Impose disadvantage on an attack roll made against you as a reaction (1/2 of you level rounded up per day)
Any suggestions for other features and subclasses?
The whole point of this class is illusions and enchantments, so it will be a 1/2 caster 1/2 defense-based. What that means is it has the artificer spellcasting, and the other half is using illusions and magic to not get hit very easily.
The reason I put the * in certain parts is that I'm not sure if I should put in unarmored defense (13+cha or 10+dex+cha or 10+prof+cha or even 8+prof+dex+cha), put no armor proficiencies, and make the wavering shadows a 2nd level feature, or if I should put light armor proficiency and make wavering shadows a 1st level feature.
PLZ HALP
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So I started working on a new class, but I need advice.
The Mind Mage:
Armor: *
Weapons: Simple
Tools: Disguise kit
Saving throws: Wis, Cha
Skills: Pick 2: Performance, Persuasion, Deception, Intimidation, Perception, Investigation, Arcana, History, Stealth
Spellcasting: Received at 1st level
Prepared spells = class level + Cha
Wavering Shadows: Received at * level
Impose disadvantage on an attack roll made against you as a reaction (1/2 of you level rounded up per day)
Any suggestions for other features and subclasses?
The whole point of this class is illusions and enchantments, so it will be a 1/2 caster 1/2 defense-based. What that means is it has the artificer spellcasting, and the other half is using illusions and magic to not get hit very easily.
The reason I put the * in certain parts is that I'm not sure if I should put in unarmored defense (13+cha or 10+dex+cha or 10+prof+cha or even 8+prof+dex+cha), put no armor proficiencies, and make the wavering shadows a 2nd level feature, or if I should put light armor proficiency and make wavering shadows a 1st level feature.
PLZ HALP