Weapon (Shortsword 1d6 Piercing/Slashing), Rare (Requires attunement by devotee of Leria) You gain +1 to attack and damage rolls made with this weapon. It has the finesses property. The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make the shortsword appear as another weapon or item such as a dagger, longsword, club, staff, wand, cane, umbrella, ext… The item reverts to its true appearance when no one is carrying or wearing it. Divine enchantment. Having been touched with divine magic this weapon weighs half as much as a standard shortsword. The sword has 3 charges, wielder can expend 1 charge to create an illusory arm and sword rendering their real arm and sword invisible (this gives advantage on an attack roll) The sword regains 1d3 charges at midnight.
Im just unsure of what the Rarity rating on this should be, Plus one weapons are considered Uncommon but with the extra effects im not sure if it should be higher, like Very rare?
Public Mod Note
(GPyromania):
Moved from Rules & Game Mechanics to Homebrew & House Rules.
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The Blade Of Deceit
Weapon (Shortsword 1d6 Piercing/Slashing), Rare (Requires attunement by devotee of Leria) You gain +1 to attack and damage rolls made with this weapon. It has the finesses property. The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make the shortsword appear as another weapon or item such as a dagger, longsword, club, staff, wand, cane, umbrella, ext… The item reverts to its true appearance when no one is carrying or wearing it. Divine enchantment. Having been touched with divine magic this weapon weighs half as much as a standard shortsword. The sword has 3 charges, wielder can expend 1 charge to create an illusory arm and sword rendering their real arm and sword invisible (this gives advantage on an attack roll) The sword regains 1d3 charges at midnight.
Im just unsure of what the Rarity rating on this should be, Plus one weapons are considered Uncommon but with the extra effects im not sure if it should be higher, like Very rare?