Above is a link to my Homebrew Sorcerer subclass called Entropic Body. It's made to be a high risk, high reward subclass by utilizing double advantage and double disadvantage. I was kinda inspired by Wild magic sorcerers. Let me know what you think of it. I'm especailly interested if you think it is too overpowered or underpowered subclass.
Interesting concept but the whole point of the advantage/disadvantage system was to get away from 3.5/Pathfinder's floating modifiers. The intense math to figure out what your roll would be at this precise moment.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
Okay I updated Entropic spell. I realized that most of the math for it was unnecessary since double disadvantage requires you to use the lowest of three D20s, all three D20s always hit if at least one does. Now it just does bonus damage equal to double your proficiency bonus if you manage to hit a spell attack with double disadvantage.
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
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https://www.dndbeyond.com/subclasses/206850-entropic-body
Above is a link to my Homebrew Sorcerer subclass called Entropic Body. It's made to be a high risk, high reward subclass by utilizing double advantage and double disadvantage. I was kinda inspired by Wild magic sorcerers. Let me know what you think of it. I'm especailly interested if you think it is too overpowered or underpowered subclass.
Interesting concept but the whole point of the advantage/disadvantage system was to get away from 3.5/Pathfinder's floating modifiers. The intense math to figure out what your roll would be at this precise moment.
Okay I updated Entropic spell. I realized that most of the math for it was unnecessary since double disadvantage requires you to use the lowest of three D20s, all three D20s always hit if at least one does. Now it just does bonus damage equal to double your proficiency bonus if you manage to hit a spell attack with double disadvantage.
https://www.dndbeyond.com/subclasses/207126-entropic-body
I think thats best way to handle it. looks good,