This is for a PC whose concept is that he was the first proto-Hadozee to leave Yazir, centuries prior to the race's uplifting. The character climbed to the top of the tallest tree on Yazir and saw Celestian striding through the heavens. They lept towards him and were carried along in Celestian's wake. When they lept, the branch that they lept from broke and was also swept along after Celestian. Both branch and proto-hardozee were carried in Celestian's wake for centuries and all that time in the Astral has changed both. For the branch it became hard as adamantine and imbued with the magic of the Astral plane.
What I am looking for is a version of this item that is unique, has the adamantine weapon property and allows the user to cast Shillelagh on it at will. I tried coding that, and while I can add the cantrip, it's not showing up when I load the item into the character sheet, and the only way I've found to make it adamantine is to give it that property on the character sheet. Also is there a way to mark an item as unique without having to mark it as an artifact?
I'd really appreciate it if anyone could help me with this. thanks,
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Hi, I was hoping to get help with properly coding a magic item:
Branch of the First to Leap - Magic Items - Homebrew - D&D Beyond (dndbeyond.com)
This is for a PC whose concept is that he was the first proto-Hadozee to leave Yazir, centuries prior to the race's uplifting. The character climbed to the top of the tallest tree on Yazir and saw Celestian striding through the heavens. They lept towards him and were carried along in Celestian's wake. When they lept, the branch that they lept from broke and was also swept along after Celestian. Both branch and proto-hardozee were carried in Celestian's wake for centuries and all that time in the Astral has changed both. For the branch it became hard as adamantine and imbued with the magic of the Astral plane.
What I am looking for is a version of this item that is unique, has the adamantine weapon property and allows the user to cast Shillelagh on it at will. I tried coding that, and while I can add the cantrip, it's not showing up when I load the item into the character sheet, and the only way I've found to make it adamantine is to give it that property on the character sheet. Also is there a way to mark an item as unique without having to mark it as an artifact?
I'd really appreciate it if anyone could help me with this. thanks,