Class: Fighter Subclass: Elementalist Your study of nature has allowed you to wield the elementals in combat. Intelligence is your spellcasting modifier.
3rd level Bonus proficiencies • You gain proficiency in nature Nature savant • You gain two cantrips that can deal damage of the following types: acid, fire, cold, lightning, thunder, poison Elemental attack • As a bonus action, you summon the power of nature. Your weapon attack damage can now be one of the following types: acid, cold, fire, lightning, thunder, poison. This effect last for 1 minute or until incapacitated. You can use this feature a number of times equal to your proficiency bonus and you regain all uses when you finish a long rest
7th level Natural defense • You gain resistance to your chosen damage type when you activate your elemental attack Expertise • You gain expertise in nature
10th level Natural recovery • Your regain all expended uses of elemental attack after a short rest
15th level Improved Natural defense • You can cast a 1st level absorb elementals at will. You can absorb poison attacks with the spell and add the extra 1d6 to all weapon attacks. The resistance stacks with natural defense
18th level Improved Elemental attack • When elemental attack is active you can add your intelligence modifier to your damage in addition to your normal damage modifier. • Elemental attack now last for 10 minutes
Class: Fighter
Subclass: Elementalist
Your study of nature has allowed you to wield the elementals in combat. Intelligence is your spellcasting modifier.
3rd level
Bonus proficiencies
• You gain proficiency in nature
Nature savant
• You gain two cantrips that can deal damage of the following types: acid, fire, cold, lightning, thunder, poison
Elemental attack
• As a bonus action, you summon the power of nature. Your weapon attack damage can now be one of the following types: acid, cold, fire, lightning, thunder, poison. This effect last for 1 minute or until incapacitated.
You can use this feature a number of times equal to your proficiency bonus and you regain all uses when you finish a long rest
7th level
Natural defense
• You gain resistance to your chosen damage type when you activate your elemental attack
Expertise
• You gain expertise in nature
10th level
Natural recovery
• Your regain all expended uses of elemental attack after a short rest
15th level
Improved Natural defense
• You can cast a 1st level absorb elementals at will. You can absorb poison attacks with the spell and add the extra 1d6 to all weapon attacks. The resistance stacks with natural defense
18th level
Improved Elemental attack
• When elemental attack is active you can add your intelligence modifier to your damage in addition to your normal damage modifier.
• Elemental attack now last for 10 minutes
Resistance never stacks, otherwise it is "fine" nothing there is anything to really get excited about except maybe that at will Absorb Elements.