My question is on the balance of a homebrew class that sounds very fun to play on like a warforged race, but still being newer to dnd I'm not sure if this is way over tuned or not. (I'm not creator just found this)
They dont really have any abilities outside of the orbs they get but the orb seem very useful. Looking at what they have I would probably lower the damage on the orb attack to a d4 as a self regulated start and see if that kept him doing okay damage compared to others at the same level. If it is over powered any recommendations to make it more balanced but still able to keep the whole feel to it? Some of the bluffs seem way powerful but to get too them means high investment into the class so you dont get other spells or attacks from other classes. Any advice or opinions are greatly appreciated
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My question is on the balance of a homebrew class that sounds very fun to play on like a warforged race, but still being newer to dnd I'm not sure if this is way over tuned or not. (I'm not creator just found this)
https://www.dandwiki.com/wiki/Constructor_(5e_Class)
They dont really have any abilities outside of the orbs they get but the orb seem very useful. Looking at what they have I would probably lower the damage on the orb attack to a d4 as a self regulated start and see if that kept him doing okay damage compared to others at the same level. If it is over powered any recommendations to make it more balanced but still able to keep the whole feel to it? Some of the bluffs seem way powerful but to get too them means high investment into the class so you dont get other spells or attacks from other classes. Any advice or opinions are greatly appreciated