I am looking for some help in making sure some abilites I am going to be giving my players is balanced. I plan on giving my players 2 of the following "feats" at 1st level and then 2 more at every 4 levels, they can also be taken as actual feats when they become available. I am aware that they are VERY powerful but I am looking more to see if each level of the feat tree is balanced within itself between the 6 options. Any help would be greatly appreciated. Thank you.
Basic Fury Crafting, Prerequisites, 1st Level
Basic Fury Crafting – Fire
You gain proficiency in Persuasion (Cha) checks
Increase your Charisma score by 1, to a Maximum of 20
You can survive comfortably in Hot or Cold environments; you add your proficiency bonus and gain advantage on checks made to endure these environments.
You call your fury to shoot forth from your outstretched hands, all creatures within a 15’ cone centered on you take 2D6 fire damage, a Dexterity saving throw, DC = 8 + proficiency bonus + Charisma modifier, reduces this damage by half. This is usable once per long rest.
Choose a nonmagical fire that you can see within range and that fits within a 5’ cube. You can do one of the following, you may have up to 3 of these affects going at one:
• Instantaneously expand the flame 5’ in one direction, provided that wood or other fuel is present in the new location.
• Instantaneously extinguish the flames within the cube
• You Double or halve the area of bright light and dim light cast by the flame, change its color, or both.
• You cause simple shapes to appear within the flames and animate as you like.
Basic Fury Crafting – Water
You gain proficiency in Insight (Wis) checks.
Increase your Wisdom score by 1, to a Maximum of 20
Whenever you cast a spell that heals Hit Point damage you may add your proficiency bonus and your Wisdom Ability Modifier to any damage that his healed.
A creature you touch regains a number of hit points equal to 1D8 + your Wisdom Ability Modifier, this has no affect on Undead or constructs. This ability is usable once per long rest.
You gain a +10 bonus to Insight (Wis) checks to determine if someone is lying.
Basic Fury Crafting – Air
You gain proficiency in Acrobatic (Dex) checks.
Increase your Dexterity score by 1, to a Maximum of 20
You increase your base speed by 10’.
You rise vertically, up to 20’, and remain suspended there for up to 1 minute. You can only move by pushing or pulling against a fixed object or surface within reach, which allows you to move as if it where climbing. You can change your altitude by up to 20’ in either direction on your turn. After 1 minute you float gently down to the ground if you are still aloft. This is usable once per long rest.
You seize the air and compel it to create on of the following affects at a point you can see within 30’.
• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10’ away from you. It isn’t pushed with enough force to cause damage.
• You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or cause your clothing to ripple in a breeze.
• As an action, you gain advantage on Perception (Wis) checks for seeing things far away.
Basic Fury Crafting – Earth
You gain proficiency in Athletics (Str) checks.
Increase your Strength score by 1, to a Maximum of 20
As an action you gain advantage on all Strength Saves, Strength based Checks for 1 minute. This is useable once per long rest.
You choose a portion of dirt of stone that you can see within 30’ and that fits within a 5’ cube. You can manipulate it in one of the following ways, you can have no more than 2 of its non-instantaneous affects active at a time, and you can dismiss such an affect as an action:
• If you target an aera of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5’ away. This movement does not have enough force to cause damage.
• You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns.
• If the dirt of stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain.
Basic Fury Crafting – Metal
You gain proficiency in Perception (Wis) checks.
Increase your Constitution score by 1, to a Maximum of 20
When you take this you gain 1 additional hit point for each previous level, in addition, whenever you gain an additional level you gain an additional 1 hit point.
As a reaction you may reduce the amount of damage you take from an attack, spell, or effect. When you do so, the damage you take is reduce by 1D8 + your Constitution Modifier, this reduction is taken before any resistances are applied. This is useable once per long rest.
As an action, until the end of your next turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Basic Fury Crafting – Wood
You gain proficiency in Stealth (Dex) checks.
Increase your Intelligence score by 1, to a Maximum of 20
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature within 30’. Make a melee attack against the target. If the attack hits, the creature takes 2D6 piercing damage and if the creature is Large or smaller, you pull the creature 10’ in any direction. This is usable once per long rest.
You gain advantage on Stealth (Dex) checks when made within a wooded area.
You gain a +5 bonus on Stealth (Dex) checks when made within a wooded area.
Intermediate Fury Crafting, Prerequisites, the Basic Fury Crafting of the appropriate element.
Intermediate Fury Crafting – Fire
Increase your Charisma score by 2, to a Maximum of 20
You gain Expertise in Persuasion (Cha) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Till the start of your next turn round your weapon is sheathed in Fire, you deal an extra 1d6 Fire damage and all weapon damage is considered Fire damage,
• Choose one target within 60’ and make a Ranged attack, this attack deals 3D6 + Charisma modifier Fire damage
• Choose a point within 60’ and all creatures within 10’ radius sphere take 3d6 fire damage, reflex DC 8 + Charisma modifier + Proficiency bonus reduces the damage by half.
Intermediate Fury Crafting – Water
Increase your Wisdom score by 2, to a Maximum of 20
You gain Expertise in Insight (Wis) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Treat each die rolled for any healing affect as the best possible result
• Remove one the following conditions: deafened, blind, or poison
• Divide the amount of healing provide between 2 targets.
Intermediate Fury Crafting – Air
Increase your Dexterity score by 2, to a Maximum of 20
You gain Expertise in Acrobatics (Dex) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Gain a fly speed of 40’ for 5 rounds,
• Gain a fly speed of 120’ for 1 round,
• Instantly move up to 30’ to an unoccupied square you can see.
Intermediate Fury Crafting – Earth
Increase your Strength score by 2, to a Maximum of 20
You gain Expertise in Athletics (Str) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• You throw an available 5’ cube of dirt or stone at a single target within 30’. Make a Ranged Attack, this attack deals 3D6 + Strength Modifier bludgeoning damage, the target then makes a Dexterity saving throw, DC = 8 + Proficiency Bonus + Strength, or be knocked prone
• Choose a point within 60’, all creatures within 10’ Radius must make a Dexterity Saving Throw, DC = 8 + Proficiency Bonus + Strength, or be knocked prone.
An Earth Crafter can sense living creatures within a radius of 1 mile per proficiency bonus. Creatures can still make stealth checks as needed to avoid detection. This takes 10 mins of concentration. This is usable once per Short rest.
Intermediate Fury Crafting – Metal
Increase your Constitution score by 2, to a Maximum of 20
You gain Expertise in Perception (Wis) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• When making a melee weapon attack, you gain a bonus equal to your proficiency bonus to all attacks still the start of your next turn.
• When making a melee weapon attack, you gain a bonus equal to your proficiency bonus to your armor class till the start of your next turn.
• You deal an additional 2D6 damage on each weapon attack made till the start of your next turn.
Intermediate Fury Crafting – Wood
Increase your Intelligence score by 2, to a Maximum of 20
You gain Expertise in Stealth (Dex) checks, adding your proficiency bonus twice.
You can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• As a Bonus Action, when making a ranged weapon attack, you gain a bonus equal to your proficiency bonus to all attacks still the start of your next turn.
• As a Reaction, if you hit a target with a Ranged weapon attack you may make a single additional attack at a target adjacent to the one hit.
• As a Move Action you move up to your movement speed in any direction, at any point during that movement you may make a single ranged attack.
Advanced Fury Crafting, Prerequisites, 8th level and the Intermediate Fury Crafting of the appropriate element.
Advanced Fury Crafting – Fire
You gain Resistance to Fire Damage
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Charisma ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Charisma Ability Modifier
Str 18 (+4), Dex 15 (+2)*, Con 17 (+3), Int 4 (-3), Wis 10 (+0), Cha 16 (+3)*
Speed 30’
Damage Immunities; Fire, poison
Attacks; Slam, melee attack, 1D8+4 fire damage
Special; Firey Aura, any creature within 5’ of your fury takes 1D6+3 fire damage at the start of its turn.
Advanced Fury Crafting – Water
You gain Resistance to Poison Damage, and cannot gain the poisoned condition.
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Wisdom ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Wisdom Ability Modifier
Str 17 (+3), Dex 15 (+2), Con 18 (+4)*, Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Special; Healing Touch, as an action a creature that your water fury touches regains a number of hit points equal to 1D8+3.
Advanced Fury Crafting – Air
You gain resistance to Electrical Damage
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Dexterity ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Dexterity Ability Modifier
Str 15 (+2), Dex 18 (+4)*, Con 17 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 40’, Fly 40’
Attacks; two Slams, melee attack, 1D8+2 Bludgeoning damage
Special; Multi-Attack
Advanced Fury Crafting – Earth
You gain resistance to Acid
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Strength ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ¾ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Strength Ability Modifier
Str 22 (+6)*, Dex 10 (+0)* Con 16 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
You reduce all incoming damage by your Constitution Modifier, this reduction is taken before any resistances are applied.
Only requires 2 hours of sleep and to gain the benefits of a long rest. You can only gain the benefits of a long rest more then 1st per day.
No longer suffers the drawbacks from the Exhaustion condition, however he will still die at 6 levels of Exhaustion.
Manifest Fury – As an action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.
• You gain resistance to one of the following damage types, Slashing, Piercing, or Slashing damage.
• When you take an attack action with a melee weapon you may take an extra attack.
• You may reroll one of your attacks in this round, you must use this before the results of the roll are revealed and you must take the results of the reroll.
• Increase all weapon damage rolls by 1D6.
Advanced Fury Crafting – Wood
You gain resistance to Necrotic damage.
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Intelligence ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Intelligence ability Modifier
Str 12 (+6)*, Dex 18 (+4) Con 16 (+3), Int 16 (-3)*, Wis 10 (+0), Cha 4 (-3)
Special Attacks: any creature hit by a wood Fury’s Thorn Attack must make a Strength Saving throw, DC = 8 + Proficiency Bonus + Intelligence Ability or have all of its movement speeds reduced by half.
Expert Fury Crafting, Prerequisites, 12th level and the Basic Advanced Fury Crafting of the appropriate element.
Expert Fury Crafting – Fire
Treat any roll of less than 9 as a 9 for all Persuasion (Cha) checks.
Firey Blast – As an action you may choose a point within 60’. You deal 12D6 fire damage to all creatures within a 20’ radius of that point. Reflex save, DC = 8 + Proficiency bonus + Charisma Modifier reduces the damage to half. This is usable once per long rest.
Expert Fury Crafting – Water
Treat any roll of less than 9 as a 9 for all Insight (Wis) checks.
Healing Surge – As an action, you touch a target causing it to regain 5 hit points per level, in addition this also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. This ability is usable once per long rest.
Expert Fury Crafting – Air
Treat any roll of less than 9 as a 9 for all Acrobatics (Dex) checks.
You gain a fly speed equal to your land speed.
Burst of Speed – As an bonus action you gain the following effect, your speed is doubled, you gain a +2 bonus to AC, you gain advantage on Dexterity saving throws, and gain an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. This effect lasts for a number of rounds equal to your proficiency bonus. This is usable twice per long rest.
Expert Fury Crafting – Earth
Treat any roll of less than 9 as a 9 for all Athletics (Str) checks.
Earthquake – As and action you pick a point within 120’, all ground within a 30’ radius is now considered difficult terrain. All creatures within that area take 10D8 damage and must make a Constitution Saving Throw or be knock prone, DC = 8 + Proficiency Bonus + Strength Modifier, success reduces the damage to half. This is usable once per long rest.
Expert Fury Crafting – Metal
Treat any roll of less than 9 as a 9 for all Perception (Wis) checks.
Blade Aura – Your blades move all you causing a wall of death surrounding you. As a bonus action you gain a 5’ aura around you. Any creature that enters this aura or starts its turn inside it must make a reflex save DC = 8 + proficiency bonus + Constitution Modifier, on a failed save the creature takes 6D6 slashing damage, half on a successful save. This aura lasts for a number of rounds equal to your proficiency bonus, once activated it cannot be used again until you complete a long rest.
Expert Fury Crafting – Wood
Treat any roll of less than 9 as a 9 for all Stealth (Dex) checks.
Choking Vines – As an action you cause vines to rise up and hold a creature. Choose a creature that you can see within 60’. The target must succeed at a Strength Saving Throw, DC = 8 + Proficiency Bonus + Intelligence Ability Modifier or be paralyzed for a number of rounds equal to your Intelligence Bonus and take 2D8 bludgeoning damage. At the end of each of its turns, the target can make another Strength Saving Throw, on a fail the target takes an additional 2D8 bludgeoning damage and remains paralyzed. This is usable once per long rest.
Master Fury Crafting, Prerequisites, 16th level and the Expert Fury Crafting of the appropriate element.
Master Fury Crafting – Fire
You Increase your Charisma score by 2, to a Maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Fire. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Charisma ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Charisma Ability Modifier
Str 22 (+6), Dex 15 (+2)*, Con 18 (+4), Int 4 (-3), Wis 10 (+0), Cha 20 (+5)*
Speed 30’
Damage Immunities; Fire, poison
Attacks; 2 slams, melee attack, 2D8+6 fire damage
Special; Multi-attack; Firey Aura, any creature within 5’ of your fury takes 1d12+5 fire damage at the start of its turn.
Master Fury Crafting – Water
Increase your Wisdom score by 2, to a Maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Water. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Wisdom ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of Your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Wisdom Ability Modifier
Str 17 (+3), Dex 15 (+2), Con 18 (+4)*, Int 4 (-3), Wis 20 (+5)*, Cha 10 (+0)
Special; Healing Touch, as an action a creature that your water fury touches regains a number of hit points equal to 2D8+5; Healing Word, as a bonus action your fury can send forth healing, choose a creature within 30’ and that creature regains a number of hit points equal to 2D4+5
Healing aura, any creature that is within 10’ of your fury regains 5 Hit point at the start of their turn.
Master Fury Crafting – Air
Increase your Dexterity score by 2, to a Maximum of 22.
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Air. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Dexterity ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Dexterity Ability Modifier
Str 15 (+2), Dex 22 (+6)*, Con 17 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Increase your Strength Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Earth. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Strength ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = Your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Strength Ability Modifier
Str 28 (+9)*, Dex 10 (+0)* Con 16 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Special; Pounding Slam, whenever a creature is hit by a Earth Fury’s slam attack they must make a Dexterity Saving throw or Acrobatics (Dex) Check, DC = 8 + Proficiency Bonus + Strength or be knocked prone.
Master Fury Crafting – Metal
Increase your Constitution Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Metal. As an bonus action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.
• You gain resistance to the following damage types, Slashing, Piercing, or Slashing damage.
• When you take an attack action with a melee weapon you may take two extra attacks.
• You may reroll one of your attacks in this round, you must use this before the results of the roll are revealed and you must take the results of the reroll.
• Increase all weapon damage rolls by 3D6.
Master Fury Crafting – Wood
Increase your Intelligence Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Wood. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Intelligence ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Intelligence ability Modifier
Str 12 (+6)*, Dex 22 (+6) Con 16 (+3), Int 20 (+5)*, Wis 10 (+0), Cha 4 (-3)
Special Attacks: any creature hit by a wood Fury’s Thorn Attack must make a Strength Saving throw, DC = 8 + Proficiency Bonus + Intelligence Ability or have all its movement speeds reduced to 0.
Legendary Fury Crafting, Prerequisites, 20th level and the Master Fury Crafting of the appropriate element.
Legendary Fury Crafting – Fire
Increase your Charisma Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. When ever you manifest your fury, you gain the following abilities:
• Increase weapon damage by 3D6 fire damage, in addition all damage delt by that weapon is considered fire damage.
• You are immune to fire damage.
• As a bonus action, you can make a ranged attack. If this attack hits it deals 6D6 fire damage to the target. Regardless on if the attack hits, all creatures within 10’ of the target must make a reflex save, DC = 8 + Proficiency Bonus + Charisma Ability Modifier, or take 3D8 + Charisma Ability Modifier fire damage. A successful saving throw reduces that damage by half.
Legendary Fury Crafting – Water
Increase your Wisdom Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to cold damage.
• Any healing spell casts counts as 1 spell level higher for purposes of the amount of hit points a target receives.
• You gain a healing aura. At the start of your turn, all targets of your choice within 10’ regain 5 hit points.
Legendary Fury Crafting – Air
Increase your Dexterity Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to Electrical damage.
• When you are subjected to an effect that allows you to make a Dexterity Saving Throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
• All movement speeds triple.
• As a bonus action, you may target a point that you can see within 120’, any creature within 10’ of that point must make a Constitution Saving Throw, DC = 8 + Proficiency Bonus + Dexterity Ability Modifier or be dragged to the center of that point. Each creature that is moved takes 6D6 damage.
Legendary Fury Crafting – Earth
Increase your Strength Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to Acid damage.
• You gain advantage on all Strength Checks and Strength Saving Throws.
• You gain a +10 bonus on all Strength Checks and Strength Saving Throws.
•
Legendary Fury Crafting – Metal
Increase your Constitution Score by 2, to a maximum of 24.
Living Fury – This ability replaces the Improved Manifest Fury Ability gained from the Master Fury Crafting – Metal. As a bonus action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.:
• You are immune to the following damage types, Slashing, Piercing, or bludgeoning.
• You are immune to critical hits.
• When you take an attack action with a melee weapon you may take two extra attacks.
• Your attacks critically hit on a 19-20.
• You gain advantage on all attack rolls.
• Increase all weapon damage rolls by 3D10.
Legendary Fury Crafting – Wood
Increase your Intelligence Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
Hello all,
I am looking for some help in making sure some abilites I am going to be giving my players is balanced. I plan on giving my players 2 of the following "feats" at 1st level and then 2 more at every 4 levels, they can also be taken as actual feats when they become available. I am aware that they are VERY powerful but I am looking more to see if each level of the feat tree is balanced within itself between the 6 options. Any help would be greatly appreciated. Thank you.
Basic Fury Crafting, Prerequisites, 1st Level
Basic Fury Crafting – Fire
You gain proficiency in Persuasion (Cha) checks
Increase your Charisma score by 1, to a Maximum of 20
You can survive comfortably in Hot or Cold environments; you add your proficiency bonus and gain advantage on checks made to endure these environments.
You call your fury to shoot forth from your outstretched hands, all creatures within a 15’ cone centered on you take 2D6 fire damage, a Dexterity saving throw, DC = 8 + proficiency bonus + Charisma modifier, reduces this damage by half. This is usable once per long rest.
Choose a nonmagical fire that you can see within range and that fits within a 5’ cube. You can do one of the following, you may have up to 3 of these affects going at one:
• Instantaneously expand the flame 5’ in one direction, provided that wood or other fuel is present in the new location.
• Instantaneously extinguish the flames within the cube
• You Double or halve the area of bright light and dim light cast by the flame, change its color, or both.
• You cause simple shapes to appear within the flames and animate as you like.
Basic Fury Crafting – Water
You gain proficiency in Insight (Wis) checks.
Increase your Wisdom score by 1, to a Maximum of 20
Whenever you cast a spell that heals Hit Point damage you may add your proficiency bonus and your Wisdom Ability Modifier to any damage that his healed.
A creature you touch regains a number of hit points equal to 1D8 + your Wisdom Ability Modifier, this has no affect on Undead or constructs. This ability is usable once per long rest.
You gain a +10 bonus to Insight (Wis) checks to determine if someone is lying.
Basic Fury Crafting – Air
You gain proficiency in Acrobatic (Dex) checks.
Increase your Dexterity score by 1, to a Maximum of 20
You increase your base speed by 10’.
You rise vertically, up to 20’, and remain suspended there for up to 1 minute. You can only move by pushing or pulling against a fixed object or surface within reach, which allows you to move as if it where climbing. You can change your altitude by up to 20’ in either direction on your turn. After 1 minute you float gently down to the ground if you are still aloft. This is usable once per long rest.
You seize the air and compel it to create on of the following affects at a point you can see within 30’.
• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10’ away from you. It isn’t pushed with enough force to cause damage.
• You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or cause your clothing to ripple in a breeze.
• As an action, you gain advantage on Perception (Wis) checks for seeing things far away.
Basic Fury Crafting – Earth
You gain proficiency in Athletics (Str) checks.
Increase your Strength score by 1, to a Maximum of 20
As an action you gain advantage on all Strength Saves, Strength based Checks for 1 minute. This is useable once per long rest.
You choose a portion of dirt of stone that you can see within 30’ and that fits within a 5’ cube. You can manipulate it in one of the following ways, you can have no more than 2 of its non-instantaneous affects active at a time, and you can dismiss such an affect as an action:
• If you target an aera of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5’ away. This movement does not have enough force to cause damage.
• You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns.
• If the dirt of stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain.
Basic Fury Crafting – Metal
You gain proficiency in Perception (Wis) checks.
Increase your Constitution score by 1, to a Maximum of 20
When you take this you gain 1 additional hit point for each previous level, in addition, whenever you gain an additional level you gain an additional 1 hit point.
As a reaction you may reduce the amount of damage you take from an attack, spell, or effect. When you do so, the damage you take is reduce by 1D8 + your Constitution Modifier, this reduction is taken before any resistances are applied. This is useable once per long rest.
As an action, until the end of your next turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Basic Fury Crafting – Wood
You gain proficiency in Stealth (Dex) checks.
Increase your Intelligence score by 1, to a Maximum of 20
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature within 30’. Make a melee attack against the target. If the attack hits, the creature takes 2D6 piercing damage and if the creature is Large or smaller, you pull the creature 10’ in any direction. This is usable once per long rest.
You gain advantage on Stealth (Dex) checks when made within a wooded area.
You gain a +5 bonus on Stealth (Dex) checks when made within a wooded area.
Intermediate Fury Crafting, Prerequisites, the Basic Fury Crafting of the appropriate element.
Intermediate Fury Crafting – Fire
Increase your Charisma score by 2, to a Maximum of 20
You gain Expertise in Persuasion (Cha) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Till the start of your next turn round your weapon is sheathed in Fire, you deal an extra 1d6 Fire damage and all weapon damage is considered Fire damage,
• Choose one target within 60’ and make a Ranged attack, this attack deals 3D6 + Charisma modifier Fire damage
• Choose a point within 60’ and all creatures within 10’ radius sphere take 3d6 fire damage, reflex DC 8 + Charisma modifier + Proficiency bonus reduces the damage by half.
Intermediate Fury Crafting – Water
Increase your Wisdom score by 2, to a Maximum of 20
You gain Expertise in Insight (Wis) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Treat each die rolled for any healing affect as the best possible result
• Remove one the following conditions: deafened, blind, or poison
• Divide the amount of healing provide between 2 targets.
Intermediate Fury Crafting – Air
Increase your Dexterity score by 2, to a Maximum of 20
You gain Expertise in Acrobatics (Dex) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• Gain a fly speed of 40’ for 5 rounds,
• Gain a fly speed of 120’ for 1 round,
• Instantly move up to 30’ to an unoccupied square you can see.
Intermediate Fury Crafting – Earth
Increase your Strength score by 2, to a Maximum of 20
You gain Expertise in Athletics (Str) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• You throw an available 5’ cube of dirt or stone at a single target within 30’. Make a Ranged Attack, this attack deals 3D6 + Strength Modifier bludgeoning damage, the target then makes a Dexterity saving throw, DC = 8 + Proficiency Bonus + Strength, or be knocked prone
• Choose a point within 60’, all creatures within 10’ Radius must make a Dexterity Saving Throw, DC = 8 + Proficiency Bonus + Strength, or be knocked prone.
An Earth Crafter can sense living creatures within a radius of 1 mile per proficiency bonus. Creatures can still make stealth checks as needed to avoid detection. This takes 10 mins of concentration. This is usable once per Short rest.
Intermediate Fury Crafting – Metal
Increase your Constitution score by 2, to a Maximum of 20
You gain Expertise in Perception (Wis) checks, adding your proficiency bonus twice.
As a bonus action you can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• When making a melee weapon attack, you gain a bonus equal to your proficiency bonus to all attacks still the start of your next turn.
• When making a melee weapon attack, you gain a bonus equal to your proficiency bonus to your armor class till the start of your next turn.
• You deal an additional 2D6 damage on each weapon attack made till the start of your next turn.
Intermediate Fury Crafting – Wood
Increase your Intelligence score by 2, to a Maximum of 20
You gain Expertise in Stealth (Dex) checks, adding your proficiency bonus twice.
You can do one of the following, this is useable a number of times per long rest equal to your proficiency bonus;
• As a Bonus Action, when making a ranged weapon attack, you gain a bonus equal to your proficiency bonus to all attacks still the start of your next turn.
• As a Reaction, if you hit a target with a Ranged weapon attack you may make a single additional attack at a target adjacent to the one hit.
• As a Move Action you move up to your movement speed in any direction, at any point during that movement you may make a single ranged attack.
Advanced Fury Crafting, Prerequisites, 8th level and the Intermediate Fury Crafting of the appropriate element.
Advanced Fury Crafting – Fire
You gain Resistance to Fire Damage
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Charisma ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Charisma Ability Modifier
Str 18 (+4), Dex 15 (+2)*, Con 17 (+3), Int 4 (-3), Wis 10 (+0), Cha 16 (+3)*
Speed 30’
Damage Immunities; Fire, poison
Attacks; Slam, melee attack, 1D8+4 fire damage
Special; Firey Aura, any creature within 5’ of your fury takes 1D6+3 fire damage at the start of its turn.
Advanced Fury Crafting – Water
You gain Resistance to Poison Damage, and cannot gain the poisoned condition.
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Wisdom ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Wisdom Ability Modifier
Str 17 (+3), Dex 15 (+2), Con 18 (+4)*, Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 25’
Damage Immunities; Cold
Attacks; Slam, melee attack, 1D6+3 Bludgeoning damage
Special; Healing Touch, as an action a creature that your water fury touches regains a number of hit points equal to 1D8+3.
Advanced Fury Crafting – Air
You gain resistance to Electrical Damage
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Dexterity ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Dexterity Ability Modifier
Str 15 (+2), Dex 18 (+4)*, Con 17 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 40’, Fly 40’
Attacks; two Slams, melee attack, 1D8+2 Bludgeoning damage
Special; Multi-Attack
Advanced Fury Crafting – Earth
You gain resistance to Acid
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Strength ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ¾ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Strength Ability Modifier
Str 22 (+6)*, Dex 10 (+0)* Con 16 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 20’, Burrow 20’
Damage Immunities; Acid
Attacks; Slam, melee attack, 2D8+6 Bludgeoning damage.
Advanced Fury Crafting – Metal
You reduce all incoming damage by your Constitution Modifier, this reduction is taken before any resistances are applied.
Only requires 2 hours of sleep and to gain the benefits of a long rest. You can only gain the benefits of a long rest more then 1st per day.
No longer suffers the drawbacks from the Exhaustion condition, however he will still die at 6 levels of Exhaustion.
Manifest Fury – As an action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.
• You gain resistance to one of the following damage types, Slashing, Piercing, or Slashing damage.
• When you take an attack action with a melee weapon you may take an extra attack.
• You may reroll one of your attacks in this round, you must use this before the results of the roll are revealed and you must take the results of the reroll.
• Increase all weapon damage rolls by 1D6.
Advanced Fury Crafting – Wood
You gain resistance to Necrotic damage.
Manifest Fury – As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Intelligence ability modifier or until defeated, this is usable once per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points
Maximum Hit Points = ½ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Intelligence ability Modifier
Str 12 (+6)*, Dex 18 (+4) Con 16 (+3), Int 16 (-3)*, Wis 10 (+0), Cha 4 (-3)
Speed 30’, Climb 30’
Damage Immunities; Necrotic Damage
Attacks; Thorns, ranges attack, 60’, 1d6 + 4 piercing damage.
Special Attacks: any creature hit by a wood Fury’s Thorn Attack must make a Strength Saving throw, DC = 8 + Proficiency Bonus + Intelligence Ability or have all of its movement speeds reduced by half.
Expert Fury Crafting, Prerequisites, 12th level and the Basic Advanced Fury Crafting of the appropriate element.
Expert Fury Crafting – Fire
Treat any roll of less than 9 as a 9 for all Persuasion (Cha) checks.
Firey Blast – As an action you may choose a point within 60’. You deal 12D6 fire damage to all creatures within a 20’ radius of that point. Reflex save, DC = 8 + Proficiency bonus + Charisma Modifier reduces the damage to half. This is usable once per long rest.
Expert Fury Crafting – Water
Treat any roll of less than 9 as a 9 for all Insight (Wis) checks.
Healing Surge – As an action, you touch a target causing it to regain 5 hit points per level, in addition this also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. This ability is usable once per long rest.
Expert Fury Crafting – Air
Treat any roll of less than 9 as a 9 for all Acrobatics (Dex) checks.
You gain a fly speed equal to your land speed.
Burst of Speed – As an bonus action you gain the following effect, your speed is doubled, you gain a +2 bonus to AC, you gain advantage on Dexterity saving throws, and gain an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. This effect lasts for a number of rounds equal to your proficiency bonus. This is usable twice per long rest.
Expert Fury Crafting – Earth
Treat any roll of less than 9 as a 9 for all Athletics (Str) checks.
Earthquake – As and action you pick a point within 120’, all ground within a 30’ radius is now considered difficult terrain. All creatures within that area take 10D8 damage and must make a Constitution Saving Throw or be knock prone, DC = 8 + Proficiency Bonus + Strength Modifier, success reduces the damage to half. This is usable once per long rest.
Expert Fury Crafting – Metal
Treat any roll of less than 9 as a 9 for all Perception (Wis) checks.
Blade Aura – Your blades move all you causing a wall of death surrounding you. As a bonus action you gain a 5’ aura around you. Any creature that enters this aura or starts its turn inside it must make a reflex save DC = 8 + proficiency bonus + Constitution Modifier, on a failed save the creature takes 6D6 slashing damage, half on a successful save. This aura lasts for a number of rounds equal to your proficiency bonus, once activated it cannot be used again until you complete a long rest.
Expert Fury Crafting – Wood
Treat any roll of less than 9 as a 9 for all Stealth (Dex) checks.
Choking Vines – As an action you cause vines to rise up and hold a creature. Choose a creature that you can see within 60’. The target must succeed at a Strength Saving Throw, DC = 8 + Proficiency Bonus + Intelligence Ability Modifier or be paralyzed for a number of rounds equal to your Intelligence Bonus and take 2D8 bludgeoning damage. At the end of each of its turns, the target can make another Strength Saving Throw, on a fail the target takes an additional 2D8 bludgeoning damage and remains paralyzed. This is usable once per long rest.
Master Fury Crafting, Prerequisites, 16th level and the Expert Fury Crafting of the appropriate element.
Master Fury Crafting – Fire
You Increase your Charisma score by 2, to a Maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Fire. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Charisma ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Charisma Ability Modifier
Str 22 (+6), Dex 15 (+2)*, Con 18 (+4), Int 4 (-3), Wis 10 (+0), Cha 20 (+5)*
Speed 30’
Damage Immunities; Fire, poison
Attacks; 2 slams, melee attack, 2D8+6 fire damage
Special; Multi-attack; Firey Aura, any creature within 5’ of your fury takes 1d12+5 fire damage at the start of its turn.
Master Fury Crafting – Water
Increase your Wisdom score by 2, to a Maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Water. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Wisdom ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of Your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Wisdom Ability Modifier
Str 17 (+3), Dex 15 (+2), Con 18 (+4)*, Int 4 (-3), Wis 20 (+5)*, Cha 10 (+0)
Speed 25’
Damage Immunities; Cold
Attacks; Slam, melee attack, 1D6+3 Bludgeoning damage.
Special; Healing Touch, as an action a creature that your water fury touches regains a number of hit points equal to 2D8+5; Healing Word, as a bonus action your fury can send forth healing, choose a creature within 30’ and that creature regains a number of hit points equal to 2D4+5
Healing aura, any creature that is within 10’ of your fury regains 5 Hit point at the start of their turn.
Master Fury Crafting – Air
Increase your Dexterity score by 2, to a Maximum of 22.
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Air. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Dexterity ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ of your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Dexterity Ability Modifier
Str 15 (+2), Dex 22 (+6)*, Con 17 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 60’, Fly 60’
Damage Immunities; Electric
Attacks; 3 Slams, melee attack, 1D12 + 6 Bludgeoning damage
Special; Multi-attack
Master Fury Crafting – Earth
Increase your Strength Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Earth. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Strength ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = Your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Strength Ability Modifier
Str 28 (+9)*, Dex 10 (+0)* Con 16 (+3), Int 4 (-3), Wis 16 (+3)*, Cha 10 (+0)
Speed 20’, Burrow 20’
Damage Immunities; Acid
Attacks; Slam, melee attack, 2D8+9 Bludgeoning damage.
Special; Pounding Slam, whenever a creature is hit by a Earth Fury’s slam attack they must make a Dexterity Saving throw or Acrobatics (Dex) Check, DC = 8 + Proficiency Bonus + Strength or be knocked prone.
Master Fury Crafting – Metal
Increase your Constitution Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Metal. As an bonus action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.
• You gain resistance to the following damage types, Slashing, Piercing, or Slashing damage.
• When you take an attack action with a melee weapon you may take two extra attacks.
• You may reroll one of your attacks in this round, you must use this before the results of the roll are revealed and you must take the results of the reroll.
• Increase all weapon damage rolls by 3D6.
Master Fury Crafting – Wood
Increase your Intelligence Score by 2, to a maximum of 22
Improved Manifest Fury – This ability replaces the Manifest Fury Ability gained from the Advanced Fury Crafting – Wood. As an action, choose a point within 30’ of you. You summon your fury to this location with the following Stats. The fury last a number of rounds equal to your Intelligence ability modifier or until defeated, this is usable twice per short rest, however the fury recovers Hit Points at the same rate as you and cannot be summoned if it is at 0 Hit Points.
Maximum Hit Points = ¾ your Maximum Hit Points
Proficiency Bonus = Your Proficiency Bonus
AC = 10 + Your Proficiency Bonus + Intelligence ability Modifier
Str 12 (+6)*, Dex 22 (+6) Con 16 (+3), Int 20 (+5)*, Wis 10 (+0), Cha 4 (-3)
Speed 30’, Climb 30’
Damage Immunities; Necrotic Damage
Attacks; 2 Thorns, ranges attack, 60’, 1d6 + 6 piercing damage.
Special Attacks: any creature hit by a wood Fury’s Thorn Attack must make a Strength Saving throw, DC = 8 + Proficiency Bonus + Intelligence Ability or have all its movement speeds reduced to 0.
Legendary Fury Crafting, Prerequisites, 20th level and the Master Fury Crafting of the appropriate element.
Legendary Fury Crafting – Fire
Increase your Charisma Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. When ever you manifest your fury, you gain the following abilities:
• Increase weapon damage by 3D6 fire damage, in addition all damage delt by that weapon is considered fire damage.
• You are immune to fire damage.
• As a bonus action, you can make a ranged attack. If this attack hits it deals 6D6 fire damage to the target. Regardless on if the attack hits, all creatures within 10’ of the target must make a reflex save, DC = 8 + Proficiency Bonus + Charisma Ability Modifier, or take 3D8 + Charisma Ability Modifier fire damage. A successful saving throw reduces that damage by half.
Legendary Fury Crafting – Water
Increase your Wisdom Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to cold damage.
• Any healing spell casts counts as 1 spell level higher for purposes of the amount of hit points a target receives.
• You gain a healing aura. At the start of your turn, all targets of your choice within 10’ regain 5 hit points.
Legendary Fury Crafting – Air
Increase your Dexterity Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to Electrical damage.
• When you are subjected to an effect that allows you to make a Dexterity Saving Throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
• All movement speeds triple.
• As a bonus action, you may target a point that you can see within 120’, any creature within 10’ of that point must make a Constitution Saving Throw, DC = 8 + Proficiency Bonus + Dexterity Ability Modifier or be dragged to the center of that point. Each creature that is moved takes 6D6 damage.
Legendary Fury Crafting – Earth
Increase your Strength Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to Acid damage.
• You gain advantage on all Strength Checks and Strength Saving Throws.
• You gain a +10 bonus on all Strength Checks and Strength Saving Throws.
•
Legendary Fury Crafting – Metal
Increase your Constitution Score by 2, to a maximum of 24.
Living Fury – This ability replaces the Improved Manifest Fury Ability gained from the Master Fury Crafting – Metal. As a bonus action your fury empowers your combat abilities. For a number of rounds equal to your Constitution Modifier you gain the following enhancements. This is usable twice per short rest.:
• You are immune to the following damage types, Slashing, Piercing, or bludgeoning.
• You are immune to critical hits.
• When you take an attack action with a melee weapon you may take two extra attacks.
• Your attacks critically hit on a 19-20.
• You gain advantage on all attack rolls.
• Increase all weapon damage rolls by 3D10.
Legendary Fury Crafting – Wood
Increase your Intelligence Score by 2, to a maximum of 24.
Living Fury – Your Manifest Fury ability is now a living part of you. Whenever you manifest your fury, you gain the following abilities:
• You are immune to Necrotic damage.
•
Yes I know it is a wall of text too ;) thank you all in advance.