the fury of the gods is enough to intimidate even the largest of foes. You can spend one rage point whenever you or an ally you can see within 10ft makes an intimidation check. The check is then made with advantage and you roll a d8 and add the result to the total.
Adrenaline Rush - The prospect of battle excites you as you chase down your enemies as if you're killing for sport. As a bonus action you can spend a rage point to increase your movement speed by 10ft for the rest of the fight and you can Dash as a bonus action.
Pride of Valhalla
Starting at 14th level Tyr will not let you falter as long as you are willing to fight for him. Whenever you succeed on your save using the Relentless Rage feature, a Valkyrie appears and brings you back to your feet for a chance to finish the fight. You can expend upto three of your hit-dice to immediately restore hit-points
The link to your subclass isn't working for me. Could you please fix the link.
That's strange, it's working for me! Here's the contents:
Tyr has seen your accolades on the battlefield and has chosen you as one of his champions. If you continue on this path and impress Tyr until the day you valiantly die in battle, you will be rewarded with strength and power. Though should you sway from this path or show weakness you will be stripped of everything and never gain access to Valhalla.
War God's Wrath
Starting when you choose this path at 3rd level, you gain rage points equal to your Strength modifier (minimum of one) that you can spend whilst raging. You may only use one rage point per action unless stated otherwise. You gain one rage point whenever you score a Critical Hit and recover all rage points on a long rest.
Furious Rage
With the fury of the Gods pulsing through your veins you can choose to enter a furious rage at any point during your rage on your turn. On each turn after you enter a furious rage you can make one weapon attack as a bonus action. When your rage ends you gain a point of exhaustion.
At 6th level your body is used to the extra strain and you no longer gain a point of exhaustion when your rage ends.
Enraged Regeneration
You enjoy the thrill of the fight so much that to some it almost looks as if the longer you fight the stronger you get. Whilst raging you can spend rage points to heal hit-points equal to your barbarian level per rage point spent.
War Machine
Starting at 6th level you are starting to show promise as one of Tyr's champions and he grants you access to more of his power. You gain new features on which to spend your rage points.
Deep Wounds - You attempt to rupture an enemies flesh. You spend a rage point then make a weapon attack against a creature within reach. If it hits, then any other attacks you make against this creature score a Critical Hit on a 19 or 20. Each subsequent use of this ability lowers that number by one.
Overpower - You attempt to use brute strength to overpower your enemy. You can spend a rage point and make an attack against a creature within reach. On a hit, that enemy must make a strength saving throw, if it fails it is knocked prone. The DC is 8 + your strength modifier + your proficiency bonus.
Champion of Tyr
Starting at 10th level your loyalty to Tyr and prowess on the battlefield have not gone unnoticed as you are starting to fulfil your potential. You gain access to even more ways to spend your rage points.
Fear of God - Your sheer presence backed with the fury of the gods is enough to intimidate even the largest of foes. You can spend one rage point whenever you or an ally you can see within 10ft makes an intimidation check. The check is then made with advantage and you roll a d8 and add the result to the total.
Adrenaline Rush - The prospect of battle excites you as you chase down your enemies as if you're killing for sport. As a bonus action you can spend a rage point to increase your movement speed by 10ft for the rest of the fight and you can Dash as a bonus action.
Pride of Valhalla
Starting at 14th level Tyr will not let you falter as long as you are willing to fight for him. Whenever you succeed on your save using the Relentless Rage feature, a Valkyrie appears and brings you back to your feet for a chance to finish the fight. You can expend upto three of your hit-dice to immediately restore hit-points
Thanks for posting, I'm guessing the homebrew is private, that's why you can see it and I can't.
A couple of quick thoughts.
1. The subclass seems a little unfocused. I would decide if you want to do a rework of the Berserker or do a WOW style warrior rage mechanic; not both. If you let me know what is more important I can help you tighten up the design.
2. Are you planning on posting this as public homebrew? If so I would probably remove Tyr's name because I don't think it is part of the OGL. I would replace it with Odin or go with something more generic.
Ah sorry, still new to homebrewing. Thanks for replying. Well I was planning on using it in my private game to test it out and then if it seemed to be okay make it a public homebrew, so the naming of Tyr can be changed easily before I make it public. I guess I'd like it to be a re-imagining of the Berserker with the rage points as a resource management to make it a little bit more fun for the player. I really just took some of the names from WOW as a little nod I guess.
I like what youve got going here. A couple notes on my part:
1) It seems odd that you give them rage points at level 3, but the only option they can spend it on at that level (unless I am misreading something) is the Enraged Regeneration. I would maybe make it cost a rage point to activate the Furious Rage aspect. Or give them the option that when they use Furious Rage, they can spend a rage point in order to forgo taking exhaustion at the end.
2)Enraged Regeneration seems a little too powerful at higher levels. At level 20, a Barbarian could use all 5 rage points to regain 100 HP instantly. My suggestion would be to maybe limit Enraged Regeneration to one rage point and you cannot use the feature again until you have started a different rage.
3)For War God's wrath I would say that maybe you should change the language to say that the maximum number of rage points available to you is equal to your strength modifier, and you regain all lost rage points following a long rest. In addition you regain one lost rage point one a Critical Hit. Unless it is your intention for them to be able to save up large amounts of rage points using critical hits, in which case you can ignore this comment
4) In general, I would make using a Rage point-based ability (such as Enraged Regeneration or Deep Wounds) a bonus action on their turn. So for Deep Wounds, I would change the language to something like: "On your turn, you can spend a rage point to make an additional attack as a bonus action. If this attack hits, any future attacks made against that creature count as a critical hit on a 19 or above. Each time you hit the same creature using this feature, the minimum value required for a critical hit decreases by 1"
As of right now, the way its written makes it seem like they could use multiple rage point features on the same turn (like if they have 5 rage points they could spend 3 on regeneration and 2 to make 2 additional attacks as free actions for deep wounds) which in my opinion is a little powerful.
5) One small change I would make to Adrenaline Rush is that the increased movement speed should only last while you maintain your rage.
Overall, I like what you are going for here. I am a big fan of Monk myself and I really like their utility with using their Ki points in a similar manner. Obviously you have a better idea of what you want out of this subclass, but the one thing I would be cautious of is giving them too many available actions on their turn.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!